public BlendShapeData(Version version) { Vertices = new BlendShapeVertex[0]; Shapes = new BlendShape[0]; Channels = new BlendShapeChannel[0]; FullWeights = ArrayExtensions.EmptyFloats; }
public BlendShapeData(bool _) { m_vertices = new BlendShapeVertex[0]; m_shapes = new BlendShape[0]; m_channels = new BlendShapeChannel[0]; m_fullWeights = new float[0]; }