public GenerateTasks(IProject project, SetupData setup) { file = new FileInfo(Path.Combine(project.path, ".vscode", "tasks.json")); tasksJson = TaskFile.generate(project, setup); done = false; }
public async Task generate(IProject project, LibManager libManager, SetupData setup, IProgress <string> progressHandler) { progressHandler.Report("Check or create folders"); var tasksFolder = project.path; var vsTeensyFolder = Path.Combine(project.path, ".vsteensy"); var buildFolder = Path.Combine(project.path, vsTeensyFolder, "build"); Directory.CreateDirectory(vsTeensyFolder); Directory.CreateDirectory(buildFolder); progressHandler.Report("OK"); await Task.Delay(1); //taskJsonFile = Path.Combine(tasksFolder, ".build-tools.cson"); taskJsonFile = Path.Combine(tasksFolder, "process-palette.json"); settingsFile = Path.Combine(vsTeensyFolder, "vsteensy.json"); string makefile = Path.Combine(project.path, "makefile"); // Copy makefile ---------------------------------------------------------------------- File.WriteAllText(makefile, Makefile.generate(project, libManager, setup)); progressHandler.Report("Generate makefile"); progressHandler.Report("OK"); await Task.Delay(1); // Task_json -------------------------------------------------------------------------- var tasksJson = TaskFile.generate(project, setup); File.WriteAllText(taskJsonFile, tasksJson); progressHandler.Report("Generate process-palette.json"); progressHandler.Report("OK"); await Task.Delay(1); // Settings --------------------------------------------------------------------------- var projectSettingsJson = ProjectSettings.generate(project); File.WriteAllText(settingsFile, projectSettingsJson); if (project.buildSystem == BuildSystem.makefile) { await mkGenerator(project, libManager, setup, progressHandler); } else { await ardGenerator(project, libManager, setup, progressHandler); } progressHandler.Report("Start ATOM"); await Task.Delay(1); Starter.start_atom(project.path, mainFile); progressHandler.Report("OK"); }
static public async Task generate(IProject project, LibManager libManager, SetupData setup, IProgress <string> progressHandler) { progressHandler.Report("Check or create folders"); var vsCodeFolder = Path.Combine(project.path, ".vscode"); var vsTeensyFolder = Path.Combine(project.path, ".vsteensy"); var buildFolder = Path.Combine(project.path, vsTeensyFolder, "build"); Directory.CreateDirectory(vsCodeFolder); Directory.CreateDirectory(vsTeensyFolder); Directory.CreateDirectory(buildFolder); await Task.Delay(1); progressHandler.Report("OK"); // Intellisense ----------------------------------------------------------------------- progressHandler.Report("Generate c_cpp_properties.json"); var c_cpp_propsFile = Path.Combine(vsCodeFolder, "c_cpp_properties.json"); var c_cpp_props = IntellisenseFile.generate(project, libManager, setup); File.WriteAllText(c_cpp_propsFile, c_cpp_props); progressHandler.Report("OK"); await Task.Delay(1); // Settings --------------------------------------------------------------------------- progressHandler.Report("Generate vsteensy.json"); var settingsFile = Path.Combine(vsTeensyFolder, "vsteensy.json"); var projectSettingsJson = ProjectSettings.generate(project); File.WriteAllText(settingsFile, projectSettingsJson); progressHandler.Report("OK"); await Task.Delay(1); // Makefile --------------------------------------------------------------------------- progressHandler.Report("Generate makefile"); var makefile = Path.Combine(project.path, "makefile"); File.WriteAllText(makefile, Makefile.generate(project, libManager, setup)); progressHandler.Report("OK"); await Task.Delay(1); // Task_json -------------------------------------------------------------------------- progressHandler.Report("Generate tasks.json"); var taskJsonFile = Path.Combine(vsCodeFolder, "tasks.json"); var tasks_json = TaskFile.generate(project, libManager, setup); File.WriteAllText(taskJsonFile, tasks_json); progressHandler.Report("OK"); await Task.Delay(1); // BuildSystem Makefile --------------------------------------------------------------- if (project.buildSystem == BuildSystem.makefile) { string srcFolder = Path.Combine(project.path, "src"); string libFolder = Path.Combine(project.path, "lib"); Directory.CreateDirectory(srcFolder); Directory.CreateDirectory(libFolder); // copy local libraries ----------------------------------------------------------- foreach (Library library in project.selectedConfiguration.localLibs) { if (library.sourceType == Library.SourceType.local) { progressHandler.Report($"Copy library {library.name}"); await Task.Delay(1); DirectoryInfo source = new DirectoryInfo(library.source); DirectoryInfo target = new DirectoryInfo(Path.Combine(libFolder, library.path)); Helpers.copyFilesRecursively(source, target); progressHandler.Report($"OK"); await Task.Delay(1); } else { progressHandler.Report($"Download library {library.name}"); await Task.Delay(1); Helpers.downloadLibrary(library, libFolder); progressHandler.Report($"OK"); await Task.Delay(1); } } mainFile = Path.Combine(srcFolder, "main.cpp"); if (!File.Exists(mainFile)) { progressHandler.Report($"{mainFile} generated"); File.WriteAllText(mainFile, Strings.mainCpp); progressHandler.Report($"OK"); await Task.Delay(1); } } else // BuildSystem Arduino Builder------------------------------------------------- { mainFile = Path.Combine(project.path, project.name + ".ino"); if (!File.Exists(mainFile)) { progressHandler.Report($"{mainFile} generated"); File.WriteAllText(mainFile, Strings.sketchIno); progressHandler.Report("OK"); await Task.Delay(1); } } progressHandler.Report("Start vsCode"); await Task.Delay(1); Starter.start_vsCode(project.path, mainFile); progressHandler.Report("OK"); }