public void Read(AssetReader reader) { TextureSettings.Read(reader); m_platformSettings = reader.ReadAssetArray <TextureImporterPlatformSettings>(); PackingSettings.Read(reader); VariantMultiplier = reader.ReadSingle(); m_packables = reader.ReadAssetArray <PPtr <Object> >(); BindAsDefault = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); }
public void Read(AssetReader reader) { TextureSettings.Read(reader); PlatformSettings = reader.ReadAssetArray <TextureImporterPlatformSettings>(); PackingSettings.Read(reader); VariantMultiplier = reader.ReadSingle(); Packables = reader.ReadAssetArray <PPtr <Object> >(); BindAsDefault = reader.ReadBoolean(); if (HasStoredHash(reader.Version)) { StoredHash.Read(reader); } reader.AlignStream(); }