// ------------------------------------------------------------------------------- // RequestSwitchServerPlayer // ------------------------------------------------------------------------------- public override bool RequestSwitchServerPlayer(NetworkConnection conn, string name, int _token = 0) { _token = Tools.GenerateToken(); if (!base.RequestSwitchServerPlayer(conn, name, _token)) { return(false); } PlayerSwitchServerRequestMessage message = new PlayerSwitchServerRequestMessage { username = name, token = _token }; conn.Send(message); return(true); }
// ------------------------------------------------------------------------------- // OnPlayerSwitchServerRequestMessage // @Client -> @Server // ------------------------------------------------------------------------------- void OnPlayerSwitchServerRequestMessage(NetworkConnection conn, PlayerSwitchServerRequestMessage msg) { ServerResponseMessage message = new ServerResponseMessage { code = successCode, text = "", causesDisconnect = false }; if (DatabaseManager.singleton.TryPlayerSwitchServer(msg.username, msg.token)) { message.text = systemText.playerSwitchServerSuccess; eventListener.onPlayerSwitchServer.Invoke(msg.username); } else { message.text = systemText.playerSwitchServerFailure; message.code = errorCode; } conn.Send(message); }