コード例 #1
0
        public void RenderSetPiece(World world, IntPoint pos)
        {
            var t = new int[33, 33];

            for (int x = 0; x < 33; x++) //Grassing
            {
                for (int y = 0; y < 33; y++)
                {
                    if (Math.Abs(x - Size / 2) / (Size / 2.0) + rand.NextDouble() * 0.3 < 0.95 &&
                        Math.Abs(y - Size / 2) / (Size / 2.0) + rand.NextDouble() * 0.3 < 0.95)
                    {
                        t[x, y] = 1;
                    }
                }
            }

            for (int x = 12; x < 21; x++) //Outer
            {
                for (int y = 4; y < 29; y++)
                {
                    t[x, y] = 2;
                }
            }
            t = SetPieces.rotateCW(t);
            for (int x = 12; x < 21; x++)
            {
                for (int y = 4; y < 29; y++)
                {
                    t[x, y] = 2;
                }
            }

            for (int x = 13; x < 20; x++) //Inner
            {
                for (int y = 5; y < 28; y++)
                {
                    t[x, y] = 4;
                }
            }
            t = SetPieces.rotateCW(t);
            for (int x = 13; x < 20; x++)
            {
                for (int y = 5; y < 28; y++)
                {
                    t[x, y] = 4;
                }
            }

            for (int i = 0; i < 4; i++) //Ext
            {
                for (int x = 13; x < 20; x++)
                {
                    for (int y = 5; y < 7; y++)
                    {
                        t[x, y] = 3;
                    }
                }
                t = SetPieces.rotateCW(t);
            }

            for (int i = 0; i < 4; i++) //Pillars
            {
                t[13, 7]  = rand.Next() % 3 == 0 ? 6 : 5;
                t[19, 7]  = rand.Next() % 3 == 0 ? 6 : 5;
                t[13, 10] = rand.Next() % 3 == 0 ? 6 : 5;
                t[19, 10] = rand.Next() % 3 == 0 ? 6 : 5;
                t         = SetPieces.rotateCW(t);
            }

            var noise = new Noise(Environment.TickCount); //Perlin noise

            for (int x = 0; x < 33; x++)
            {
                for (int y = 0; y < 33; y++)
                {
                    if (noise.GetNoise(x / 33f * 8, y / 33f * 8, .5f) < 0.2)
                    {
                        t[x, y] = 0;
                    }
                }
            }

            for (int x = 0; x < 33; x++) //Rendering
            {
                for (int y = 0; y < 33; y++)
                {
                    if (t[x, y] == 1)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = Grass;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y]       = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = TileDark;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y]       = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = Tile;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y]       = tile;
                    }
                    else if (t[x, y] == 4)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = Stone;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y]       = tile;
                    }
                    else if (t[x, y] == 5)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = Stone;
                        tile.ObjType = PillarA;
                        if (tile.ObjId == 0)
                        {
                            tile.ObjId = world.GetNextEntityId();
                        }
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y]       = tile;
                    }
                    else if (t[x, y] == 6)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = Stone;
                        tile.ObjType = PillarB;
                        if (tile.ObjId == 0)
                        {
                            tile.ObjId = world.GetNextEntityId();
                        }
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y]       = tile;
                    }
                }
            }

            Entity skull = Entity.Resolve(0x0d56); //Skulls!

            skull.Move(pos.X + Size / 2f, pos.Y + Size / 2f);
            world.EnterWorld(skull);
        }
コード例 #2
0
ファイル: SkullShrine.cs プロジェクト: smillyz/Valor-Server
        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[33, 33];

            for (int x = 0; x < 33; x++) //Grassing
            {
                for (int y = 0; y < 33; y++)
                {
                    if (Math.Abs(x - Size / 2) / (Size / 2.0) + rand.NextDouble() * 0.3 < 0.95 &&
                        Math.Abs(y - Size / 2) / (Size / 2.0) + rand.NextDouble() * 0.3 < 0.95)
                    {
                        t[x, y] = 1;
                    }
                }
            }

            for (int x = 12; x < 21; x++) //Outer
            {
                for (int y = 4; y < 29; y++)
                {
                    t[x, y] = 2;
                }
            }
            t = SetPieces.rotateCW(t);
            for (int x = 12; x < 21; x++)
            {
                for (int y = 4; y < 29; y++)
                {
                    t[x, y] = 2;
                }
            }

            for (int x = 13; x < 20; x++) //Inner
            {
                for (int y = 5; y < 28; y++)
                {
                    t[x, y] = 4;
                }
            }
            t = SetPieces.rotateCW(t);
            for (int x = 13; x < 20; x++)
            {
                for (int y = 5; y < 28; y++)
                {
                    t[x, y] = 4;
                }
            }

            for (int i = 0; i < 4; i++) //Ext
            {
                for (int x = 13; x < 20; x++)
                {
                    for (int y = 5; y < 7; y++)
                    {
                        t[x, y] = 3;
                    }
                }
                t = SetPieces.rotateCW(t);
            }

            for (int i = 0; i < 4; i++) //Pillars
            {
                t[13, 7]  = rand.Next() % 3 == 0 ? 6 : 5;
                t[19, 7]  = rand.Next() % 3 == 0 ? 6 : 5;
                t[13, 10] = rand.Next() % 3 == 0 ? 6 : 5;
                t[19, 10] = rand.Next() % 3 == 0 ? 6 : 5;
                t         = SetPieces.rotateCW(t);
            }

            Noise noise = new Noise(Environment.TickCount); //Perlin noise

            for (int x = 0; x < 33; x++)
            {
                for (int y = 0; y < 33; y++)
                {
                    if (noise.GetNoise(x / 33f * 8, y / 33f * 8, .5f) < 0.2)
                    {
                        t[x, y] = 0;
                    }
                }
            }

            XmlData dat = world.Manager.Resources.GameData;

            for (int x = 0; x < 33; x++) //Rendering
            {
                for (int y = 0; y < 33; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = dat.IdToTileType[Grass];
                        tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = dat.IdToTileType[TileDark];
                        tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = dat.IdToTileType[Tile];
                        tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = dat.IdToTileType[Stone];
                        tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 5)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = dat.IdToTileType[Stone];
                        tile.ObjType = dat.IdToObjectType[PillarA];
                        if (tile.ObjId == 0)
                        {
                            tile.ObjId = world.GetNextEntityId();
                        }
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 6)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId  = dat.IdToTileType[Stone];
                        tile.ObjType = dat.IdToObjectType[PillarB];
                        if (tile.ObjId == 0)
                        {
                            tile.ObjId = world.GetNextEntityId();
                        }
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }
            }

            Entity skull = Entity.Resolve(world.Manager, "Skull Shrine"); //Skulls!

            skull.Move(pos.X + Size / 2f, pos.Y + Size / 2f);
            world.EnterWorld(skull);
        }