コード例 #1
0
        public VizNode CreateNode(object data)
        {
            VizNode nodeObj = Instantiate <VizNode>(NodeObj, NodesPivot);

            nodeObj.Init(new Node(), data, this);
            Vector3 v = UnityEngine.Random.insideUnitSphere + Vector3.one;

            nodeObj.Node.Location = new Vector(v.x, v.y, v.z);

            return(nodeObj);
        }