public void LoadClass(VLTDataClassLoad classLoad, VLTFile vltFile) { _vltFile = vltFile; _classLoad = classLoad; _classHash = classLoad.NameHash; _pointers = vltFile.GetChunk(VLTChunkId.Pointers) as VLTPointers; int offset = _pointers[classLoad.Pointer].OffsetDest; vltFile.RawStream.Seek(offset, SeekOrigin.Begin); BinaryReader br = new BinaryReader(vltFile.RawStream); _classFields = new ClassField[_classLoad.TotalFieldsCount]; for (int i = 0; i < _classLoad.TotalFieldsCount; i++) { ClassField field = new ClassField(); field.Read(br); // HACK: for hash dumping later on HashResolver.Resolve(field.NameHash); _classFields[i] = field; } _data = new ClassData(this); }
public void LoadClass(VLTDataClassLoad classLoad, VLTFile vltFile) { VLTClass vltClass = new VLTClass(); vltClass.LoadClass(classLoad, vltFile); vltClass.VLTDatabase = this; _classes.Add(classLoad.NameHash, vltClass); }