コード例 #1
0
ファイル: DBTaskPriority.cs プロジェクト: wuhuolong/MaxBooks
        protected override void ParseData(SqliteDataReader reader)
        {
            mTaskPrioritys.Clear();
            if (reader != null)
            {
                if (reader.HasRows == true)
                {
                    while (reader.Read())
                    {
                        TaskPriorityInfo taskPriorityInfo = new TaskPriorityInfo();

                        int  type      = DBTextResource.ParseI_s(GetReaderString(reader, "type"), 0);
                        byte priority  = DBTextResource.ParseBT_s(GetReaderString(reader, "priority"), 0);
                        byte priority2 = DBTextResource.ParseBT_s(GetReaderString(reader, "priority2"), 0);
                        taskPriorityInfo.Priority  = priority;
                        taskPriorityInfo.Priority2 = priority2;

#if UNITY_EDITOR
                        if (mTaskPrioritys.ContainsKey(type))
                        {
                            GameDebug.LogError(string.Format("[{0}]表重复添加的域id[{1}]", mTableName, type));
                            continue;
                        }
#endif
                        mTaskPrioritys.Add(type, taskPriorityInfo);
                    }
                }
            }
        }
コード例 #2
0
ファイル: DBGuide.cs プロジェクト: wuhuolong/MaxBooks
        protected override void ParseData(SqliteDataReader reader)
        {
            if (reader == null || !reader.HasRows)
            {
                return;
            }

            while (reader.Read())
            {
                var guide = new GuideData();

                guide.Id              = DBTextResource.ParseUI(GetReaderString(reader, "guide_id"));
                guide.Priority        = DBTextResource.ParseUS(GetReaderString(reader, "priority"));
                guide.PreSys          = DBTextResource.ParseUI(GetReaderString(reader, "sys"));
                guide.MinLevel        = DBTextResource.ParseUI(GetReaderString(reader, "min_level"));
                guide.MaxLevel        = DBTextResource.ParseUI(GetReaderString(reader, "max_level"));
                guide.InstanceType    = DBTextResource.ParseI_s(GetReaderString(reader, "inst_type"), -1);
                guide.InstanceSubType = DBTextResource.ParseI_s(GetReaderString(reader, "inst_sub_type"), -1);
                guide.TriggerType     = (GuideData.GuideTrigger)Enum.Parse(typeof(GuideData.GuideTrigger), GetReaderString(reader, "trigger_type"));
                guide.TriggerParams   = new List <uint>();
                string[] param = TextHelper.GetListFromString(GetReaderString(reader, "trigger_params"));
                if (param != null)
                {
                    foreach (string s in param)
                    {
                        guide.TriggerParams.Add(DBTextResource.ParseUI_s(s, 0));
                    }
                }

                string rawStr = GetReaderString(reader, "auto_fight_when_finish");
                if (string.IsNullOrEmpty(rawStr) == true || rawStr.Equals("0") == true)
                {
                    guide.AutoFightWhenFinish = false;
                }
                else
                {
                    guide.AutoFightWhenFinish = true;
                }

                guide.TimelineWhenFinish = DBTextResource.ParseUI_s(GetReaderString(reader, "timeline_when_finish"), 0);

                rawStr = GetReaderString(reader, "guide_main_task_when_finish_and_return_main_wnd");
                if (string.IsNullOrEmpty(rawStr) == true || rawStr.Equals("0") == true)
                {
                    guide.GuideMainTaskWhenFinishAndReturnMainWnd = false;
                }
                else
                {
                    guide.GuideMainTaskWhenFinishAndReturnMainWnd = true;
                }

                guide.IsFinished = false;

                Guides.Add(guide.Id, guide);
                GuideList.Add(guide);
            }

            GuideList.Sort();
        }
コード例 #3
0
ファイル: DBFightFlyWord.cs プロジェクト: wuhuolong/MaxBooks
        /// <summary>
        /// 获取表格中的飘字数据
        /// </summary>
        public DBFightFlyWordISev GetFightFlyWordInfo(int effect_type)
        {
            DBFightFlyWordISev kResult;

            if (mInfos.TryGetValue(effect_type, out kResult))
            {
                return(kResult);
            }
            else if (mNoExistKeyIdData.Contains(effect_type) == false)
            {
                var list = DBManager.Instance.QuerySqliteRow <string>(GlobalConfig.DBFile, "data_fight_fly_word", "id", effect_type.ToString());
                if (list.Count > 0)
                {
                    DBFightFlyWordISev          info  = new DBFightFlyWordISev();
                    Dictionary <string, string> table = list[0];
                    info.Id = int.Parse(table["id"]);


                    info.Bone = table["bone"];
                    info.IsScreenCenterBone = info.Bone == ScreenCenterBoneString;
                    info.XOffset            = DBTextResource.ParseI_s(table["xOffset"], 0);
                    info.YOffset            = DBTextResource.ParseI_s(table["yOffset"], 0);

                    if (!mInfos.ContainsKey(info.Id))
                    {
                        mInfos.Add(info.Id, info);
                        return(info);
                    }
                    else
                    {
                        Debug.LogError("[DBFightFlyWord]Key conflict, Id : " + info.Id);
                    }
                }
                else
                {
                    mNoExistKeyIdData.Add(effect_type);
                }
            }
            return(null);
        }
コード例 #4
0
        protected override void ParseData(SqliteDataReader reader)
        {
            mInfos.Clear();


            DBCurrencyInfoItem info;

            if (reader != null)
            {
                if (reader.HasRows == true)
                {
                    while (reader.Read())
                    {
                        info = new DBCurrencyInfoItem();

                        info.Id           = DBTextResource.ParseI_s(GetReaderString(reader, "id"), 0);
                        info.CurrencyIcon = GetReaderString(reader, "currency_icon");
                        mInfos[info.Id]   = info;
                    }
                }
            }
        }
コード例 #5
0
ファイル: DBServerType.cs プロジェクト: wuhuolong/MaxBooks
        protected override void ParseData(SqliteDataReader reader)
        {
            base.ParseData(reader);

            if (reader == null || !reader.HasRows)
            {
                return;
            }

            mServerTypeInfos.Clear();

            while (reader.Read())
            {
                ServerTypeInfo info = new ServerTypeInfo();
                info.platform    = GetReaderString(reader, "platform");
                info.test_id     = DBTextResource.ParseI_s(GetReaderString(reader, "test_id"), 0);
                info.official_id = DBTextResource.ParseI_s(GetReaderString(reader, "official_id"), 0);
                info.audit_id    = DBTextResource.ParseI_s(GetReaderString(reader, "audit_id"), 0);

                mServerTypeInfos[info.platform] = info;
            }
        }
コード例 #6
0
        protected override void ParseData(SqliteDataReader reader)
        {
            //mInfos.Clear();
            mSortInfos.Clear();

            DBMarketPasswordFilterItem info;

            if (reader != null)
            {
                if (reader.HasRows == true)
                {
                    while (reader.Read())
                    {
                        info = new DBMarketPasswordFilterItem();

                        info.Id       = DBTextResource.ParseUI_s(GetReaderString(reader, "id"), 0);
                        info.Name     = GetReaderString(reader, "name");
                        info.Password = DBTextResource.ParseI_s(GetReaderString(reader, "password"), 0);

                        mSortInfos.Add(info);
                    }
                }
            }

            mSortInfos.Sort((a, b) =>
            {
                if (a.Id < b.Id)
                {
                    return(-1);
                }
                else if (a.Id > b.Id)
                {
                    return(1);
                }
                return(0);
            });
        }
コード例 #7
0
        protected override void ParseData(SqliteDataReader reader)
        {
            mInfos.Clear();

            DBFightEfffectLayoutItem info;

            if (reader != null)
            {
                if (reader.HasRows == true)
                {
                    while (reader.Read())
                    {
                        info = new DBFightEfffectLayoutItem();
                        info.FightTypeStr = GetReaderString(reader, "type");
                        info.Level        = DBTextResource.ParseI_s(GetReaderString(reader, "level"), 0);

                        if (info.FightTypeStr != null && mInfos.ContainsKey(info.FightTypeStr) == false)
                        {
                            mInfos[info.FightTypeStr] = info;
                        }
                    }
                }
            }
        }
コード例 #8
0
        TaskDefine ReadReader(SqliteDataReader reader)
        {
            ushort     taskType = DBTextResource.ParseUS_s(GetReaderString(reader, "type"), 0);
            TaskDefine define   = new TaskDefine();

            define.Id = DBTextResource.ParseUI_s(GetReaderString(reader, "id"), 0);
            define.DescriptionBytes = GetReaderBytes(reader, "description");
            define.NameBytes        = GetReaderBytes(reader, "name");
            define.Type             = taskType;
            define.SubType          = DBTextResource.ParseUI_s(GetReaderString(reader, "sub_type"), 0);
            define.RequestLevelMin  = DBTextResource.ParseI_s(GetReaderString(reader, "lv_min"), 0);
            define.PreviousId       = DBTextResource.ParseUI_s(GetReaderString(reader, "pre_id"), 0);
            define.NextId           = DBTextResource.ParseUI_s(GetReaderString(reader, "next_id"), 0);
            define.NextId           = DBTextResource.ParseUI_s(GetReaderString(reader, "next_id"), 0);

            string serverStepRawsString       = GetReaderString(reader, "goals");
            string clientStepRawsString       = GetReaderString(reader, "steps");
            string navigationPointsRawsString = GetReaderString(reader, "navigation_points");

            define.Steps = TaskDefine.TaskStep.CreateStepsByRawString(serverStepRawsString, clientStepRawsString, navigationPointsRawsString);
            if (define.Steps == null || define.Steps.Count == 0)
            {
                GameDebug.LogError("Parse task " + define.Id + " error, step is empty!!!");
            }

            define.RewardIds = DBTextResource.ParseArrayUint(GetReaderString(reader, "reward_ids"), ",");
            define.GetSkills = DBTextResource.ParseArrayUint(GetReaderString(reader, "get_skills"), ",");
            define.IsShowGetSkillProgress = DBTextResource.ParseI_s(GetReaderString(reader, "is_show_get_skill_progress"), 0) == 0 ? false : true;
            define.ReceiveDialogId        = DBTextResource.ParseUI_s(GetReaderString(reader, "receive_dialog_id"), 0);
            define.SubmitDialogId         = DBTextResource.ParseUI_s(GetReaderString(reader, "submit_dialog_id"), 0);
            define.ReceiveNpc             = NpcScenePosition.Make(GetReaderString(reader, "receive_npc"));
            define.SubmitNpc     = NpcScenePosition.Make(GetReaderString(reader, "submit_npc"));
            define.AutoRunType   = (TaskDefine.EAutoRunType)DBTextResource.ParseBT_s(GetReaderString(reader, "auto_run"), 0);
            define.ShowPriority  = DBManager.Instance.GetDB <DBTaskPriority>().GetTaskPriority((int)taskType);
            define.ShowPriority2 = DBManager.Instance.GetDB <DBTaskPriority>().GetTaskPriority2((int)taskType);

            string raw = GetReaderString(reader, "is_temporary_on_top");

            if (string.IsNullOrEmpty(raw) == true || raw == "0")
            {
                define.IsTemporaryOnTop = false;
            }
            else
            {
                define.IsTemporaryOnTop = true;
            }

            string npcsRawString = GetReaderString(reader, "create_npcs_when_received");

            define.CreateNpcsWhenReceived = TaskDefine.MakeNpcScenePositions(npcsRawString);
            npcsRawString = GetReaderString(reader, "delete_npcs_when_received");
            define.DeleteNpcsWhenReceived = TaskDefine.MakeNpcScenePositions(npcsRawString);
            npcsRawString             = GetReaderString(reader, "create_npcs_when_done");
            define.CreateNpcsWhenDone = TaskDefine.MakeNpcScenePositions(npcsRawString);
            npcsRawString             = GetReaderString(reader, "delete_npcs_when_done");
            define.DeleteNpcsWhenDone = TaskDefine.MakeNpcScenePositions(npcsRawString);

            define.FollowNpcs         = TaskDefine.MakeNpcScenePositions(GetReaderString(reader, "follow_npcs"));
            define.CanUseBoots        = (DBTextResource.ParseI_s(GetReaderString(reader, "can_use_boots"), 0) > 0);
            define.ReceivedTimelineId = DBTextResource.ParseUI_s(GetReaderString(reader, "received_timeline_id"), 0);
            define.SubmitedTimelineId = DBTextResource.ParseUI_s(GetReaderString(reader, "submited_timeline_id"), 0);

            raw = GetReaderString(reader, "cost");
            if (string.IsNullOrEmpty(raw) == false)
            {
                define.Costs = DBTextResource.ParseArrayStringString(raw);
            }

            raw = GetReaderString(reader, "show_reward_goods_id");
            List <List <uint> > showRewardGoodsIdConfigs = DBTextResource.ParseArrayUintUint(raw);

            define.ShowRewardGoodsIds = new Dictionary <uint, uint>();
            define.ShowRewardGoodsIds.Clear();
            define.ShowRewardGoodsNums = new Dictionary <uint, uint>();
            define.ShowRewardGoodsNums.Clear();
            define.ShowRewardGoodsIsBinds = new Dictionary <uint, byte>();
            define.ShowRewardGoodsIsBinds.Clear();
            uint index = 1;

            foreach (List <uint> showRewardGoodsIdConfig in showRewardGoodsIdConfigs)
            {
                define.ShowRewardGoodsIds[index]     = showRewardGoodsIdConfig[0];
                define.ShowRewardGoodsNums[index]    = showRewardGoodsIdConfig[1];
                define.ShowRewardGoodsIsBinds[index] = (byte)showRewardGoodsIdConfig[2];
                ++index;
            }

            mTasksData.Add(define.Id, define);
            if (mTasksDataByType.ContainsKey(define.Type) == true)
            {
                mTasksDataByType[define.Type].Add(define.Id, define);
            }
            else
            {
                Dictionary <uint, TaskDefine> taskDefines = new Dictionary <uint, TaskDefine>();
                taskDefines.Clear();
                taskDefines.Add(define.Id, define);

                mTasksDataByType.Add(define.Type, taskDefines);
            }

            return(define);
        }
コード例 #9
0
ファイル: DebugCommand.cs プロジェクト: wuhuolong/MaxBooks
        public static bool ToProcessCommand(string main, List <string> paramArray, DebugUI debugUI)
        {
            if (main.ToLower() == "h" || main.ToLower() == "help")
            {
                string desc = "常用GM指令如下:";
                debugUI.PushLog(desc);
                desc = "monster [type_id] [num] : 创建n个怪物";
                debugUI.PushLog(desc);
                desc = "playerai : 开启/关闭玩家ai";
                debugUI.PushLog(desc);
                return(true);
            }
            else if (main.ToLower() == "playerai")
            {
                LocalPlayer act = (LocalPlayer)Game.GetInstance().GetLocalPlayer();

                if (act != null)
                {
                    bool aiEnable = act.GetAIEnable();
                    act.ActiveAI(!aiEnable);
                }
            }
            else if (main.ToLower() == "aoinum")
            {
                debugUI.DrawActorCount = !debugUI.DrawActorCount;
            }
            else if (main.ToLower() == "fsm_trace")
            {
                // 输入UnitID,开启或关闭状态调试
                // 第一个参数是UnitID的
                if (paramArray.Count == 3)
                {
                    UnitID uid = new UnitID();
                    uid.type    = byte.Parse(paramArray[0]);
                    uid.obj_idx = uint.Parse(paramArray[1]);

                    Actor actor = ActorManager.Instance.GetActor(uid);
                    if (actor != null)
                    {
                        actor.FSM.bIsDebug = !actor.FSM.bIsDebug;
                        return(true);
                    }
                }
            }
            else if (main.ToLower() == "fsm_getcurstate")
            {
                // 输入UnitID,开启或关闭状态调试
                // 第一个参数是UnitID的type, 第二个是serial_idx, 第三个是obj_idx
                if (paramArray.Count == 3)
                {
                    UnitID uid = new UnitID();
                    uid.type    = byte.Parse(paramArray[0]);
                    uid.obj_idx = uint.Parse(paramArray[1]);

                    Actor actor = ActorManager.Instance.GetActor(uid);
                    if (actor != null)
                    {
                        string name = actor.FSM.GetCurState().Name;
                        debugUI.PushLog("CurState: " + name);

                        return(true);
                    }
                }
            }
            else if (main.ToLower() == "localplayerid")
            {
                debugUI.PushLog("type:" + Game.GetInstance().LocalPlayerID.type +
                                ",obj_id:" + Game.GetInstance().LocalPlayerID.obj_idx);
                return(true);
            }
            else if (main.ToLower() == "attackspeed")
            {
                float fSpeed = 1.0f;
                if (paramArray.Count >= 1)
                {
                    if (paramArray[0] != "")
                    {
                        fSpeed = float.Parse(paramArray[0]);
                    }
                }

                Game.GetInstance().GetLocalPlayer().AttackSpeed = fSpeed;
                return(true);
            }
            else if (main.ToLower() == "movespeed")
            {
                float fSpeed = 1.0f;
                if (paramArray.Count >= 1)
                {
                    if (paramArray[0] != "")
                    {
                        fSpeed = float.Parse(paramArray[0]);
                    }
                }

                Game.GetInstance().GetLocalPlayer().SetMoveSpeedScale(fSpeed, 0);
                return(true);
            }
            else if (main.ToLower() == "clear")
            {
                debugUI.Clear();
                return(true);
            }
            else if (main.ToLower() == "globalcfg")
            {
                if (paramArray.Count >= 2)
                {
                    try
                    {
                        xc.GlobalSettings             settings = xc.GlobalSettings.GetInstance();
                        System.Reflection.FieldInfo[] fields   = settings.GetType().GetFields();
                        foreach (System.Reflection.FieldInfo field in fields)
                        {
                            if (field.Name.ToLower() == paramArray[0].ToLower())
                            {
                                if (field.FieldType == typeof(bool))
                                {
                                    field.SetValue(settings, bool.Parse(paramArray[1]));
                                    return(true);
                                }
                                else if (field.FieldType == typeof(float))
                                {
                                    field.SetValue(settings, float.Parse(paramArray[1]));
                                    return(true);
                                }
                                else if (field.FieldType == typeof(int))
                                {
                                    field.SetValue(settings, int.Parse(paramArray[1]));
                                    return(true);
                                }

                                return(true);
                            }
                        }
                    }
                    catch (System.Exception e)
                    {
                        GameDebug.Log(e.Message);
                    }
                }
            }
            else if (main.ToLower() == "test_voice")
            {
                AudioManager.Instance.PlayBattleSFX(GlobalConst.ResPath + "Sound/voice/Test4.ogg", SoundType.NPC);
                //AudioManager.Instance.PlayBattleSFX(GlobalConst.ResPath + "Sound/voice/Test2.ogg", SoundType.Voice);
                //AudioManager.Instance.PlayBattleSFX(GlobalConst.ResPath + "Sound/voice/Test3.ogg", SoundType.Voice);

                return(true);
            }
            else if (main.ToLower() == "test_fight")
            {
                //LocalPlayerManager.Instance.TryShowFightRankAnim(100);
                int num = 0;
                for (var i = 0; i < paramArray.Count; i++)
                {
                    if (int.TryParse(paramArray[i], out num))
                    {
                        LocalPlayerManager.Instance.TryShowFightRankAnim(num);
                        ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_LOCALPLAYER_BATTLE_POWER_CHANGED, null);
                    }
                }
                return(true);
            }

            else if (main.ToLower() == "ip")
            {
                if (paramArray.Count >= 1)
                {
                    Game.GetInstance().ServerIP = paramArray[0];
                }

                if (paramArray.Count >= 2)
                {
                    Game.GetInstance().ServerPort = int.Parse(paramArray[1]);
                }
                return(true);
            }
            else if (main.ToLower() == "pos")
            {
                LocalPlayer player = Game.GetInstance().GetLocalPlayer() as LocalPlayer;
                if (player != null)
                {
                    debugUI.PushLog("Player Pos:" + player.transform.position);
                }
                return(true);
            }
            else if (main.ToLower() == "gl")
            {
                if (paramArray.Count > 0)
                {
                    int lv = 0;
                    if (int.TryParse(paramArray[0], out lv))
                    {
                        QualitySetting.GraphicLevel = lv;
                        return(true);
                    }
                }
            }
            else if (main.ToLower() == "test")
            {
                // **** 临时测试命令
                int alpha = 0;
                if (paramArray.Count > 0)
                {
                    int.TryParse(paramArray[0], out alpha);
                }
                Game.GetInstance().GetLocalPlayer().Alpha = Mathf.Clamp01((float)(alpha / 255.0f));

                return(true);
            }
            else if (main.ToLower() == "openallsys")
            {
                debugUI.ProcessCommand("c:#set_open&1");
                return(true);
            }
            else if (main.ToLower() == "sleep_guide")
            {
                GuideManager.GetInstance().ForceToSleepGuide();
                return(true);
            }
            else if (main.ToLower() == "sg")
            {
                GuideManager.GetInstance().ForceToSleepGuide();
                return(true);
            }
            else if (main.ToLower() == "sleep_auto")
            {
                TaskHelper.IsAutoMainTask = false;
                return(true);
            }
            else if (main.ToLower() == "sa")
            {
                TaskHelper.IsAutoMainTask = false;
                return(true);
            }
            else if (main.ToLower() == "reset_guide")
            {
                GuideManager.GetInstance().ResetAllSysGuide();
                return(true);
            }
            else if (main.ToLower() == "diaobao")
            {
                // sleep guide
                GuideManager.GetInstance().ForceToSleepGuide();
                /*xc.ui.UIMainmapSysOpenWindow.ShowSysOpenAnim = false;*/

                // lv max
                debugUI.ProcessCommand("c:#lv&70");

                // rich
                debugUI.ProcessCommand("c:#rich");

                // gm equip
                debugUI.ProcessCommand("c:#e_new&1000905&8");
                debugUI.ProcessCommand("c:#e_new&1000906&8");
            }
            else if (main.ToLower() == "test_equip&1")
            {
                //                 string str = GameConstHelper.GetString("GAME_TEST_ADD_EQUIPS1");
                //                 string[] strList = str.Split(',');
                //                 for (int i = 0; i < strList.Length; i++)
                //                 {
                //                     string str1 = strList[i].Replace(" ", "");
                //                     str1 = str1.Substring(1, str1.Length - 2);
                //                     debugUI.ProcessCommand(str1);
                //                 }
                debugUI.ProcessCommand("c:#add_goods&100001&1");
                debugUI.ProcessCommand("c:#add_goods&100002&1");
                debugUI.ProcessCommand("c:#add_goods&100003&1");
                debugUI.ProcessCommand("c:#add_goods&100004&1");
                debugUI.ProcessCommand("c:#add_goods&100005&1");
                debugUI.ProcessCommand("c:#add_goods&100006&1");
                debugUI.ProcessCommand("c:#add_goods&100007&1");
                debugUI.ProcessCommand("c:#add_goods&100008&1");
                debugUI.ProcessCommand("c:#add_goods&100009&1");
            }
            else if (main.ToLower() == "test_equip&2")
            {
                string   str     = GameConstHelper.GetString("GAME_TEST_ADD_EQUIPS2");
                string[] strList = str.Split(',');
                for (int i = 0; i < strList.Length; i++)
                {
                    string str1 = strList[i].Replace(" ", "");
                    str1 = str1.Substring(1, str1.Length - 2);
                    debugUI.ProcessCommand(str1);
                }
            }
            else if (main.ToLower() == "test_equip&3")
            {
                string   str     = GameConstHelper.GetString("GAME_TEST_ADD_EQUIPS3");
                string[] strList = str.Split(',');
                for (int i = 0; i < strList.Length; i++)
                {
                    string str1 = strList[i].Replace(" ", "");
                    str1 = str1.Substring(1, str1.Length - 2);
                    debugUI.ProcessCommand(str1);
                }
            }
            else if (main.ToLower() == "test_equip")
            {
                string   str     = GameConstHelper.GetString("GAME_TEST_ADD_EQUIPS");
                string[] strList = str.Split(',');
                for (int i = 0; i < strList.Length; i++)
                {
                    string str1 = strList[i].Replace(" ", "");
                    str1 = str1.Substring(1, str1.Length - 2);
                    debugUI.ProcessCommand(str1);
                }

                return(true);
            }
            else if (main.ToLower() == "test_refining")
            {
                debugUI.ProcessCommand("c:#add_goods&30001&90");
                debugUI.ProcessCommand("c:#add_goods&30002&45");
                debugUI.ProcessCommand("c:#add_goods&30003&30");
                debugUI.ProcessCommand("c:#add_goods&30004&60");
                return(true);
            }
            else if (main.ToLower() == "start_guide")
            {
                GuideManager.Instance.StartGuide(DBTextResource.ParseUI(paramArray[0]), null);
                return(true);
            }
            else if (main.ToLower() == "open_sys")
            {
                foreach (var param in paramArray)
                {
                    SysConfigManager.Instance.ForceOpenSys(uint.Parse(param));
                }
                ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_NEW_WAITING_SYS, new CEventBaseArgs());

                return(true);
            }
            else if (main.ToLower() == "close_sys")
            {
                foreach (var param in paramArray)
                {
                    SysConfigManager.Instance.ForceCloseSys(uint.Parse(param));
                }

                return(true);
            }
            else if (main.ToLower().StartsWith("start_inst"))
            {
                if (paramArray.Count > 0)
                {
                    uint instanceId = DBTextResource.ParseUI_s(paramArray[0], 0);
                    SceneHelp.JumpToScene(instanceId);
                }
            }
            else if (main.ToLower().StartsWith("jump"))
            {
                if (paramArray.Count > 0)
                {
                    uint instanceId = DBTextResource.ParseUI_s(paramArray[0], 0);
                    SceneHelp.JumpToScene(instanceId);
                }
            }
            else if (main.ToLower().StartsWith("dialog"))
            {
                if (paramArray.Count > 0)
                {
                    uint dialogId = DBTextResource.ParseUI_s(paramArray[0], 0);
                    DialogManager.GetInstance().TriggerDialog(dialogId);
                }
            }
            else if (main.ToLower().StartsWith("ride_all"))
            {
                mTestRide = true;
                foreach (var item in ActorManager.Instance.PlayerSet)
                {
                    item.Value.mRideCtrl.RemotePlayerUsingRideId        = 400001;
                    item.Value.mRideCtrl.RemotePlayerServerStatusRiding = true;
                }
                return(true);
            }
            else if (main.ToLower().StartsWith("unride_all"))
            {
                mTestRide = false;
                foreach (var item in ActorManager.Instance.PlayerSet)
                {
                    item.Value.mRideCtrl.RemotePlayerServerStatusRiding = false;
                }
                return(true);
            }
            else if (main.ToLower().StartsWith("exit"))
            {
                ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_EXITINSTANCE, null);
                return(true);
            }
            else if (main.ToLower() == "fast_sys_open")
            {
                //                 xc.ui.UIMainmapSysOpenWindow.ShowSysOpenAnim = false;
                return(true);
            }
            else if (main.ToLower().Equals("show_win"))
            {
                if (paramArray.Count > 2)
                {
                    int param_int   = 0;
                    int param_int_2 = 0;
                    if (int.TryParse(paramArray[1], out param_int) && int.TryParse(paramArray[2], out param_int_2))
                    {
                        xc.ui.ugui.UIManager.Instance.ShowWindow(paramArray[0], param_int, param_int_2);
                    }
                }
                else if (paramArray.Count > 1)
                {
                    int param_int = 0;
                    if (int.TryParse(paramArray[1], out param_int))
                    {
                        xc.ui.ugui.UIManager.Instance.ShowWindow(paramArray[0], param_int);
                    }
                }
                else if (paramArray.Count > 0)
                {
                    //xc.ui.UIManager.Instance.UIMain.StartCoroutine(xc.ui.UIManager.GetInstance().ShowWindow(paramArray[0]));
                    xc.ui.ugui.UIManager.Instance.ShowWindow(paramArray[0]);
                }
                return(true);
            }
            else if (main.ToLower().Equals("show_sys_win"))
            {
                if (paramArray.Count > 0)
                {
                    xc.ui.ugui.UIManager.Instance.ShowSysWindow(paramArray[0]);
                }
                return(true);
            }
            else if (main.ToLower().Equals("close_win"))
            {
                if (paramArray.Count > 0)
                {
                    //xc.ui.UIManager.Instance.UIMain.StartCoroutine(xc.ui.UIManager.GetInstance().ShowWindow(paramArray[0]));
                    xc.ui.ugui.UIManager.Instance.CloseWindow(paramArray[0]);
                }
                return(true);
            }
            else if (main.ToLower().Equals("close_sys_win"))
            {
                if (paramArray.Count > 0)
                {
                    xc.ui.ugui.UIManager.Instance.CloseSysWindow(paramArray[0]);
                }
                return(true);
            }
            else if (main.ToLower().StartsWith("crashu"))
            {
                //becarefull!
                Debug.Log("crash c#");
                MainGame.HeartBehavior.StartCoroutine(CreateNewObject());
                return(true);
            }
            else if (main.ToLower().StartsWith("hangup"))
            {
                //becarefull!
                System.Threading.Thread.Sleep(10000);
                return(true);
            }
            else if (main.ToLower() == "test_lua")
            {
                //xc.ui.UIManager.Instance.ShowWindow("LuaTestWindow");
                var funcName = paramArray[0];
                var method   = typeof(LuaTestMgr).GetMethod(funcName);
                if (method != null)
                {
                    method.Invoke(LuaTestMgr.Instance, null);
                }
                else
                {
                    GameDebug.LogError("Can not find method " + funcName + " in LuaTestMgr");
                }
                return(true);
            }
            else if (main.ToLower() == "save_call")
            {
                //LuaBugFixMgr.SaveCallFile();
                return(true);
            }
            else if (main.ToLower().StartsWith("play_movie"))
            {
#if UNITY_ANDROID || UNITY_IPHONE
                var path = paramArray[0];
                Handheld.PlayFullScreenMovie(path, Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovieScalingMode.AspectFit);
#endif
                return(true);
            }
            else if (main.ToLower() == "test_avatar") // 测试变身技能
            {
                uint type_id = 0;                     // 角色id
                if (paramArray.Count > 0)
                {
                    uint.TryParse(paramArray[0], out type_id);
                }

                var player = Game.Instance.GetLocalPlayer();
                if (player != null)
                {
                    //bool isShifted = player.mAvatarCtrl.IsShapeShift;
                    //player.mAvatarCtrl.ShapeShift(!isShifted, type_id, 0);
                    //player.mAvatarCtrl.ShapeShift(isShifted, type_id, 1);

                    player.BuffCtrl.AddBuff(20018, 3.0f);
                    player.BuffCtrl.AddBuff(23005, 5.0f);//test_avatar 19001
                }
                return(true);
            }
            else if (main.ToLower() == "test_shift") // 测试变身技能
            {
                uint type_id = 0;                    // 角色id
                if (paramArray.Count > 0)
                {
                    uint.TryParse(paramArray[0], out type_id);
                }

                var player = Game.Instance.GetLocalPlayer();
                if (player != null)
                {
                    player.BuffCtrl.AddBuff(23005, 30.0f);
                    player.Kill();
                }
                return(true);
            }

            else if (main.ToLower() == "fightingtip")
            {
                var str = paramArray[0];
                buffID = uint.Parse(str);

                new Utils.Timer((int)(20 * 1000f), true, 0.5f * 1000f, OnFightEffectTimer);
                return(true);
            }
            else if (main.ToLower() == "clearcd")
            {
                uint skill_id = 0;// 角色id
                if (paramArray.Count > 0)
                {
                    uint.TryParse(paramArray[0], out skill_id);
                }

                Actor localplayer = Game.GetInstance().GetLocalPlayer();
                if (localplayer != null)
                {
                    localplayer.CDCtrl.RemoveCD(skill_id);
                }
                debugUI.ProcessCommand("c:#ignore_skill_cd");

                return(true);
            }
            else if (main.ToLower() == "setskill")
            {
                uint skill_id  = 0; // 技能id
                uint skill_pos = 0; // 技能pos
                if (paramArray.Count < 2)
                {
                    return(false);
                }

                uint.TryParse(paramArray[0], out skill_id);
                uint.TryParse(paramArray[1], out skill_pos);

                SkillManager.Instance.SetOpeningSkill(DBCommandList.BtnToOPFlag(skill_pos), skill_id);
                return(true);
            }
            else if (main.ToLower().StartsWith("float_tips"))
            {
                UINotice.Instance.ShowMessage(paramArray[0]);
                return(true);
            }
            else if (main.ToLower().StartsWith("rolling_notice"))
            {
                UINotice.Instance.ShowRollingNotice(paramArray[0]);
                return(true);
            }
            else if (main.ToLower().StartsWith("warnning"))
            {
                UINotice.Instance.ShowWarnning(paramArray[0]);
                return(true);
            }
            else if (main.ToLower().StartsWith("danmu"))
            {
                UINotice.Instance.ShowDanmaku(paramArray[0]);
                return(true);
            }
            else if (main.ToLower().StartsWith("bottom_message"))
            {
                UINotice.Instance.ShowBottomMessage(paramArray[0]);
                return(true);
            }
            else if (main.ToLower().StartsWith("reloadui"))
            {
                string name = "";
                if (paramArray.Count > 0)
                {
                    name = paramArray[0];
                    xc.ui.ugui.UIManager.Instance.CloseWindow(name);
                    xc.ui.ugui.UIManager.Instance.ShowWindow(name);
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else if (main.ToLower().StartsWith("pet_attack_parent_target"))
            {
                if (paramArray.Count > 0)
                {
                    int         useParentTarget = DBTextResource.ParseI_s(paramArray[0], 0);
                    LocalPlayer localPlayer     = Game.Instance.GetLocalPlayer() as LocalPlayer;
                    if (localPlayer != null)
                    {
                        Pet currentPet = localPlayer.GetPet();
                        if (currentPet != null)
                        {
                            BehaviourAI ai = currentPet.GetAI() as BehaviourAI;
                            if (ai != null && ai.RunningProperty != null)
                            {
                                if (useParentTarget == 0)
                                {
                                    ai.RunningProperty.IsAttackParentTarget = false;
                                }
                                else
                                {
                                    ai.RunningProperty.IsAttackParentTarget = true;
                                }
                            }
                        }
                    }
                }
            }
            else if (main.ToLower().Equals("p"))
            {
                TestUnit.DisplayDebugDraw = !TestUnit.DisplayDebugDraw;
                return(true);
            }
            else if (main.ToLower() == "test_db")
            {
                System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
                stopwatch.Start();
                for (int i = 0; i < 1; ++i)
                {
                    List <Dictionary <string, string> > ret = DBManager.Instance.QuerySqliteRow <string>(GlobalConfig.DBFile, "reward", "item_id", "100101");
                }
                GameDebug.LogRed("Db query time: " + stopwatch.ElapsedMilliseconds);
                stopwatch.Stop();
                stopwatch.Start();
                for (int i = 0; i < 1; ++i)
                {
                    string queryStr = string.Format("SELECT * FROM {0} WHERE {0}.{1} LIKE \"{2}__\"", "reward", "item_id", 1001);
                    List <Dictionary <string, string> > ret = DBManager.Instance.QuerySqliteRow(GlobalConfig.DBFile, "reward", queryStr);
                }
                GameDebug.LogRed("Db query time: " + stopwatch.ElapsedMilliseconds);
                return(true);
            }
            else if (main.ToLower() == "notice_dlg")
            {
                if (paramArray.Count > 0)
                {
                    string text = paramArray[0];
                    xc.ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(xc.ui.ugui.UINoticeWindow.EWindowType.WT_OK_DisableCloseBtn, "", text, null, null);
                }
                else
                {
                    xc.ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(xc.ui.ugui.UINoticeWindow.EWindowType.WT_OK_DisableCloseBtn, "teset", null, null);
                }
                return(true);
            }
            else if (main.ToLower() == "toggle_notice_dlg")
            {
                xc.ui.UIWidgetHelp.GetInstance().ShowNoticeDlg(xc.ui.ugui.UINoticeWindow.EWindowType.WT_OK_Cancel_Toggle, "title", "content", null, null, null, null, "", "", "toggle_text", false);
                return(true);
            }
            else if (main.ToLower() == "reload") // 重载表格
            {
                string table_name = "";
                if (paramArray.Count > 0)
                {
                    DBManager.Instance.ClearCache();
                    table_name = paramArray[0];
                    var table = DBManager.Instance.GetDB(table_name);
                    if (table != null)
                    {
                        table.Unload();
                        table.Load();
                    }
                }

                return(true);
            }
            else if (main.ToLower() == "newskill")// 新技能的指令
            {
                uint skill_id = 0;
                if (paramArray.Count > 0)
                {
                    skill_id = uint.Parse(paramArray[0]);
                    SkillHoleManager.Instance.ClearSkill(skill_id);
                    SkillHoleManager.Instance.OpenNewSkill(skill_id);
                }

                return(true);
            }
            else if (main.ToLower().Equals("hide_debug_ui"))
            {
                MainGame.HideDebugUI();
                return(true);
            }
            else if (main.ToLower().Equals("hide_ui"))
            {
                MainGame.HideDebugUI();
                xc.ui.ugui.UIManager.Instance.ClearUI();
                return(true);
            }
            else if (main.ToLower().Equals("hide_ui_and_hook"))
            {
                MainGame.HideDebugUI();
                xc.ui.ugui.UIManager.Instance.ClearUI();
                InstanceManager.Instance.SetOnHook(true);
                return(true);
            }
            else if (main.ToLower().Equals("play_timeline"))
            {
                if (paramArray.Count > 0)
                {
                    uint id = uint.Parse(paramArray[0]);
                    TimelineManager.Instance.Play(id, null);
                }
                return(true);
            }
            else if (main.ToLower().Equals("timeline_change_skin"))
            {
                if (paramArray.Count > 0)
                {
                    uint param = uint.Parse(paramArray[0]);
                    TimelineManager.Instance.changeSkin = param == 1;
                }
                return(true);
            }
            else if (main.ToLower().Equals("play_timeline_and_jump"))
            {
                if (paramArray.Count > 1)
                {
                    uint id         = uint.Parse(paramArray[0]);
                    uint instanceId = uint.Parse(paramArray[1]);
                    TimelineManager.Instance.Play(id, () =>
                    {
                        xc.SceneHelp.JumpToScene(instanceId);
                    });
                }
                return(true);
            }
            else if (main.ToLower().Equals("preload_timeline"))
            {
                if (paramArray.Count > 0)
                {
                    uint id = uint.Parse(paramArray[0]);
                    TimelineManager.Instance.Preload(id);
                }
                return(true);
            }
            else if (main.ToLower().Equals("st"))
            {
                TimelineManager.Instance.Stop();
                return(true);
            }
            else if (main.ToLower().Equals("npc_unload_model"))
            {
                if (paramArray.Count > 0)
                {
                    uint      id  = uint.Parse(paramArray[0]);
                    NpcPlayer npc = NpcManager.Instance.GetNpcByNpcId(id);
                    if (npc != null)
                    {
                        npc.mAvatarCtrl.UnloadModel();
                    }
                }
                return(true);
            }
            else if (main.ToLower().Equals("npc_reload_model"))
            {
                if (paramArray.Count > 0)
                {
                    uint      id  = uint.Parse(paramArray[0]);
                    NpcPlayer npc = NpcManager.Instance.GetNpcByNpcId(id);
                    if (npc != null)
                    {
                        npc.mAvatarCtrl.ReloadModel();
                    }
                }
                return(true);
            }
            else if (main.ToLower().Equals("ui_delay"))
            {
                if (paramArray.Count < 0)
                {
                    return(false);
                }
                float delay;
                float.TryParse(paramArray[0], out delay);
                if (delay >= 0)
                {
                    UIManager.Instance.MainCtrl.Delay = delay;
                }
                return(true);
            }
            else if (main.ToLower().Equals("skip_sys_open") || main.ToLower().Equals("sso"))
            {
                SysConfigManager.Instance.SkipSysOpen = true;
                return(true);
            }
            else if (main.ToLower() == "show_chip")// 显示碎片动画
            {
                if (paramArray.Count >= 2)
                {
                    uint goods_id  = uint.Parse(paramArray[0]);
                    uint goods_num = uint.Parse(paramArray[1]);
                    xc.ui.ugui.UIManager.Instance.ShowWindow("UIBossFragmentsWindow", goods_id, goods_num);
                }
                return(true);
            }
            else if (main.ToLower() == "show_pet")// 显示获得守护
            {
                if (paramArray.Count >= 1)
                {
                    uint pet_id = uint.Parse(paramArray[0]);
                    xc.ui.ugui.UIManager.Instance.ShowWindow("UIGetNewPetWindow", pet_id);
                }
                return(true);
            }
            else if (main.ToLower() == "play_xihun")
            {
                string sound_path = "Assets/" + ResPath.Sound_ui_xihun;

                xc.AudioManager.DynamicAudioParam param = new xc.AudioManager.DynamicAudioParam();
                param.res_path = sound_path;
                param.is_loop  = false;
                param.volume   = 1;
                xihun_sound_id = xc.AudioManager.Instance.PlayAudio_dynamic_out(param);
                return(true);
            }
            else if (main.ToLower() == "stop_xihun")
            {
                xc.AudioManager.Instance.StopAudio_dynamic(xihun_sound_id);
                return(true);
            }
            else if (main.ToLower() == "show_mount")// 显示坐骑获得动画
            {
                if (paramArray.Count >= 1)
                {
                    uint mount_id = uint.Parse(paramArray[0]);
                    xc.ui.ugui.UIManager.Instance.ShowWindow("UIGetNewMountWindow", mount_id);
                }
            }
            else if (main.ToLower() == "set_mount")// 设置主角坐骑ID
            {
                if (paramArray.Count >= 1)
                {
                    uint  mount_id     = uint.Parse(paramArray[0]);
                    Actor local_player = xc.Game.Instance.GetLocalPlayer();
                    if (local_player != null)
                    {
                        local_player.MountId = mount_id;
                    }
                }
            }
            else if (main.ToLower() == "router")   //跳转
            {
                if (paramArray.Count == 1)
                {
                    uint sys_id = uint.Parse(paramArray[0]);
                    RouterManager.Instance.GenericGoToSysWindow(sys_id);
                }
                else if (paramArray.Count == 2)
                {
                    uint sys_id = uint.Parse(paramArray[0]);
                    uint param1 = uint.Parse(paramArray[1]);
                    RouterManager.Instance.GenericGoToSysWindow(sys_id, param1);
                }
            }
            else if (main.ToLower() == "pause_instance")// 暂停副本
            {
                InstanceHelper.PauseInstance();
            }
            else if (main.ToLower() == "resume_instance")// 恢复副本
            {
                InstanceHelper.ResumeInstance();
            }
            else if (main.ToLower().Equals("task_changed"))// fire一个任务变化的事件
            {
                ClientEventMgr.Instance.FireEvent((int)ClientEvent.TASK_CHANGED, null);
                return(true);
            }
            else if (main.ToLower().Equals("finish_task"))// fire一个完成任务的事件
            {
                if (paramArray.Count > 0)
                {
                    uint id = uint.Parse(paramArray[0]);
                    ClientEventMgr.Instance.FireEvent((int)ClientEvent.TASK_FINISHED, new CEventBaseArgs(id));
                }
                return(true);
            }
            else if (main.ToLower().Equals("cam_zoom"))// 拉近拉远摄像机
            {
                if (paramArray.Count > 0)
                {
                    float zoom = float.Parse(paramArray[0]);
                    if (Game.Instance.CameraControl != null)
                    {
                        Game.Instance.CameraControl.Zoom = zoom;
                    }
                }
                return(true);
            }
            else if (main.ToLower().Equals("cam_fov"))// 拉近拉远摄像机
            {
                if (paramArray.Count > 0)
                {
                    float fov = float.Parse(paramArray[0]);
                    if (Game.Instance.CameraControl != null)
                    {
                        Game.Instance.CameraControl.FOV = fov;
                    }
                }
                return(true);
            }
            else if (main.ToLower().Equals("cam_follow_dis"))// 拉近拉远摄像机
            {
                if (paramArray.Count > 0)
                {
                    float followDistance = float.Parse(paramArray[0]);
                    if (Game.Instance.CameraControl != null)
                    {
                        Game.Instance.CameraControl.FollowDistance = followDistance;
                    }
                }
                return(true);
            }
            else if (main.ToLower().Equals("stop_navigate"))// 停止寻路
            {
                TargetPathManager.Instance.StopPlayerAndReset();
                return(true);
            }
            else if (main.ToLower().Equals("large_num_float_tips"))// 大数字飘字
            {
                if (paramArray.Count > 0)
                {
                    ulong num           = ulong.Parse(paramArray[0]);
                    uint  decimalPlaces = 1;
                    if (paramArray.Count > 1)
                    {
                        decimalPlaces = uint.Parse(paramArray[1]);
                    }
                    UINotice.Instance.ShowMessage(xc.ui.UIWidgetHelp.GetLargeNumberString(num, decimalPlaces));
                }
                return(true);
            }
            else if (main.ToLower().Equals("enter_guild_manor"))// 进入帮派领地
            {
                InstanceHelper.EnterGuildManor();
                return(true);
            }
            else if (main.ToLower().Equals("fly"))// 主角瞬移
            {
                if (paramArray.Count > 1)
                {
                    float x           = float.Parse(paramArray[0]);
                    float z           = float.Parse(paramArray[1]);
                    Actor localPlayer = Game.Instance.GetLocalPlayer();
                    if (localPlayer != null)
                    {
                        localPlayer.MoveCtrl.SendFly(new Vector3(x, 0f, z));
                    }
                }
                return(true);
            }
            else if (main.ToLower().Equals("-jumpscene"))// 跳场景动画测试
            {
                var local_player = Game.Instance.GetLocalPlayer();
                if (local_player != null)
                {
                    local_player.BeginJumpScene("jumpout");
                }

                return(true);
            }
            else if (main.ToLower().Equals("posteffect"))// 后处理效果测试
            {
                WaterWaveEffect.Instance.Start(2.0f, null);

                return(true);
            }
            else if (main.ToLower().Equals("lowfps"))// fps较低
            {
                ClientEventMgr.Instance.PostEvent((int)ClientEvent.CE_SETTING_LOW_FPS, null);

                return(true);
            }
            else if (main.ToLower().Equals("event"))//
            {
                int eventId = 0;
                if (paramArray.Count > 0)
                {
                    eventId = int.Parse(paramArray[0]);
                }
                ClientEventMgr.GetInstance().FireEvent(eventId, null);
            }
            else if (main.ToLower().Equals("testdb"))
            {
                var buff_info = DBBuffSev.GetInstance().GetBuffInfo(25103);

                /*var db_stigmalv = DBManager.Instance.GetDB<DBStigmaLv>();
                 * var max_lv = db_stigmalv.GetMaxLevel(100001);
                 * var info = db_stigmalv.GetOneInfo(100001, 1);
                 *
                 * var text = DBConstText.GetText("GUILD_FIRE_DRINK_WINE_ROLLING_NOTICE");
                 * var random_text = DBConstText.GetRandomText("GUILD_FIRE_GET_MEAT_SYS_MSG_",3);
                 * var db_guildskill = DBManager.Instance.GetDB<DBGuildSkill>();
                 * var skill_info = db_guildskill.GetOneItem(1, 10);
                 *
                 * var dv_equip_attr = DBManager.Instance.GetDB<DBEquipAttr>();
                 * var a = dv_equip_attr.GetAttrData(993901);
                 * var b = dv_equip_attr.GetAttrDataByGroupId(9939);
                 *
                 * var d = DBSuitRefine.Instance.GetRefineListByPos(EEquipPos.POS_ARMOUR, 5);
                 * var s = DBSuitRefine.Instance.GetData("3_7_3");*/

                return(true);
            }
            else if (main.ToLower().Equals("testdrop"))
            {
                //InstanceDropManager.Instance.DestroyAllDrops();

                var drop = new S2CNwarDrop();
                drop.em_id     = 0;
                drop.drop_type = 1;
                for (int i = 0; i < 100; ++i)
                {
                    var give = new PkgDropGive();
                    give.oid  = (uint)i + 1;
                    give.type = GameConst.GIVE_TYPE_GOODS;
                    give.gid  = 1085;
                    give.num  = 1;
                    give.time = Game.Instance.ServerTime;
                    give.name = System.Text.Encoding.UTF8.GetBytes("掉落归属者");
                    drop.drops.Add(give);
                }

                byte[] serialData = null;
                using (MemoryStream m = new MemoryStream())
                {
                    Serializer.Serialize <S2CNwarDrop>(m, drop);
                    m.Position = 0;

                    serialData = new byte[m.Length];
                    m.Read(serialData, 0, (int)m.Length);
                }

                Game.GetInstance().ProcessServerData(NetMsg.MSG_NWAR_DROP, serialData);
            }
            else if (main.ToLower().Equals("clear_drop"))
            {
                InstanceDropManager.Instance.DestroyAllDrops();
            }
            else if (main.ToLower().Equals("copy"))
            {
                if (paramArray.Count > 0)
                {
                    TextHelper.CopyTextToClipboard(paramArray[0]);
                }
            }
            else if (main.ToLower().Equals("test_download"))
            {
                if (paramArray.Count > 0)
                {
                    xpatch.http.Request httpRequest = new xpatch.http.Request();
                    httpRequest.Url        = paramArray[0];
                    httpRequest.SavePath   = Application.dataPath + "/../download";
                    httpRequest.ResumeSize = 0;
                    httpRequest.ExecuteDownload();
                }
            }
            else if (main.ToLower().Equals("log_msg"))
            {
                xc.Game.Instance.PackRecorder.EnableLogFile = true;
            }

            LuaScriptMgr.Instance.CallLuaFunction(LuaScriptMgr.Instance.Lua.Global, "LuaProcessDebugCommand", main, paramArray);

            return(false);
        }
コード例 #10
0
        protected override void ParseData(SqliteDataReader reader)
        {
            if (reader == null || !reader.HasRows)
            {
                return;
            }

            SysConfig config = null;

            while (reader.Read())
            {
                var id = DBTextResource.ParseUI(GetReaderString(reader, "sys_id"));
                config = new SysConfig(id);
                var sys_title = GetReaderString(reader, "sys_title");

                var    level       = DBTextResource.ParseUS_s(GetReaderString(reader, "lv_open"), 0);
                string taskTypeStr = GetReaderString(reader, "task_limit");
                if (string.IsNullOrEmpty(taskTypeStr))
                {
                    taskTypeStr = "0";
                }
                var    task_type   = (ESysTaskType)Enum.Parse(typeof(ESysTaskType), taskTypeStr);
                var    task_id     = DBTextResource.ParseUI_s(GetReaderString(reader, "task_args"), 0);
                string positionStr = GetReaderString(reader, "position");
                if (string.IsNullOrEmpty(positionStr))
                {
                    positionStr = "0";
                }
                var    pos         = (ESysBtnPos)Enum.Parse(typeof(ESysBtnPos), positionStr);
                uint   sub_pos     = DBTextResource.ParseUI_s(GetReaderString(reader, "sub_pos"), 0);
                string fixedPosStr = GetReaderString(reader, "fixed_pos");
                if (string.IsNullOrEmpty(fixedPosStr))
                {
                    fixedPosStr = "0";
                }
                var  is_fixed       = (ESysBtnFixType)DBTextResource.ParseUI_s(fixedPosStr, 1);
                bool show_bg        = DBTextResource.ParseUI_s(GetReaderString(reader, "show_bg"), 0) == 1;
                uint is_activity    = DBTextResource.ParseUI_s(GetReaderString(reader, "is_activity"), 0);
                var  desc           = GetReaderString(reader, "desc");
                var  btn_sprite     = GetReaderString(reader, "btn_spr");
                var  btn_text       = GetReaderString(reader, "btn_text");
                var  sort_order     = DBTextResource.ParseBT_s(GetReaderString(reader, "sort_order"), 0);
                var  transfer_limit = DBTextResource.ParseUI_s(GetReaderString(reader, "transfer_limit"), 0);
                var  not_open_tips  = GetReaderString(reader, "not_open_tips");
                var  main_ui_btn_id = DBTextResource.ParseUI_s(GetReaderString(reader, "main_ui_btn_id"), 0);

                config.Init(level, task_type, task_id, pos, sub_pos, is_fixed, show_bg, is_activity == 1, desc, btn_sprite, btn_text, sort_order, transfer_limit, not_open_tips, sys_title, main_ui_btn_id);
                config.NeedAnim = DBTextResource.ParseUI_s(GetReaderString(reader, "is_need_anim"), 0) == 0 ? false : true;

                if (pos == ESysBtnPos.NONE) // 当在主ui上没有按钮图标的时候,也一定不需要播放开启的动画
                {
                    if (config.NeedAnim)
                    {
                        config.NeedAnim = false;
                        GameDebug.LogError(string.Format("sys:{0} 在主ui上没有图标, 却配置了开启动画", id));
                    }
                }

                config.InitNeedShow          = DBTextResource.ParseUI_s(GetReaderString(reader, "is_need_show"), 0) == 0 ? false : true;
                config.PatchId               = DBTextResource.ParseI_s(GetReaderString(reader, "patch_id"), 0);
                config.HideBtnWhenActNotOpen = DBTextResource.ParseUI_s(GetReaderString(reader, "hide_btn_when_act_not_open"), 0) == 0 ? false : true;
                config.SysIdClosePresent     = DBTextResource.ParseUI_s(GetReaderString(reader, "sys_id_close_present"), 0);

                // 如果有系统开放关联配置,需要将数据存在另外的字典中
                if (config.SysIdClosePresent != 0)
                {
                    List <uint> notifySysIdList = null;
                    if (!mConfigRelation.TryGetValue(config.SysIdClosePresent, out notifySysIdList))
                    {
                        notifySysIdList = new List <uint>();
                        mConfigRelation[config.SysIdClosePresent] = notifySysIdList;
                    }

                    if (!notifySysIdList.Contains(config.Id))
                    {
                        notifySysIdList.Add(config.Id);
                    }
                }
                config.TabOrder        = DBTextResource.ParseUI_s(GetReaderString(reader, "tab_order"), 0);
                config.DropDown        = DBTextResource.ParseArrayUint(GetReaderString(reader, "drop_down"), ",");
                config.DropDownType    = DBTextResource.ParseUI(GetReaderString(reader, "drop_down_type"));
                config.UIBehavior      = DBTextResource.ParseArrayString(GetReaderString(reader, "ui_behavior"));
                config.TimeLimitStr    = GetReaderString(reader, "time_limit");
                config.CustomCondition = DBTextResource.ParseUI_s(GetReaderString(reader, "custom_condition"), 0) == 0 ? false : true;

                mConfigList.Add(config);
                mConfigMap[config.Id] = config;
            }

            mConfigList.Sort();
        }
コード例 #11
0
        protected override void ParseData(SqliteDataReader reader)
        {
            if (reader == null || !reader.HasRows)
            {
                return;
            }

            while (reader.Read())
            {
                var guide_step = new Step(0, 0, false);
                guide_step.GuideId   = DBTextResource.ParseUI(GetReaderString(reader, "guide_id"));
                guide_step.StepId    = DBTextResource.ParseUI(GetReaderString(reader, "step_id"));
                guide_step.EventType = DBTextResource.ParseBT_s(GetReaderString(reader, "event_type"), 1);

                var is_forcible = DBTextResource.ParseUI_s(GetReaderString(reader, "forcible"), (uint)0) > (uint)0 ? true : false;
                guide_step.IsForcible = is_forcible;
                var click_any = DBTextResource.ParseUI_s(GetReaderString(reader, "click_any"), (uint)0) > (uint)0 ? true : false;
                guide_step.ClickAny    = click_any;
                guide_step.IsPause     = DBTextResource.ParseUI_s(GetReaderString(reader, "pause"), 0) == 1;
                guide_step.IsCanFinish = DBTextResource.ParseUI_s(GetReaderString(reader, "can_finish"), 0) == 1;
                guide_step.IsCanSkip   = DBTextResource.ParseUI_s(GetReaderString(reader, "can_skip"), 0) == 1;
                guide_step.HideWidget  = GetReaderString(reader, "hide_widget");

                var icon_dir = (EGuideIconDir)DBTextResource.ParseI_s(GetReaderString(reader, "icon_dir"), 1);
                guide_step.IconDir = icon_dir;

                var icon_desc = GetReaderString(reader, "icon_desc");
                if (icon_desc.Contains("\n"))
                {
                    icon_desc = icon_desc.Substring(1, icon_desc.Length - 2);
                }
                guide_step.IconDesc      = icon_desc;
                guide_step.PicName       = GetReaderString(reader, "pic_name");
                guide_step.DisplayType   = (EDisplayType)DBTextResource.ParseI_s(GetReaderString(reader, "display_type"), 1);
                guide_step.AnimationName = GetReaderString(reader, "animation_name");
                guide_step.Offset_X      = DBTextResource.ParseF_s(GetReaderString(reader, "offset_x"), 0);
                guide_step.VoiceId       = DBTextResource.ParseUI_s(GetReaderString(reader, "voice"), 0);

                int guide_condition_count = DBTextResource.ParseI_s(GetReaderString(reader, "trigger_count"), 0);
                for (int index = 1; index <= guide_condition_count; index++)
                {
                    var index_str = index.ToString();

                    var condition_type   = (ECondtionType)Enum.Parse(typeof(ECondtionType), GetReaderString(reader, "trigger_type_" + index_str));
                    var condition_params = GetReaderString(reader, "trigger_params_" + index_str);

                    var condition = Guide.Condition.Factory.CreateCondition(condition_type, condition_params);

                    guide_step.GuideTriggerList.Add(condition);
                }

                try
                {
                    // 设置完成条件
                    var trigger_type   = (ETriggerType)Enum.Parse(typeof(ETriggerType), GetReaderString(reader, "target_type"));
                    var trigger_params = GetReaderString(reader, "target_params");

                    guide_step.TargetTrigger        = Guide.Trigger.Factory.CreateTrigger(trigger_type, trigger_params);
                    guide_step.TargetTrigger.Parent = guide_step;
                }
                catch (Exception e)
                {
                    GameDebug.LogError(string.Format("引导步骤({0}-{1})的“完成条件”配置错误:{2}", guide_step.GuideId, guide_step.StepId, e.Message));
                    guide_step.TargetTrigger = null;
                }

                guide_step.IsFinished = false;
                AddGuideStep(guide_step);
            }

            foreach (var step_list in mGuideStepDict.Values)
            {
                step_list.Sort();
            }
        }
コード例 #12
0
ファイル: DBSkillSev.cs プロジェクト: wuhuolong/MaxBooks
        /// <summary>
        /// 获取表格中的技能数据
        /// </summary>
        public SkillInfoSev GetSkillInfo(uint skill_id)
        {
            SkillInfoSev skill_info = null;

            if (!mSkillInfoMap.TryGetValue(skill_id, out skill_info))
            {
                string query_str = string.Format("SELECT * FROM {0} WHERE {0}.{1}=\"{2}\"", "data_skill", "id", skill_id);

                var table_reader = DBManager.Instance.ExecuteSqliteQueryToReader(GlobalConfig.DBFile, "data_skill", query_str);
                if (table_reader == null)
                {
                    mSkillInfoMap[skill_id] = null;
                    return(null);
                }

                if (!table_reader.HasRows || !table_reader.Read())
                {
                    mSkillInfoMap[skill_id] = null;
                    table_reader.Close();
                    table_reader.Dispose();
                    return(null);
                }

                skill_info = new SkillInfoSev();

                skill_info.Id             = DBTextResource.ParseUI(GetReaderString(table_reader, "id"));
                skill_info.IsPg           = DBTextResource.ParseUS_s(GetReaderString(table_reader, "is_pg"), 0) == 1;
                skill_info.FindTargetType = DBTextResource.ParseUS_s(GetReaderString(table_reader, "find_target"), 1);
                skill_info.FindTarget     = skill_info.FindTargetType != 0;
                skill_info.TargetLimit    = GetReaderString(table_reader, "target_limit");
                skill_info.IsTrigger      = GetReaderString(table_reader, "action_type") != "active";
                skill_info.CDTime         = DBTextResource.ParseUI_s(GetReaderString(table_reader, "cd"), 0);
                skill_info.Range          = DBTextResource.ParseUI_s(GetReaderString(table_reader, "range"), 0) * 0.01f - 0.5f; // 因为服务端减少了容错,攻击范围变得更小了,所以这里减0.5
                skill_info.Range          = Mathf.Max(0f, skill_info.Range);
                skill_info.MpCost         = DBTextResource.ParseI_s(GetReaderString(table_reader, "cost"), 0);
                skill_info.Target         = GetReaderString(table_reader, "target");

                skill_info.ForwardSpeed = (float)DBTextResource.ParseI_s(GetReaderString(table_reader, "forward_move_speed"), 0) * 0.01f;
                skill_info.ForwardTime  = (float)DBTextResource.ParseI_s(GetReaderString(table_reader, "forward_move_time"), 0) * GlobalConst.MilliToSecond;
                skill_info.MaxSingTime  = (float)DBTextResource.ParseI_s(GetReaderString(table_reader, "max_sing_time"), 0) * GlobalConst.MilliToSecond;
                skill_info.CastingSpeed = (float)DBTextResource.ParseI_s(GetReaderString(table_reader, "casting_move_speed"), 0) * 0.01f;
                skill_info.CastingTime  = (float)DBTextResource.ParseI_s(GetReaderString(table_reader, "casting_move_time"), 0) * GlobalConst.MilliToSecond;
                skill_info.BulletId     = DBTextResource.ParseUI_s(GetReaderString(table_reader, "bullet_id"), 0);

                skill_info.ParentSkillId           = DBTextResource.ParseUI_s(GetReaderString(table_reader, "parent_skill"), 0);
                skill_info.ChildSkillId            = DBTextResource.ParseUI_s(GetReaderString(table_reader, "child_skill"), 0);
                skill_info.AnimationName           = GetReaderString(table_reader, "skill_ani");
                skill_info.Sound                   = GetReaderString(table_reader, "skill_sound");
                skill_info.CastingReadyName        = GetReaderString(table_reader, "skill_sing_ani");
                skill_info.CastingAnimationName    = GetReaderString(table_reader, "skill_casting_ani");
                skill_info.CastingEndAnimationName = GetReaderString(table_reader, "skill_casting_end_ani");
                skill_info.RigidityTime            = DBTextResource.ParseUS_s(GetReaderString(table_reader, "rigidity_time"), 0) * GlobalConst.MilliToSecond;
                skill_info.CacheTime               = DBTextResource.ParseUS_s(GetReaderString(table_reader, "cache_time"), 0) * GlobalConst.MilliToSecond;
                skill_info.SkillAnnounce           = GetReaderString(table_reader, "skill_announce");

                skill_info.CostFury       = DBTextResource.ParseUI_s(GetReaderString(table_reader, "cost_fury"), 0);
                skill_info.GenFury        = DBTextResource.ParseUI_s(GetReaderString(table_reader, "gen_fury"), 0);
                skill_info.IsFalseHitBack = DBTextResource.ParseUS_s(GetReaderString(table_reader, "isFalseHitBack"), 0) == 1;

                skill_info.UiEffectIconList  = DBTextResource.ParseArrayString(GetReaderString(table_reader, "ui_effect_icon_list"), ",", true);
                skill_info.UiEffectSoundName = GetReaderString(table_reader, "ui_effect_sound");

                string[] ratios = TextHelper.GetTupleFromString(GetReaderString(table_reader, "multi_hit_ratio"));
                if (ratios != null)
                {
                    skill_info.MultiHitRatios = new List <float>();
                    for (int j = 0; j < ratios.Length; ++j)
                    {
                        float ratio = DBTextResource.ParseF(ratios[j]);
                        skill_info.MultiHitRatios.Add(ratio);
                    }
                }

                string[] delays = TextHelper.GetTupleFromString(GetReaderString(table_reader, "multi_hit_delay"));
                if (delays != null)
                {
                    skill_info.MultiHitDelayTimes = new List <float>();
                    for (int j = 0; j < delays.Length; ++j)
                    {
                        float delay = DBTextResource.ParseF(delays[j]);
                        skill_info.MultiHitDelayTimes.Add(delay);
                    }
                }

                if (skill_info.MultiHitDelayTimes != null && skill_info.MultiHitDelayTimes.Count != skill_info.MultiHitRatios.Count)
                {
                    string log = string.Format("SkillId: {0} 多段伤害系数与延迟时间不匹配", skill_info.Id);
                    Debug.LogError(log);
                }

                string[] effects = TextHelper.GetTupleFromString(GetReaderString(table_reader, "effects"));

                // 先把table_reader关闭,因为在GetBattleFxInfo和GetSkillEffectInfo中需要获取新的Reader
                table_reader.Close();
                table_reader.Dispose();

                // 获取技能特效参数
                DBBattleFx.BattleFxInfo battleInfo = DBBattleFx.Instance.GetBattleFxInfo(skill_info.Id);
                if (battleInfo != null)
                {
                    skill_info.BattleFxInfo = battleInfo;
                }
                else
                {
                    if (skill_info.IsTrigger == false)// 非触发类型的技能才需要战斗效果信息
                    {
                        GameDebug.LogError(string.Format("Skill: {0}没有对应的战斗效果信息", skill_info.Id));
                    }
                }

                // 追踪目标类型的子弹(依赖于battleInfo,所以要放在battleInfo数据读取之后)
                if (skill_info.BulletId != 0 && skill_info.IsTrigger == false)
                {
                    DBBulletTrace.BulletInfo bulletInfo = DBBulletTrace.GetInstance().GetBulletInfo(skill_info.BulletId);
                    if (bulletInfo != null)
                    {
                        skill_info.BulletTrace = new BulletTrackInstance(bulletInfo, skill_info);
                    }
                }

                // 获取技能效果参数
                if (effects != null)
                {
                    for (int j = 0; j < effects.Length; ++j)
                    {
                        uint effectId    = DBTextResource.ParseUI(effects[j]);
                        var  effect_info = DBSkillEffect.GetInstance().GetSkillEffectInfo(effectId);
                        if (effect_info == null)
                        {
                            string log = string.Format("SkillId: {0} 对应的技能效果Id: {1} 错误", skill_info.Id, effectId);
                            Debug.LogError(log);
                        }
                        else
                        {
                            if (effect_info.type == "charge" || effect_info.type == "teleport")// 冲锋、瞬移技能的移动速度参数放在效果表中配置
                            {
                                skill_info.CastingSpeed = effect_info.p1 * GlobalConst.UnitScale;
                                if (effect_info.type == "teleport")
                                {
                                    skill_info.Invisible = true;
                                }
                            }
                        }
                    }
                }

                mSkillInfoMap[skill_info.Id] = skill_info;
            }

            return(skill_info);
        }
コード例 #13
0
ファイル: GlobalConfig.cs プロジェクト: wuhuolong/MaxBooks
        public GlobalConfig()
        {
            LoginInfo = new LoginInfoStruct();

            IBridge bridge = DBOSManager.getDBOSManager().getBridge();

            mDeviceMark = bridge.getDBMachineId();
            mSDKName    = bridge.getSDKName();
            mAppDocPath = bridge.getGameDocPath();
            mAppResPath = bridge.getGameResPath();

            mAppId      = 0;
            mChannel    = "";
            mSubChannel = "";

            // 从SDKName中解析出Channel
            string[] sdkNameStrs = mSDKName.Split('_');
#if UNITY_ANDROID
            if (sdkNameStrs.Length >= 3)
            {
                mAppId   = DBTextResource.ParseI_s(sdkNameStrs[1], 0);
                mChannel = sdkNameStrs[2];
            }
#elif UNITY_IPHONE
            if (sdkNameStrs.Length >= 2)
            {
                mAppId = DBTextResource.ParseI_s(sdkNameStrs[1], 0);
            }
#else
#endif

            int appId = bridge.getAppID();
            if (appId > 0)
            {
                mAppId = appId;
            }
            string channel = bridge.getCurrChannel();
            if (string.IsNullOrEmpty(channel) == false)
            {
                mChannel = channel;
            }
            string subChannel = bridge.getSubChannel();
            if (string.IsNullOrEmpty(subChannel) == false)
            {
                mSubChannel = subChannel;
            }

            // 获取游戏启动时间戳,非安卓平台在NewInitSceneLoader那边获取
#if UNITY_ANDROID
            mStartTimeStamp = bridge.getStartTimeStamp();
#endif

            if (bridge.isBridgeEnable() == false)
            {
                mIsEnterSDK   = false;
                mPlatformName = "";

#if UNITY_ANDROID
                mPlatformName = "android";
#elif UNITY_IPHONE
                mPlatformName = "ios";
#elif UNITY_EDITOR
                mPlatformName = "editor";
#else
                mPlatformName = "win";
#endif
                return;
            }

#if UNITY_ANDROID
#if HD_RESOURCE // 高清版
            mIsEnterSDK     = false;
            Const.IsFullApp = true;
#else
            mIsEnterSDK = true;
#endif

            mPlatformName = "android";
            mDeviceMark   = bridge.getDBMachineId();
#elif UNITY_IPHONE
            mIsEnterSDK = true;
            //mIsEnterUpgradeScene = false;
            mPlatformName = "ios";
            // iOS的DeviceMark需要从本地保存的文件读取
            GlobalSettings.GetInstance();
            mDeviceMark = UserPlayerPrefs.Instance.GetString("DeviceMark", "");

#if FULL_APP
            mIsEnterSDK     = true;
            Const.IsFullApp = true;
#else
            mIsEnterSDK = true;
#endif
#elif UNITY_STANDALONE_WIN
            mPlatformName = "win";
#else
            mPlatformName = "android";
            mDeviceMark   = bridge.getDBMachineId();
#endif

            mIsDebugMode = false;

#if TEST_HOST || CMPT_RELEASE
            //通过SDK登录
            mIsEnterSDK = false;
#if UNITY_ANDROID || UNITY_IPHONE
            mIsEnterSDK = false;
#endif
#endif
        }