//! //! constructor for rotation //! @param newObj transform of the gameObject on which modification is applied //! @param newQuaternion new value of rotation //! @param server reference to server adapter to communicate object changes ofer network //! public Action(Transform newObj, Quaternion newQuaternion, ServerAdapter server) { serverAdapter = server; obj = newObj; type = Type.rotation; valueQuaternion = newQuaternion; }
//! //! constructor for light color //! @param newObj transform of the gameObject on which modification is applied //! @param newLightColor new value of light color //! @param server reference to server adapter to communicate object changes ofer network //! public Action(Transform newObj, Color newLightColor, ServerAdapter server) { serverAdapter = server; obj = newObj; type = Type.lightColor; lightColor = newLightColor; }
void Start() { serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); timeLine.StartTime = timeLineStartInit; timeLine.EndTime = currentAnimationTime = timeLineEndInit; }
//! //! Use this for initialization //! void Start() { target = this.transform; //initalize cached references serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); //update initial parameters initialPosition = target.position; initialRotation = target.rotation; initialScale = target.localScale; lastPosition = initialPosition; lastRotation = initialRotation; animatorObject = transform.GetComponent <AnimatorObject>(); if (animatorObject == null) { animatorObject = transform.parent.GetComponent <AnimatorObject>(); } }
//! //! Use this for initialization //! void Start() { timeleft = updateInterval; //initialize the sensor reading for the current platform #if UNITY_STANDALONE_WIN && !UNITY_EDITOR initalizeSensorReading(); #elif (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR // SensorHelper.ActivateRotation(); #endif //sync renderInFront camera to mainCamera Camera frontCamera = this.transform.GetChild(0).GetComponent <Camera>(); if (frontCamera) { frontCamera.fieldOfView = this.GetComponent <Camera>().fieldOfView; frontCamera.farClipPlane = this.GetComponent <Camera>().farClipPlane; frontCamera.nearClipPlane = this.GetComponent <Camera>().nearClipPlane; } //sync Outline camera to mainCamera if (frontCamera.transform.childCount > 0) { Camera outlineCamera = frontCamera.transform.GetChild(0).GetComponent <Camera>(); outlineCamera.fieldOfView = this.GetComponent <Camera>().fieldOfView; outlineCamera.farClipPlane = this.GetComponent <Camera>().farClipPlane; outlineCamera.nearClipPlane = this.GetComponent <Camera>().nearClipPlane; } // get server adapter GameObject refObject = GameObject.Find("ServerAdapter"); if (refObject != null) { serverAdapter = refObject.GetComponent <ServerAdapter>(); } if (serverAdapter == null) { Debug.LogError(string.Format("{0}: No ServerAdapter found.", this.GetType())); } // get mainController refObject = GameObject.Find("MainController"); if (refObject != null) { mainController = refObject.GetComponent <MainController>(); } if (mainController == null) { Debug.LogError(string.Format("{0}: No MainController found.", this.GetType())); } #if USE_TANGO tangoTransform = GameObject.Find("Tango").transform; #else Camera.main.transform.parent.transform.Rotate(Vector3.right, 90); #endif }
//! //! Use this for initialization //! void Start() { mainController = GameObject.Find("MainController").GetComponent <MainController>(); serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); left = -1.0f * aspect; right = 1.0f * aspect; bottom = -1.0f; top = 1.0f; }
//! //! Use this for initialization //! void Start() { serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); left = -1.0f * aspect; right = 1.0f * aspect; bottom = -1.0f; top = 1.0f; //cache reference to main Controller mainController = GameObject.Find("MainController").GetComponent <MainController>(); //sceneLoader = GameObject.Find("SceneAdapter").GetComponent<SceneLoader>(); }
//! //! Use this for initialization //! void Start() { undoActionStack = new ArrayList(); redoActionStack = new ArrayList(); editableObjects = new ArrayList(); mainController = GameObject.Find("MainController").GetComponent <MainController>(); serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter> (); //find all moveable and editable objects recursiveRegisterObjects(GameObject.Find("Scene").transform, editableObjects); editableObjects.Add(Camera.main.transform); addAction(); }
//! //! constructor for scale and translation //! @param newObj transform of the gameObject on which modification is applied //! @param newType type of the new modification (only scale and translation valid) //! @param newValueVector new Vector3 of the modification //! @param server reference to server adapter to communicate object changes ofer network //! public Action(Transform newObj, Type newType, Vector3 newValueVector, ServerAdapter server) { serverAdapter = server; if (newType == Type.scale || newType == Type.translation) { obj = newObj; type = newType; valueVector = newValueVector; } else { type = Type.invalid; } }
//! //! constructor for light angle, light intensity and light range //! @param newObj transform of the gameObject on which modification is applied //! @param newType type of the new modification (only lightAngle, lightIntensity and lightRange valid) //! @param newValue new value of the modification //! @param server reference to server adapter to communicate object changes ofer network //! public Action(Transform newObj, Type newType, float newValue, ServerAdapter server) { serverAdapter = server; if (newType == Type.lightAngle || newType == Type.lightIntensity || newType == Type.lightRange) { obj = newObj; type = newType; value = newValue; } else { type = Type.invalid; } }
//! //! Use this for initialization //! void Start() { serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); left = -1.0f * aspect; right = 1.0f * aspect; bottom = -1.0f; top = 1.0f; // outline effect outlineEffect = Camera.main.transform.GetChild(0).GetComponent <Camera>().GetComponent <OutlineEffect>(); // initialize the dictionary that keeps track of the status of controller buttons //buttonPressedState = new Dictionary<string, float>(); //cache references mainController = GameObject.Find("MainController").GetComponent <MainController>(); inputAdapter = GameObject.Find("InputAdapter").GetComponent <InputAdapter>(); crossHair = GameObject.Find("GUI/Canvas/Crosshair"); }
private void Awake() { if (sceneRoot == null) { sceneRoot = GameObject.Find("root"); } serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); if (sceneRoot == null) { Debug.LogError(string.Format("{0}: Cant find Scene Root: 'root'.", this.GetType())); } lodLowLayer = LayerMask.NameToLayer("LodLow"); lodHighLayer = LayerMask.NameToLayer("LodHigh"); lodMixedLayer = LayerMask.NameToLayer("LodMixed"); VPETRegister.RegisterObjectSender(); serverAdapter.initServerAdapterTransfer(); }
//! //! Use this for pre initialization //! void Awake() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 30; Resolution res = Screen.currentResolution; //Screen.SetResolution(res.width/2, res.height/2, true); // read settings from inspector values VPETSettings.mapValuesFromObject(this); // read settings from config file if wanted if (!ignoreConfig) { string filePath = Application.dataPath + "/VPET/editing_tool.cfg"; if (!File.Exists(filePath)) { filePath = Application.persistentDataPath + "/editing_tool.cfg"; } VPETSettings.mapValuesFromConfigFile(filePath); } // read settings from user preferences VPETSettings.mapValuesFromPreferences(); // check if scene dump file available if (Directory.Exists(Application.dataPath + "/Resources/VPET/SceneDumps")) { VPETSettings.Instance.sceneDumpFolderEmpty = (Directory.GetFiles(Application.dataPath + "/Resources/VPET/SceneDumps", "*.bytes").Length == 0); // print("PETSettings.Instance.sceneDumpFolderEmpty " + VPETSettings.Instance.sceneDumpFolderEmpty); } VPETSettings.Instance.sceneDumpFolderEmpty = false; // Register plugins VPETRegister.RegisterNodeParser(); VPETRegister.RegisterNodeBuilder(); VPETRegister.RegisterObjectSender(); // get all adapters and add them if missing // // get scene adapter GameObject refObject = GameObject.Find("SceneAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No SceneAdapter Object found. Create.", this.GetType())); refObject = new GameObject("SceneAdapter"); } sceneAdapter = refObject.GetComponent <SceneLoader>(); if (sceneAdapter == null) { Debug.LogWarning(string.Format("{0}: No SceneAdapter Component found. Create", this.GetType())); sceneAdapter = refObject.AddComponent <SceneLoader>(); } // get server adapter refObject = GameObject.Find("ServerAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No ServerAdapter Object found. Create.", this.GetType())); refObject = new GameObject("ServerAdapter"); } serverAdapter = refObject.GetComponent <ServerAdapter>(); if (serverAdapter == null) { Debug.LogWarning(string.Format("{0}: No ServerAdapter Component found. Create", this.GetType())); serverAdapter = refObject.AddComponent <ServerAdapter>(); } // copy cache name to settings VPETSettings.Instance.sceneFileName = serverAdapter.sceneFileName; // set properties serverAdapter.SceneLoader = sceneAdapter; // get animation adapter refObject = GameObject.Find("AnimationController"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No AnimationController Object found. Create.", this.GetType())); refObject = new GameObject("AnimationAdapter"); } animationController = refObject.GetComponent <AnimationController>(); if (animationController == null) { Debug.LogWarning(string.Format("{0}: No AnimationController Component found. Create", this.GetType())); animationController = refObject.AddComponent <AnimationController>(); } // get JoystickAdapter adapter refObject = GameObject.Find("JoystickAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No JoystickAdapter Object found. Create.", this.GetType())); refObject = new GameObject("JoystickAdapter"); } #if !SCENE_HOST joystickAdapter = refObject.GetComponent <JoystickInput>(); if (joystickAdapter == null) { Debug.LogWarning(string.Format("{0}: No JoystickAdapter Component found. Create", this.GetType())); joystickAdapter = refObject.AddComponent <JoystickInput>(); } #endif // get InputAdapter adapter refObject = GameObject.Find("InputAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No InputAdapter Object found. Create.", this.GetType())); refObject = new GameObject("InputAdapter"); } inputAdapter = refObject.GetComponent <InputAdapter>(); if (inputAdapter == null) { Debug.LogWarning(string.Format("{0}: No InputAdapter Component found. Create", this.GetType())); inputAdapter = refObject.AddComponent <InputAdapter>(); } // inputAdapter.MainController = this; // get ui adapter refObject = GameObject.Find("GUI/Canvas/UI"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No GUI/Canvas/UI Object found. Create.", this.GetType())); refObject = new GameObject("UI"); GameObject refParent = GameObject.Find("GUI/Canvas"); refObject.transform.SetParent(refParent.transform, false); } ui = refObject.GetComponent <UI>(); if (ui == null) { Debug.LogWarning(string.Format("{0}: No UI Component found. Create", this.GetType())); ui = refObject.AddComponent <UI>(); } // get move camera component camera Adapter cameraAdapter = Camera.main.GetComponent <MoveCamera>(); if (cameraAdapter == null) { Debug.LogWarning(string.Format("{0}: No CameraAdapter Component found. Create", this.GetType())); cameraAdapter = Camera.main.gameObject.AddComponent <MoveCamera>(); } }
//! //! Use this for initialization //! void Start() { if (transform.childCount > 0) { lightTarget = transform.GetChild(0); if (lightTarget != null) { sourceLight = lightTarget.GetComponent <Light>(); } } if (sourceLight) { target = this.transform; initialLightColor = sourceLight.color; initialLightColor.a = 0.25f; initialLightIntensity = sourceLight.intensity; if (sourceLight.type == LightType.Directional) { isDirectionalLight = true; lightGeo = lightTarget.Find("Arrow"); } else if (sourceLight.type == LightType.Spot) { isSpotLight = true; initialLightRange = sourceLight.range; initialSpotAngle = sourceLight.spotAngle; lightGeo = lightTarget.Find("Cone"); } else if (sourceLight.type == LightType.Point) { isPointLight = true; initialLightRange = sourceLight.range; lightGeo = lightTarget.Find("Sphere"); } } else { target = this.transform; } //initalize cached references serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); //cache Reference to animation data animData = AnimationData.Data; //update initial parameters initialPosition = target.position; initialRotation = target.rotation; initialScale = target.localScale; lastPosition = initialPosition; lastRotation = initialRotation; //generate colliding volumes if (generateBoxCollider) { //calculate bounds bounds = new Bounds(Vector3.zero, Vector3.zero); bool hasBounds = false; Renderer[] renderers = this.gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer render in renderers) { if (!sceneLoader.isEditable(render.gameObject) || render.gameObject == this.gameObject) { if (hasBounds) { bounds.Encapsulate(render.bounds); } else { bounds = render.bounds; hasBounds = true; } } } BoxCollider col = this.gameObject.AddComponent <BoxCollider>(); // TODO: temporary col.isTrigger = true; // not interacting if (sourceLight) { // BoxCollider col_lightquad = lightTarget.FindChild("LightQuad").GetComponent<BoxCollider>(); // col.size = col_lightquad.size; // col.center = col_lightquad.center; col.isTrigger = true; // not interacting LightIcon iconScript = lightTarget.Find("LightQuad").GetComponent <LightIcon>(); iconScript.TargetCollider = col; iconScript.TargetScale = target.lossyScale; // target.localScale; } else { col.center = new Vector3((bounds.center.x - this.transform.position.x) / this.transform.lossyScale.x, (bounds.center.y - this.transform.position.y) / this.transform.lossyScale.y, (bounds.center.z - this.transform.position.z) / this.transform.lossyScale.z); col.size = new Vector3(bounds.size.x / this.transform.lossyScale.x, bounds.size.y / this.transform.lossyScale.y, bounds.size.z / this.transform.lossyScale.z); col.material = new PhysicMaterial(); col.material.bounciness = 1.0f; } //target.position = initialPosition; // target.localScale = initialScale; // target.rotation = initialRotation; } if (!isDirectionalLight && !isPointLight && !isSpotLight && this.name != "camera") { this.gameObject.AddComponent <Rigidbody>(); this.gameObject.GetComponent <Rigidbody>().mass = 100.0f; this.gameObject.GetComponent <Rigidbody>().drag = 2.5f; // TODO: temporary this.gameObject.GetComponent <Rigidbody>().useGravity = false; } // get animator object to trigger mocap anims animatorObject = transform.GetComponent <AnimatorObject>(); if (animatorObject == null) { animatorObject = transform.parent.GetComponent <AnimatorObject>(); } }
//! //! Use this for pre initialization //! void Awake() { // read settings from inspector values VPETSettings.mapValuesFromObject(this); // read settings from config file if wanted if (!ignoreConfig) { string filePath = Application.dataPath + "/VPET/editing_tool.cfg"; if (!File.Exists(filePath)) { filePath = Application.persistentDataPath + "/editing_tool.cfg"; } VPETSettings.mapValuesFromConfigFile(filePath); } // read settings from user preferences VPETSettings.mapValuesFromPreferences(); // check if scene dump file available if (Directory.Exists(Application.dataPath + "/Resources/VPET/SceneDumps")) { VPETSettings.Instance.sceneDumpFolderEmpty = (Directory.GetFiles(Application.dataPath + "/Resources/VPET/SceneDumps", "*.bytes").Length == 0); // print("PETSettings.Instance.sceneDumpFolderEmpty " + VPETSettings.Instance.sceneDumpFolderEmpty); } VPETSettings.Instance.sceneDumpFolderEmpty = false; // get all adapters and add them if missing // // get scene adapter GameObject refObject = GameObject.Find("SceneAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No SceneAdapter Object found. Create.", this.GetType())); refObject = new GameObject("SceneAdapter"); } sceneAdapter = refObject.GetComponent <SceneLoader>(); if (sceneAdapter == null) { Debug.LogWarning(string.Format("{0}: No SceneAdapter Component found. Create", this.GetType())); sceneAdapter = refObject.AddComponent <SceneLoader>(); } // get server adapter refObject = GameObject.Find("ServerAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No ServerAdapter Object found. Create.", this.GetType())); refObject = new GameObject("ServerAdapter"); } serverAdapter = refObject.GetComponent <ServerAdapter>(); if (serverAdapter == null) { Debug.LogWarning(string.Format("{0}: No ServerAdapter Component found. Create", this.GetType())); serverAdapter = refObject.AddComponent <ServerAdapter>(); } // set properties serverAdapter.SceneLoader = sceneAdapter; // get animation adapter refObject = GameObject.Find("AnimationController"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No AnimationController Object found. Create.", this.GetType())); refObject = new GameObject("AnimationAdapter"); } animationController = refObject.GetComponent <AnimationController>(); if (animationController == null) { Debug.LogWarning(string.Format("{0}: No AnimationController Component found. Create", this.GetType())); animationController = refObject.AddComponent <AnimationController>(); } // get JoystickAdapter adapter refObject = GameObject.Find("JoystickAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No JoystickAdapter Object found. Create.", this.GetType())); refObject = new GameObject("JoystickAdapter"); } joystickAdapter = refObject.GetComponent <JoystickInput>(); if (joystickAdapter == null) { Debug.LogWarning(string.Format("{0}: No JoystickAdapter Component found. Create", this.GetType())); joystickAdapter = refObject.AddComponent <JoystickInput>(); } // get InputAdapter adapter refObject = GameObject.Find("InputAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No InputAdapter Object found. Create.", this.GetType())); refObject = new GameObject("InputAdapter"); } inputAdapter = refObject.GetComponent <InputAdapter>(); if (inputAdapter == null) { Debug.LogWarning(string.Format("{0}: No InputAdapter Component found. Create", this.GetType())); inputAdapter = refObject.AddComponent <InputAdapter>(); } // inputAdapter.MainController = this; // get ui adapter refObject = GameObject.Find("GUI/Canvas/UI"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No GUI/Canvas/UI Object found. Create.", this.GetType())); refObject = new GameObject("UI"); GameObject refParent = GameObject.Find("GUI/Canvas"); refObject.transform.SetParent(refParent.transform, false); } ui = refObject.GetComponent <UI>(); if (ui == null) { Debug.LogWarning(string.Format("{0}: No UI Component found. Create", this.GetType())); ui = refObject.AddComponent <UI>(); } // get move camera component camera Adapter cameraAdapter = Camera.main.GetComponent <MoveCamera>(); if (cameraAdapter == null) { Debug.LogWarning(string.Format("{0}: No CameraAdapter Component found. Create", this.GetType())); cameraAdapter = Camera.main.gameObject.AddComponent <MoveCamera>(); } #if USE_TANGO GameObject tangoObject = GameObject.Find("Tango Manager"); if (tangoObject) { tangoApplication = tangoObject.GetComponent <Tango.TangoApplication>(); } #endif }
public static void RegisterObjectSender() { ServerAdapter.RegisterSender(ObjectSenderBasic.Instance); ServerAdapter.RegisterSender(ObjectSenderKatana.Instance); }
//! //! Use this for initialization //! void Start() { if (transform.childCount > 0) { lightTarget = transform.GetChild(0); if (lightTarget != null) { sourceLight = lightTarget.GetComponent <Light>(); } } // if (this.transform.parent.transform.GetComponent<Light>()) if (sourceLight) { // target = this.transform.parent; target = this.transform; initialLightColor = sourceLight.color; initialLightColor.a = 0.25f; initialLightIntensity = sourceLight.intensity; if (sourceLight.type == LightType.Directional) { isDirectionalLight = true; lightGeo = lightTarget.FindChild("Arrow"); } else if (sourceLight.type == LightType.Spot) { isSpotLight = true; initialLightRange = sourceLight.range; initialSpotAngle = sourceLight.spotAngle; lightGeo = lightTarget.FindChild("Cone"); } else if (sourceLight.type == LightType.Point) { isPointLight = true; initialLightRange = sourceLight.range; lightGeo = lightTarget.FindChild("Sphere"); } } else { target = this.transform; } //initalize cached references animationController = GameObject.Find("AnimationController").GetComponent <AnimationController>(); mainController = GameObject.Find("MainController").GetComponent <MainController>(); serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); undoRedoController = GameObject.Find("UndoRedoController").GetComponent <UndoRedoController> (); //cache Reference to animation data animData = AnimationData.Data; //update initial parameters initialPosition = target.position; initialRotation = target.rotation; initialScale = target.localScale; lastPosition = initialPosition; lastRotation = initialRotation; //generate colliding volumes if (generateBoxCollider) { //calculate bounds //target.position = new Vector3(-3000,-3000,-3000); //target.localScale = new Vector3(1, 1, 1); bounds = new Bounds(Vector3.zero, Vector3.zero); //set rotation to 0 // this.transform.rotation = Quaternion.Euler(Vector3.zero); bool hasBounds = false; Renderer[] renderers = this.gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer render in renderers) { if (hasBounds) { bounds.Encapsulate(render.bounds); } else { bounds = render.bounds; hasBounds = true; } } BoxCollider col = this.gameObject.AddComponent <BoxCollider>(); if (sourceLight) { // BoxCollider col_lightquad = lightTarget.FindChild("LightQuad").GetComponent<BoxCollider>(); // col.size = col_lightquad.size; // col.center = col_lightquad.center; LightIcon iconScript = lightTarget.FindChild("LightQuad").GetComponent <LightIcon>(); iconScript.TargetCollider = col; iconScript.TargetScale = target.localScale; } else { col.center = new Vector3((bounds.center.x - this.transform.position.x) / this.transform.lossyScale.x, (bounds.center.y - this.transform.position.y) / this.transform.lossyScale.y, (bounds.center.z - this.transform.position.z) / this.transform.lossyScale.z); col.size = new Vector3(bounds.size.x / this.transform.lossyScale.x, bounds.size.y / this.transform.lossyScale.y, bounds.size.z / this.transform.lossyScale.z); col.material = new PhysicMaterial(); col.material.bounciness = 1.0f; } //target.position = initialPosition; // target.localScale = initialScale; // target.rotation = initialRotation; } if (!isDirectionalLight && !isPointLight && !isSpotLight && this.name != "camera") { this.gameObject.AddComponent <Rigidbody>(); this.gameObject.GetComponent <Rigidbody>().mass = 100.0f; this.gameObject.GetComponent <Rigidbody>().drag = 2.5f; // this.gameObject.GetComponent<Rigidbody>().useGravity = false; } //Initalize animation loading if animation available AnimationSerializer asScript = target.gameObject.AddComponent <AnimationSerializer>(); if (asScript.loadData()) { //register the object in the animation Controller GameObject.Find("AnimationController").GetComponent <AnimationController>().registerAnimatedObject(gameObject.GetComponent <SceneObject>()); gameObject.GetComponent <SceneObject>().setKinematic(true, false); updateAnimationCurves(); } }
// Start is called before the first frame update void Start() { serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); InvokeRepeating("sendAnimation", 0.0f, 0.04f); }
//! //! Use this for initialization //! protected void Start() { target = this.transform; isPhysicsActive = false; serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); #if !SCENE_HOST animationController = GameObject.Find("AnimationController").GetComponent <AnimationController>(); mainController = GameObject.Find("MainController").GetComponent <MainController>(); sceneLoader = GameObject.Find("SceneAdapter").GetComponent <SceneLoader>(); //cache Reference to animation data animData = AnimationData.Data; #endif //update initial parameters initialPosition = target.localPosition; initialRotation = target.localRotation; initialScale = target.localScale; lastPosition = initialPosition; lastRotation = initialRotation; InvokeRepeating("checkUpdate", 0.0f, updateIntervall); if (gameObject.GetComponent <Animator>()) { isAnimatedCharacter = true; } //generate colliding volumes if (generateBoxCollider) { //calculate bounds bounds = new Bounds(Vector3.zero, Vector3.zero); bool isSkinned = false; bool hasBounds = false; Renderer[] renderers = this.gameObject.GetComponentsInChildren <Renderer>(true); foreach (Renderer renderer in renderers) { if (!sceneLoader.isEditable(renderer.gameObject) || renderer.gameObject == this.gameObject) { if (hasBounds) { if (typeof(SkinnedMeshRenderer) == renderer.GetType()) { bounds.Encapsulate(((SkinnedMeshRenderer)renderer).localBounds); isSkinned = true; } else { bounds.Encapsulate(renderer.bounds); } } else { if (typeof(SkinnedMeshRenderer) == renderer.GetType()) { bounds = ((SkinnedMeshRenderer)renderer).localBounds; isSkinned = true; } else { bounds = renderer.bounds; } hasBounds = true; } } } boxCollider = this.gameObject.AddComponent <BoxCollider>(); #if !SCENE_HOST if (this is SceneObjectCamera) { boxCollider.enabled = mainController.showCam; } #endif // col.isTrigger = true; // not interacting if ((this is SceneObject) && !(this is SceneObjectLight)) { if (isSkinned) { boxCollider.center = bounds.center; boxCollider.size = bounds.size; } else { boxCollider.center = new Vector3((bounds.center.x - this.transform.position.x) / this.transform.lossyScale.x, (bounds.center.y - this.transform.position.y) / this.transform.lossyScale.y, (bounds.center.z - this.transform.position.z) / this.transform.lossyScale.z); boxCollider.size = new Vector3(bounds.size.x / this.transform.lossyScale.x, bounds.size.y / this.transform.lossyScale.y, bounds.size.z / this.transform.lossyScale.z); } boxCollider.material = new PhysicMaterial(); boxCollider.material.bounciness = 1.0f; } } if (this is SceneObject) { rigidbody = this.gameObject.AddComponent <Rigidbody>(); rigidbody.mass = 100f; rigidbody.drag = 2.5f; // TODO: temporary rigidbody.useGravity = true; rigidbody.isKinematic = true; globalKinematic = true; } #if !SCENE_HOST //Initalize animation loading if animation available AnimationSerializer asScript = target.gameObject.AddComponent <AnimationSerializer>(); if (asScript.loadData()) { //register the object in the animation Controller GameObject.Find("AnimationController").GetComponent <AnimationController>().registerAnimatedObject(gameObject.GetComponent <SceneObject>()); gameObject.GetComponent <SceneObject>().setKinematic(true, false); updateAnimationCurves(); } isPlayingAnimation = false; #endif }
//! //! constructor for kinematic on/off //! @param newObj transform of the gameObject on which modification is applied //! @param changeKinematic new value of kinematic //! @param server reference to server adapter to communicate object changes ofer network //! public Action(Transform newObj, bool changeKinematic, ServerAdapter server) { serverAdapter = server; obj = newObj; type = Type.kinematic; }