public void Init(int _localVersion, int _remoteVersion, Func <int, string> _fixFun, Func <string, string> _fixFun2, Action _callBack, Action <string> _setTextCallBack, Action <float> _setPercentCallBack, int _updateWarningSize, Action <string, Action> _showWarningCallBack) { if (File.Exists(Application.persistentDataPath + "/" + FILE_NAME)) { data = VersionData.LoadFromFile(Application.persistentDataPath + "/" + FILE_NAME); if (_localVersion > data.version) //说明残留的version.dat是老版本的 必须立即清除掉 { SuperDebug.Log("发现残留的version.dat 删除掉!"); data = new VersionData(); data.version = _localVersion; VersionData.SaveToFile(Application.persistentDataPath + "/" + FILE_NAME, data); } } else { SuperDebug.Log("这是第一次进游戏 生成新的version.dat"); data = new VersionData(); data.version = _localVersion; VersionData.SaveToFile(Application.persistentDataPath + "/" + FILE_NAME, data); } SuperDebug.Log("客户端资源版本号:" + data.version + " 服务器资源版本号:" + _remoteVersion); if (data.version < _remoteVersion) { _setTextCallBack("读取热更新列表"); Dictionary <string, UpdateFileInfo> dic = new Dictionary <string, UpdateFileInfo>(); LoadUpdateXML(0, dic, _remoteVersion, _remoteVersion, _fixFun, _fixFun2, _callBack, _setTextCallBack, _setPercentCallBack, _updateWarningSize, _showWarningCallBack); } else { _callBack(); } }
private void UpdateOver(int _remoteVersion, Action _callBack) { data.version = _remoteVersion; VersionData.SaveToFile(Application.persistentDataPath + "/" + FILE_NAME, data); #if PLATFORM_PC || PLATFORM_ANDROID if (codeBytes != null) { SystemIO.SaveFile(Application.persistentDataPath + "/" + CODE_BYTES_NAME, codeBytes); codeBytes = null; UseFulUtil.Instance.ShowDialogOne("更新已完成,请重启游戏。", "", QuitApplication); } else { _callBack(); } #else _callBack(); #endif }