public void AfterCreate() { if (mOwner != null) { mMoveImpl = mOwner.MoveImplement; mOwnerTrans = mOwner.transform; } }
//----------------------------------------------- // 函数定义 //----------------------------------------------- public ActorMachine(Actor owner) { mOwner = owner; if (mOwner == null) { GameDebug.LogError("ActorMachine's owner is null"); } else { mMoveImpl = mOwner.MoveImplement; } }