コード例 #1
0
 public void AfterCreate()
 {
     if (mOwner != null)
     {
         mMoveImpl   = mOwner.MoveImplement;
         mOwnerTrans = mOwner.transform;
     }
 }
コード例 #2
0
 //-----------------------------------------------
 //  函数定义
 //-----------------------------------------------
 public ActorMachine(Actor owner)
 {
     mOwner = owner;
     if (mOwner == null)
     {
         GameDebug.LogError("ActorMachine's owner is null");
     }
     else
     {
         mMoveImpl = mOwner.MoveImplement;
     }
 }