// PRIVATE constructor private WallManager(int windowHeight) { rightWalls = new List <Wall>(); leftWalls = new List <Wall>(); generator = new Random(); // Spawner and despawner are above and below screen, respectively. spawner = new Point(0, -50); despawner = new Point(0, windowHeight + 50); initialScrollVelocity = new Vector2(0, 3); incrementFactorScrollVelocity = new Vector2(0, 1); ScrollVelocity = initialScrollVelocity; GapSize = 200; WallColourArray = new Color[] { Color.White, Color.Green, Color.Blue, Color.Red, Color.Yellow, Color.Purple, Color.Fuchsia, Color.Orange, Color.Brown, Color.Black }; currentWallColour = Color.White; defaultRandom = new DefaultRandom(); zigzag = new Zigzag(); bigZigzag = new BigZigzag(); narrowSpace = new NarrowSpace(); narrowPath = new NarrowPath(); obstacle = new Obstacle(); straightaway = new Straightaway(); abruptTurn = new AbruptTurn(); roundabout = new Roundabout(); timePerTerrain = 5.0; // New terrain generated every 5s. currentWallPairInTerrain = 0; }
public TerrainGeneration() { generator = new Random(); zigzag = new Zigzag(); timePerTerrain = 15.0; // New terrain generated every 15s. }