public GBattleBase createBattle(int levelId) { m_currentBattle = null; switch (levelId) { case 1: m_currentBattle = new GBattlePVE_1(); break; default: break; } return(m_currentBattle); }
public GLoadBattle(GBattleBase battle) { m_battle = battle; }
public GBattleBase createBattle(int levelId) { m_currentBattle = null; switch (levelId) { case 1: m_currentBattle = new GBattlePVE_1(); break; default: break; } return(m_currentBattle); }
public GLoadBattle(GBattleBase battle) { m_battle = battle; }