public static PetAttackTarget Instance(float radius, int numshot, int projectileIndex = 0) { var key = new Tuple<float, int, int>(radius, projectileIndex, numshot); PetAttackTarget ret; if (!instances.TryGetValue(key, out ret)) ret = instances[key] = new PetAttackTarget(radius, projectileIndex, numshot); return ret; }
public static PetAttackTarget Instance(float radius, int numshot, int projectileIndex = 0) { var key = new Tuple <float, int, int>(radius, projectileIndex, numshot); PetAttackTarget ret; if (!instances.TryGetValue(key, out ret)) { ret = instances[key] = new PetAttackTarget(radius, projectileIndex, numshot); } return(ret); }