private void InitPlayer(Vector3 coords, float heading, bool isdead) { Function.Call(Hash.SET_MINIMAP_HIDE_FOW, true); PlayerActions.TeleportToCoords(coords.X, coords.Y, coords.Z, heading); if (GetConfig.Config["ActiveEagleEye"].ToObject <bool>()) { Function.Call((Hash)0xA63FCAD3A6FEC6D2, API.PlayerId(), true); } if (GetConfig.Config["ActiveDeadEye"].ToObject <bool>()) { Function.Call((Hash)0x95EE1DEE1DCD9070, API.PlayerId(), true); } setPVP(); if (isdead) { TriggerServerEvent("vorp:PlayerForceRespawn"); TriggerEvent("vorp:PlayerForceRespawn"); RespawnSystem.resspawnPlayer(); } firstSpawn = false; }
private void InitPlayer(Vector3 coords, float heading, bool isdead) { PlayerActions.TeleportToCoords(coords.X, coords.Y, coords.Z, heading); if (isdead) { TriggerServerEvent("vorp:PlayerForceRespawn"); TriggerEvent("vorp:PlayerForceRespawn"); RespawnSystem.resspawnPlayer(); } }