public async Task LoadAllComps(Dictionary <string, string> skin, Dictionary <string, uint> cloths) { int pID = API.PlayerId(); uint model_hash = (uint)API.GetHashKey(skin["sex"]); await Utils.Miscellanea.LoadModel(model_hash); await Delay(250); Function.Call((Hash)0xED40380076A31506, pID, model_hash, true); Function.Call((Hash)0xCC8CA3E88256E58F, API.PlayerPedId(), 0, 1, 1, 1, false); await Delay(2000); int pPedID = API.PlayerPedId(); //PreLoad TextureFace if (skin["sex"].ToString().Equals("mp_male")) { CreateCharacter.texture_types["albedo"] = int.Parse(skin["albedo"]); CreateCharacter.texture_types["normal"] = API.GetHashKey("mp_head_mr1_000_nm"); CreateCharacter.texture_types["material"] = 0x7FC5B1E1; CreateCharacter.texture_types["color_type"] = 1; CreateCharacter.texture_types["texture_opacity"] = 1.0f; CreateCharacter.texture_types["unk_arg"] = 0; } else { CreateCharacter.texture_types["albedo"] = int.Parse(skin["albedo"]); CreateCharacter.texture_types["normal"] = API.GetHashKey("head_fr1_mp_002_nm"); CreateCharacter.texture_types["material"] = 0x7FC5B1E1; CreateCharacter.texture_types["color_type"] = 1; CreateCharacter.texture_types["texture_opacity"] = 1.0f; CreateCharacter.texture_types["unk_arg"] = 0; } //End CreateCharacter.ApplyDefaultSkinCanaryEdition(API.PlayerPedId()); //LoadSkin Function.Call((Hash)0xD3A7B003ED343FD9, API.PlayerPedId(), ConvertValue(skin["HeadType"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, API.PlayerPedId(), 0, 1, 1, 1, false); Function.Call((Hash)0xD3A7B003ED343FD9, API.PlayerPedId(), ConvertValue(skin["BodyType"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, API.PlayerPedId(), 0, 1, 1, 1, false); Function.Call((Hash)0xD3A7B003ED343FD9, API.PlayerPedId(), ConvertValue(skin["LegsType"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, API.PlayerPedId(), 0, 1, 1, 1, false); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x84D6, float.Parse(skin["HeadSize"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x3303, float.Parse(skin["EyeBrowH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x2FF9, float.Parse(skin["EyeBrowW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x4AD1, float.Parse(skin["EyeBrowD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xC04F, float.Parse(skin["EarsH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xB6CE, float.Parse(skin["EarsW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x2844, float.Parse(skin["EarsD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xED30, float.Parse(skin["EarsL"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x8B2B, float.Parse(skin["EyeLidH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x1B6B, float.Parse(skin["EyeLidW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xEE44, float.Parse(skin["EyeD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xD266, float.Parse(skin["EyeAng"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xA54E, float.Parse(skin["EyeDis"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xDDFB, float.Parse(skin["EyeH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x6E7F, float.Parse(skin["NoseW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x3471, float.Parse(skin["NoseS"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x03F5, float.Parse(skin["NoseH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x34B1, float.Parse(skin["NoseAng"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xF156, float.Parse(skin["NoseC"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x561E, float.Parse(skin["NoseDis"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x6A0B, float.Parse(skin["CheekBonesH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xABCF, float.Parse(skin["CheekBonesW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x358D, float.Parse(skin["CheekBonesD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xF065, float.Parse(skin["MouthW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xAA69, float.Parse(skin["MouthD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x7AC3, float.Parse(skin["MouthX"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x410D, float.Parse(skin["MouthY"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x1A00, float.Parse(skin["ULiphH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x91C1, float.Parse(skin["ULiphW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xC375, float.Parse(skin["ULiphD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xBB4D, float.Parse(skin["LLiphH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xB0B0, float.Parse(skin["LLiphW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x5D16, float.Parse(skin["LLiphD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x8D0A, float.Parse(skin["JawH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xEBAE, float.Parse(skin["JawW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x1DF6, float.Parse(skin["JawD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0x3C0F, float.Parse(skin["ChinH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xC3B2, float.Parse(skin["ChinW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, pPedID, 0xE323, float.Parse(skin["ChinD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0xD3A7B003ED343FD9, pPedID, ConvertValue(skin["Eyes"]), true, true, true); await Delay(100); Function.Call((Hash)0xD3A7B003ED343FD9, pPedID, ConvertValue(skin["Hair"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x1902C4CFCC5BE57C, pPedID, ConvertValue(skin["Body"])); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x1902C4CFCC5BE57C, pPedID, ConvertValue(skin["Waist"])); Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); await Delay(500); SetPlayerComponent(skin["sex"], 0x9925C067, "Hat", cloths); SetPlayerComponent(skin["sex"], 0x5E47CA6, "EyeWear", cloths); SetPlayerComponent(skin["sex"], 0x7505EF42, "Mask", cloths); SetPlayerComponent(skin["sex"], 0x5FC29285, "NeckWear", cloths); SetPlayerComponent(skin["sex"], 0x7A96FACA, "NeckTies", cloths); SetPlayerComponent(skin["sex"], 0x2026C46D, "Shirt", cloths); SetPlayerComponent(skin["sex"], 0x877A2CF7, "Suspender", cloths); SetPlayerComponent(skin["sex"], 0x485EE834, "Vest", cloths); SetPlayerComponent(skin["sex"], 0xE06D30CE, "Coat", cloths); SetPlayerComponent(skin["sex"], 0x0662AC34, "CoatClosed", cloths); SetPlayerComponent(skin["sex"], 0xAF14310B, "Poncho", cloths); SetPlayerComponent(skin["sex"], 0x3C1A74CD, "Cloak", cloths); SetPlayerComponent(skin["sex"], 0xEABE0032, "Glove", cloths); SetPlayerComponent(skin["sex"], 0x7A6BBD0B, "RingRh", cloths); SetPlayerComponent(skin["sex"], 0xF16A1D23, "RingLh", cloths); SetPlayerComponent(skin["sex"], 0x7BC10759, "Bracelet", cloths); SetPlayerComponent(skin["sex"], 0x9B2C8B89, "Gunbelt", cloths); SetPlayerComponent(skin["sex"], 0xA6D134C6, "Belt", cloths); SetPlayerComponent(skin["sex"], 0xFAE9107F, "Buckle", cloths); SetPlayerComponent(skin["sex"], 0xB6B6122D, "Holster", cloths); if (cloths["Skirt"] != -1) // Prevents both Pant & Skirt in female ped. { SetPlayerComponent(skin["sex"], 0x1D4C528A, "Pant", cloths); } SetPlayerComponent(skin["sex"], 0xA0E3AB7F, "Skirt", cloths); SetPlayerComponent(skin["sex"], 0x3107499B, "Chap", cloths); SetPlayerComponent(skin["sex"], 0x777EC6EF, "Boots", cloths); SetPlayerComponent(skin["sex"], 0x18729F39, "Spurs", cloths); Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); //Load Face Texture await Delay(500); CreateCharacter.toggleOverlayChange("eyebrows", int.Parse(skin["eyebrows_visibility"]), int.Parse(skin["eyebrows_tx_id"]), 0, 0, 0, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("scars", int.Parse(skin["scars_visibility"]), int.Parse(skin["scars_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("spots", int.Parse(skin["spots_visibility"]), int.Parse(skin["spots_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("disc", int.Parse(skin["disc_visibility"]), int.Parse(skin["disc_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("complex", int.Parse(skin["complex_visibility"]), int.Parse(skin["complex_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("acne", int.Parse(skin["acne_visibility"]), int.Parse(skin["acne_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("ageing", int.Parse(skin["ageing_visibility"]), int.Parse(skin["ageing_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("freckles", int.Parse(skin["freckles_visibility"]), int.Parse(skin["freckles_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("moles", int.Parse(skin["moles_visibility"]), int.Parse(skin["moles_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("grime", int.Parse(skin["grime_visibility"]), int.Parse(skin["grime_tx_id"]), 0, 0, 0, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("lipsticks", int.Parse(skin["lipsticks_visibility"]), int.Parse(skin["lipsticks_tx_id"]), 0, 0, 0, 1.0f, 0, int.Parse(skin["lipsticks_palette_id"]), int.Parse(skin["lipsticks_palette_color_primary"]), 0, 0, 0, 1.0f); CreateCharacter.toggleOverlayChange("shadows", int.Parse(skin["shadows_visibility"]), int.Parse(skin["shadows_tx_id"]), 0, 0, 0, 1.0f, 0, int.Parse(skin["shadows_palette_id"]), int.Parse(skin["shadows_palette_color_primary"]), 0, 0, 0, 1.0f); await Delay(4000); Function.Call((Hash)0x59BD177A1A48600A, pPedID, 0xF8016BCA); Function.Call((Hash)0xD3A7B003ED343FD9, pPedID, ConvertValue(skin["Beard"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); IsLoaded(); }
public async Task LoadNpcComps(string skin_json, string cloths_json) { JObject jskin = JObject.Parse(skin_json); JObject jcomp = JObject.Parse(cloths_json); Dictionary <string, string> skin = new Dictionary <string, string>(); foreach (var s in jskin) { skin[s.Key] = s.Value.ToString(); } Dictionary <string, uint> cloths = new Dictionary <string, uint>(); foreach (var s in jcomp) { cloths[s.Key] = LoadPlayer.ConvertValue(s.Value.ToString()); } uint model_hash = (uint)API.GetHashKey(skin["sex"]); await Utils.Miscellanea.LoadModel(model_hash); ppid = API.CreatePed(model_hash, 1701.316f, 1512.134f, 146.87f, 116.70f, false, false, true, true); CreateCharacter.ApplyDefaultSkinCanaryEdition(ppid); await Delay(200); //PreLoad TextureFace if (skin["sex"].ToString().Equals("mp_male")) { CreateCharacter.texture_types["albedo"] = int.Parse(skin["albedo"]); CreateCharacter.texture_types["normal"] = API.GetHashKey("mp_head_mr1_000_nm"); CreateCharacter.texture_types["material"] = 0x7FC5B1E1; CreateCharacter.texture_types["color_type"] = 1; CreateCharacter.texture_types["texture_opacity"] = 1.0f; CreateCharacter.texture_types["unk_arg"] = 0; } else { CreateCharacter.texture_types["albedo"] = int.Parse(skin["albedo"]); CreateCharacter.texture_types["normal"] = API.GetHashKey("head_fr1_mp_002_nm"); CreateCharacter.texture_types["material"] = 0x7FC5B1E1; CreateCharacter.texture_types["color_type"] = 1; CreateCharacter.texture_types["texture_opacity"] = 1.0f; CreateCharacter.texture_types["unk_arg"] = 0; } //End //LoadSkin Function.Call((Hash)0xD3A7B003ED343FD9, ppid, LoadPlayer.ConvertValue(skin["HeadType"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); Function.Call((Hash)0xD3A7B003ED343FD9, ppid, LoadPlayer.ConvertValue(skin["BodyType"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); Function.Call((Hash)0xD3A7B003ED343FD9, ppid, LoadPlayer.ConvertValue(skin["LegsType"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x84D6, float.Parse(skin["HeadSize"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x3303, float.Parse(skin["EyeBrowH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x2FF9, float.Parse(skin["EyeBrowW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x4AD1, float.Parse(skin["EyeBrowD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xC04F, float.Parse(skin["EarsH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xB6CE, float.Parse(skin["EarsW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x2844, float.Parse(skin["EarsD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xED30, float.Parse(skin["EarsL"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x8B2B, float.Parse(skin["EyeLidH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x1B6B, float.Parse(skin["EyeLidW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xEE44, float.Parse(skin["EyeD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xD266, float.Parse(skin["EyeAng"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xA54E, float.Parse(skin["EyeDis"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xDDFB, float.Parse(skin["EyeH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x6E7F, float.Parse(skin["NoseW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x3471, float.Parse(skin["NoseS"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x03F5, float.Parse(skin["NoseH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x34B1, float.Parse(skin["NoseAng"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xF156, float.Parse(skin["NoseC"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x561E, float.Parse(skin["NoseDis"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x6A0B, float.Parse(skin["CheekBonesH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xABCF, float.Parse(skin["CheekBonesW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x358D, float.Parse(skin["CheekBonesD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xF065, float.Parse(skin["MouthW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xAA69, float.Parse(skin["MouthD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x7AC3, float.Parse(skin["MouthX"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x410D, float.Parse(skin["MouthY"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x1A00, float.Parse(skin["ULiphH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x91C1, float.Parse(skin["ULiphW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xC375, float.Parse(skin["ULiphD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xBB4D, float.Parse(skin["LLiphH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xB0B0, float.Parse(skin["LLiphW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x5D16, float.Parse(skin["LLiphD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x8D0A, float.Parse(skin["JawH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xEBAE, float.Parse(skin["JawW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x1DF6, float.Parse(skin["JawD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0x3C0F, float.Parse(skin["ChinH"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xC3B2, float.Parse(skin["ChinW"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0x5653AB26C82938CF, ppid, 0xE323, float.Parse(skin["ChinD"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //await Delay(100); Function.Call((Hash)0xD3A7B003ED343FD9, ppid, LoadPlayer.ConvertValue(skin["Eyes"]), true, true, true); Function.Call((Hash)0xD3A7B003ED343FD9, ppid, LoadPlayer.ConvertValue(skin["Hair"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x1902C4CFCC5BE57C, ppid, LoadPlayer.ConvertValue(skin["Body"])); //Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); await Delay(100); Function.Call((Hash)0x1902C4CFCC5BE57C, ppid, LoadPlayer.ConvertValue(skin["Waist"])); Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); await Delay(500); SetPlayerComponent(skin["sex"], 0x9925C067, "Hat", cloths); SetPlayerComponent(skin["sex"], 0x5E47CA6, "EyeWear", cloths); SetPlayerComponent(skin["sex"], 0x7505EF42, "Mask", cloths); SetPlayerComponent(skin["sex"], 0x5FC29285, "NeckWear", cloths); SetPlayerComponent(skin["sex"], 0x7A96FACA, "NeckTies", cloths); SetPlayerComponent(skin["sex"], 0x2026C46D, "Shirt", cloths); SetPlayerComponent(skin["sex"], 0x877A2CF7, "Suspender", cloths); SetPlayerComponent(skin["sex"], 0x485EE834, "Vest", cloths); SetPlayerComponent(skin["sex"], 0xE06D30CE, "Coat", cloths); SetPlayerComponent(skin["sex"], 0xAF14310B, "Poncho", cloths); SetPlayerComponent(skin["sex"], 0x3C1A74CD, "Cloak", cloths); SetPlayerComponent(skin["sex"], 0xEABE0032, "Glove", cloths); SetPlayerComponent(skin["sex"], 0x7A6BBD0B, "RingRh", cloths); SetPlayerComponent(skin["sex"], 0xF16A1D23, "RingLh", cloths); SetPlayerComponent(skin["sex"], 0x7BC10759, "Bracelet", cloths); SetPlayerComponent(skin["sex"], 0x9B2C8B89, "Gunbelt", cloths); SetPlayerComponent(skin["sex"], 0xA6D134C6, "Belt", cloths); SetPlayerComponent(skin["sex"], 0xFAE9107F, "Buckle", cloths); SetPlayerComponent(skin["sex"], 0xB6B6122D, "Holster", cloths); if (cloths["Skirt"] != -1) // Prevents both Pant & Skirt in female ped. { SetPlayerComponent(skin["sex"], 0x1D4C528A, "Pant", cloths); } SetPlayerComponent(skin["sex"], 0xA0E3AB7F, "Skirt", cloths); SetPlayerComponent(skin["sex"], 0x3107499B, "Chap", cloths); SetPlayerComponent(skin["sex"], 0x777EC6EF, "Boots", cloths); SetPlayerComponent(skin["sex"], 0x18729F39, "Spurs", cloths); SetPlayerComponent(skin["sex"], 0x514ADCEA, "Spats", cloths); SetPlayerComponent(skin["sex"], 0x91CE9B20, "Gauntlets", cloths); SetPlayerComponent(skin["sex"], 0x83887E88, "Loadouts", cloths); SetPlayerComponent(skin["sex"], 0x79D7DF96, "Accessories", cloths); SetPlayerComponent(skin["sex"], 0x94504D26, "Satchels", cloths); SetPlayerComponent(skin["sex"], 0xF1542D11, "GunbeltAccs", cloths); Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); //Function.Call((Hash)0xCC8CA3E88256E58F, pPedID, 0, 1, 1, 1, false); // this fix Hair not appears //Load Face Texture //CreateCharacter.toggleOverlayChange("eyebrows", int.Parse(skin["eyebrows_visibility"]), int.Parse(skin["eyebrows_tx_id"]), 0, 0, 0, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("scars", int.Parse(skin["scars_visibility"]), int.Parse(skin["scars_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("spots", int.Parse(skin["spots_visibility"]), int.Parse(skin["spots_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("disc", int.Parse(skin["disc_visibility"]), int.Parse(skin["disc_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("complex", int.Parse(skin["complex_visibility"]), int.Parse(skin["complex_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("acne", int.Parse(skin["acne_visibility"]), int.Parse(skin["acne_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("ageing", int.Parse(skin["ageing_visibility"]), int.Parse(skin["ageing_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("freckles", int.Parse(skin["freckles_visibility"]), int.Parse(skin["freckles_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("moles", int.Parse(skin["moles_visibility"]), int.Parse(skin["moles_tx_id"]), 0, 0, 1, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("grime", int.Parse(skin["grime_visibility"]), int.Parse(skin["grime_tx_id"]), 0, 0, 0, 1.0f, 0, 0, 0, 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("lipsticks", int.Parse(skin["lipsticks_visibility"]), int.Parse(skin["lipsticks_tx_id"]), 0, 0, 0, 1.0f, 0, int.Parse(skin["lipsticks_palette_id"]), int.Parse(skin["lipsticks_palette_color_primary"]), 0, 0, 0, 1.0f); //CreateCharacter.toggleOverlayChange("shadows", int.Parse(skin["shadows_visibility"]), int.Parse(skin["shadows_tx_id"]), 0, 0, 0, 1.0f, 0, int.Parse(skin["shadows_palette_id"]), int.Parse(skin["shadows_palette_color_primary"]), 0, 0, 0, 1.0f); await Delay(500); Function.Call((Hash)0x59BD177A1A48600A, ppid, 0xF8016BCA); Function.Call((Hash)0xD3A7B003ED343FD9, ppid, LoadPlayer.ConvertValue(skin["Beard"]), true, true, true); Function.Call((Hash)0xCC8CA3E88256E58F, ppid, 0, 1, 1, 1, false); }