コード例 #1
0
        public new GoodsMagicEquip Clone()
        {
            GoodsMagicEquip magicEquip = new GoodsMagicEquip(type_idx, NetMagicEquip);

            magicEquip.id         = id;
            magicEquip.MagicId    = MagicId;
            magicEquip.StrengthLv = StrengthLv;
            magicEquip.TotalExp   = TotalExp;
            magicEquip.CurExp     = CurExp;

            magicEquip.CreateGoodsByTypeId(type_idx);

            return(magicEquip);
        }
コード例 #2
0
ファイル: Goods.cs プロジェクト: wuhuolong/MaxBooks
 public static void Update(Net.PkgGoodsInfo info, Goods goods)
 {
     if (info == null || goods == null)
     {
         return;
     }
     if (goods.type_idx != info.gid)
     {//更换了模型ID
         goods.type_idx = info.gid;
         var goods_info = GoodsHelper.GetGoodsInfo(info.gid);
         if (goods_info != null)
         {
             goods.main_type = goods_info.type;
             if (goods is GoodsItem)
             {
                 (goods as GoodsItem).SetIdFindData(info.gid);
             }
         }
     }
     goods.num         = info.num;
     goods.bind        = info.bind;
     goods.expire_time = info.expire_time;
     goods.create_time = info.create_time;
     if (info.equip != null) //代表它为装备
     {
         GoodsEquip equip = goods as GoodsEquip;
         if (equip != null)
         {
             equip.UpdateAttr(info.gid, info);
             equip.UpdateGem(info);
         }
     }
     else if (info.soul != null)
     {
         GoodsSoul soul = goods as GoodsSoul;
         if (soul != null)
         {
             soul.UpdateSoul(info.soul);
         }
     }
     else if (info.decorate != null)
     {
         GoodsDecorate decorate = goods as GoodsDecorate;
         if (decorate != null)
         {
             decorate.UpdateAttr(info.gid, info);
         }
     }
     else if (info.god_equip != null)
     {
         GoodsGodEquip godEquip = goods as GoodsGodEquip;
         if (godEquip != null)
         {
             godEquip.UpdateGodEquip(info.god_equip);
         }
     }
     else if (info.ride_equip != null)
     {
         //GoodsMountEquip mountEquip = goods as GoodsMountEquip;
         //if (mountEquip != null)
         //    mountEquip.UpdateMountEquip(info.ride_equip);
     }
     else if (info.magic_equip != null)
     {
         GoodsMagicEquip magicEquip = goods as GoodsMagicEquip;
         if (magicEquip != null)
         {
             magicEquip.UpdateMagicEquip(info.magic_equip);
         }
     }
 }
コード例 #3
0
ファイル: Goods.cs プロジェクト: wuhuolong/MaxBooks
        public static Goods Create(uint mainType, uint typeId, Net.PkgGoodsInfo info)
        {
            Goods goods = null;

            switch (mainType)
            {
            case GameConst.GIVE_TYPE_EQUIP:
            {
                goods = new GoodsEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_SOUL:
            {
                goods = new GoodsSoul(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_DECORATE:
            {
                goods = new GoodsDecorate(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_GOD_EQUIP:
            {
                goods = new GoodsGodEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_RIDE_EQUIP:
            {
                goods = new GoodsMountEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_LIGHT_SOUL:
            {
                if (info != null)
                {
                    goods = new GoodsLightWeaponSoul(info);
                    break;
                }
                goods = new GoodsLightWeaponSoul(typeId);
                break;
            }

            case GameConst.GIVE_TYPE_MAGIC_EQUIP:
            {
                goods = new GoodsMagicEquip(typeId, info);
                break;
            }

            case GameConst.GIVE_TYPE_ARCHIVE:
            {
                if (info != null)
                {
                    goods = new GoodsItem(info)
                    {
                        bag_type = GameConst.BAG_TYPE_ARCHIVE
                    };
                }
                else
                {
                    goods = new GoodsItem(typeId)
                    {
                        bag_type = GameConst.BAG_TYPE_ARCHIVE
                    };
                }
                break;
            }

            default:
            {
                var goods_info = GoodsHelper.GetGoodsInfo(typeId);
                if (goods_info != null)
                {
                    string luaScript = GoodsHelper.GetGoodsLuaScriptByGoodsId(typeId);
                    if (!string.IsNullOrEmpty(luaScript))
                    {
                        if (LuaScriptMgr.Instance == null)
                        {
                            goods = new GoodsItem(typeId);
                        }
                        if (LuaScriptMgr.Instance.IsLuaScriptExist(luaScript))
                        {
                            goods = new GoodsLuaEx(typeId, luaScript);
                        }
                        else
                        {
                            Debug.LogWarning(string.Format("{0}未找到名字为的组件", luaScript));
                            goods = null;
                        }
                    }
                    else
                    {
                        if (info != null)
                        {
                            goods = new GoodsItem(info);
                            break;
                        }
                        goods = new GoodsItem(typeId);
                    }
                }
                break;
            }
            }
            if (goods == null)
            {//无法正常创建物品
                goods = GetDefaultGoods(typeId);
            }
            return(goods);
        }