コード例 #1
0
 private LayoutInfo GetLayoutInfo(SerializedFileScheme serialized)
 {
     if (RTTIClassHierarchyDescriptor.HasPlatform(serialized.Header.Generation))
     {
         RTTIClassHierarchyDescriptor hierarchy = serialized.Metadata.Hierarchy;
         return(new LayoutInfo(hierarchy.Version, hierarchy.Platform, serialized.Flags));
     }
     else
     {
         const Platform DefaultPlatform = Platform.StandaloneWinPlayer;
         const TransferInstructionFlags DefaultFlags = TransferInstructionFlags.SerializeGameRelease;
         BundleFileScheme bundle = GetBundleFile();
         if (bundle == null)
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to determine layout for provided files. Tring default one");
             Version version = GetDefaultGenerationVersions(serialized.Header.Generation);
             return(new LayoutInfo(version, DefaultPlatform, DefaultFlags));
         }
         else
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to precisly determine layout for provided files. Tring default one");
             return(new LayoutInfo(bundle.Header.EngineVersion, DefaultPlatform, DefaultFlags));
         }
     }
 }
 private LayoutInfo GetLayoutInfo(SerializedFileScheme serialized)
 {
     if (SerializedFileMetadata.HasPlatform(serialized.Header.Version))
     {
         SerializedFileMetadata metadata = serialized.Metadata;
         return(new LayoutInfo(metadata.UnityVersion, metadata.TargetPlatform, serialized.Flags));
     }
     else
     {
         const Platform DefaultPlatform = Platform.StandaloneWinPlayer;
         const TransferInstructionFlags DefaultFlags = TransferInstructionFlags.SerializeGameRelease;
         BundleFileScheme bundle = GetBundleFile();
         if (bundle == null)
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to determine layout for provided files. Tring default one");
             Version version = GetDefaultGenerationVersions(serialized.Header.Version);
             return(new LayoutInfo(version, DefaultPlatform, DefaultFlags));
         }
         else
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to precisly determine layout for provided files. Tring default one");
             return(new LayoutInfo(bundle.Header.UnityWebMinimumRevision, DefaultPlatform, DefaultFlags));
         }
     }
 }
コード例 #3
0
        internal static BundleFileScheme ReadScheme(Stream stream, string filePath, string fileName)
        {
            BundleFileScheme scheme = new BundleFileScheme(filePath, fileName);

            scheme.ReadScheme(stream);
            return(scheme);
        }
コード例 #4
0
        internal static BundleFileScheme ReadScheme(SmartStream stream, long offset, long size, string filePath, string fileName)
        {
            BundleFileScheme scheme = new BundleFileScheme(stream, offset, size, filePath, fileName);

            scheme.ReadScheme();
            scheme.ProcessEntries();
            return(scheme);
        }
コード例 #5
0
        internal BundleFile(IFileCollection collection, BundleFileScheme scheme)
        {
            if (scheme == null)
            {
                throw new ArgumentNullException(nameof(scheme));
            }

            Header   = scheme.Header;
            Metadata = scheme.Metadata;
        }
コード例 #6
0
        internal static BundleFileScheme ReadScheme(byte[] buffer, string filePath, string fileName)
        {
            BundleFileScheme scheme = new BundleFileScheme(filePath, fileName);

            using (MemoryStream stream = new MemoryStream(buffer, 0, buffer.Length, false))
            {
                scheme.ReadScheme(stream);
            }
            return(scheme);
        }
コード例 #7
0
        internal BundleFile(BundleFileScheme scheme) :
            base(scheme.NameOrigin)
        {
            if (scheme == null)
            {
                throw new ArgumentNullException(nameof(scheme));
            }

            Header   = scheme.Header;
            Metadata = scheme.Metadata;
        }
コード例 #8
0
        internal void AddFile(FileScheme scheme, IFileCollection collection, IAssemblyManager manager)
        {
            switch (scheme.SchemeType)
            {
            case FileEntryType.Serialized:
            {
                SerializedFileScheme serializedScheme = (SerializedFileScheme)scheme;
                SerializedFile       file             = serializedScheme.ReadFile(collection, manager);
                m_serializedFiles.Add(file);
                OnSerializedFileAdded(file);
            }
            break;

            case FileEntryType.Bundle:
            {
                BundleFileScheme bundleScheme = (BundleFileScheme)scheme;
                BundleFile       bundle       = bundleScheme.ReadFile(collection, manager);
                m_fileLists.Add(bundle);
                OnFileListAdded(bundle);
            }
            break;

            case FileEntryType.Archive:
            {
                ArchiveFileScheme archiveScheme = (ArchiveFileScheme)scheme;
                ArchiveFile       archive       = archiveScheme.ReadFile(collection, manager);
                m_fileLists.Add(archive);
                OnFileListAdded(archive);
            }
            break;

            case FileEntryType.Web:
            {
                WebFileScheme webScheme = (WebFileScheme)scheme;
                WebFile       webFile   = webScheme.ReadFile(collection, manager);
                m_fileLists.Add(webFile);
                OnFileListAdded(webFile);
            }
            break;

            case FileEntryType.Resource:
            {
                ResourceFileScheme resourceScheme = (ResourceFileScheme)scheme;
                ResourceFile       resource       = resourceScheme.ReadFile();
                m_resourceFiles.Add(resource);
                OnResourceFileAdded(resource);
            }
            break;

            default:
                throw new NotSupportedException(scheme.SchemeType.ToString());
            }
        }
コード例 #9
0
ファイル: FileList.cs プロジェクト: simonynx/UtinyRipper
        internal void AddFile(GameProcessorContext context, FileScheme scheme)
        {
            switch (scheme.SchemeType)
            {
            case FileEntryType.Serialized:
            {
                SerializedFileScheme serializedScheme = (SerializedFileScheme)scheme;
                SerializedFile       file             = serializedScheme.ReadFile(context);
                AddSerializedFile(file);
            }
            break;

            case FileEntryType.Bundle:
            {
                BundleFileScheme bundleScheme = (BundleFileScheme)scheme;
                BundleFile       bundle       = bundleScheme.ReadFile(context);
                AddFileList(bundle);
            }
            break;

            case FileEntryType.Archive:
            {
                ArchiveFileScheme archiveScheme = (ArchiveFileScheme)scheme;
                ArchiveFile       archive       = archiveScheme.ReadFile(context);
                AddFileList(archive);
            }
            break;

            case FileEntryType.Web:
            {
                WebFileScheme webScheme = (WebFileScheme)scheme;
                WebFile       webFile   = webScheme.ReadFile(context);
                AddFileList(webFile);
            }
            break;

            case FileEntryType.Resource:
            {
                ResourceFileScheme resourceScheme = (ResourceFileScheme)scheme;
                ResourceFile       resource       = resourceScheme.ReadFile();
                AddResourceFile(resource);
            }
            break;

            default:
                throw new NotSupportedException(scheme.SchemeType.ToString());
            }
        }
コード例 #10
0
 public static BundleFileScheme ReadScheme(SmartStream stream, long offset, long size, string filePath, string fileName)
 {
     return(BundleFileScheme.ReadScheme(stream, offset, size, filePath, fileName));
 }
コード例 #11
0
ファイル: BundleFile.cs プロジェクト: simonynx/UtinyRipper
 public static BundleFileScheme ReadScheme(Stream stream, string filePath, string fileName)
 {
     return(BundleFileScheme.ReadScheme(stream, filePath, fileName));
 }
コード例 #12
0
ファイル: BundleFile.cs プロジェクト: simonynx/UtinyRipper
 public static BundleFileScheme ReadScheme(byte[] buffer, string filePath, string fileName)
 {
     return(BundleFileScheme.ReadScheme(buffer, filePath, fileName));
 }