コード例 #1
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        public static StreamedCurveKey CalculateStreamedFrame(AnimationCurveTpl <Float> curve, int lhsIndex, int rhsIndex, float timeOffset)
        {
            IReadOnlyList <KeyframeTpl <Float> > keyframes = curve.Curve;
            KeyframeTpl <Float> lhs = keyframes[lhsIndex];
            int curveKeyIndex       = lhsIndex;
            KeyframeTpl <Float> rhs = keyframes[rhsIndex];
            float frameTime         = lhs.Time + timeOffset;
            //TimeEnd = rhs.Time + timeOffset;
            float deltaTime = rhs.Time - lhs.Time;

            if (deltaTime < 0.00009999999747378752)
            {
                deltaTime = 0.000099999997f;
            }
            float deltaValue    = rhs.Value.Value - lhs.Value.Value;
            float inverseTime   = 1.0f / (deltaTime * deltaTime);
            float outTangent    = lhs.OutSlope.Value * deltaTime;
            float inTangent     = rhs.InSlope.Value * deltaTime;
            float curveKeyCoefX = (inTangent + outTangent - deltaValue - deltaValue) * inverseTime / deltaTime;
            float curveKeyCoefY = inverseTime * (deltaValue + deltaValue + deltaValue - outTangent - outTangent - inTangent);
            float curveKeyCoefZ = lhs.OutSlope.Value;
            float curveKeyValue = lhs.Value.Value;

            if (lhs.OutSlope.Value == float.PositiveInfinity || rhs.InSlope.Value == float.PositiveInfinity)
            {
                curveKeyCoefX = 0.0f;
                curveKeyCoefY = 0.0f;
                curveKeyCoefZ = 0.0f;
                curveKeyValue = lhs.Value.Value;
            }
            Vector3f         curveKeyCoef = new Vector3f(curveKeyCoefX, curveKeyCoefY, curveKeyCoefZ);
            StreamedCurveKey curveKey     = new StreamedCurveKey(curveKeyIndex, curveKeyValue, curveKeyCoef);

            return(curveKey);
        }
コード例 #2
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 public AnimationCurveTpl(AnimationCurveTpl <T> copy) :
     this(copy.Curve)
 {
     PreInfinity   = copy.PreInfinity;
     PostInfinity  = copy.PostInfinity;
     RotationOrder = copy.RotationOrder;
 }
コード例 #3
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 public FloatCurve(string path, string attribute, ClassIDType classID, PPtr <MonoScript> script, IReadOnlyList <KeyframeTpl <Float> > keyframes)
 {
     Path      = path;
     Attribute = attribute;
     ClassID   = classID;
     Script    = script;
     Curve     = new AnimationCurveTpl <Float>(keyframes);
 }
コード例 #4
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 public FloatCurve(string path, string attribute, ClassIDType classID, PPtr <MonoScript> script)
 {
     Path      = path;
     Attribute = attribute;
     ClassID   = classID;
     Script    = script;
     Curve     = new AnimationCurveTpl <Float>(false);
 }
コード例 #5
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ファイル: FloatCurve.cs プロジェクト: loveezu/UtinyRipper
 public FloatCurve(string path, IReadOnlyList <KeyframeTpl <Float> > keyframes)
 {
     Curve     = new AnimationCurveTpl <Float>(keyframes);
     Attribute = string.Empty;
     Path      = path;
     ClassID   = 0;
     Script    = default;
 }
コード例 #6
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        public static void GenerateTypeTree(TypeTreeContext context, string name)
        {
            context.AddNode(nameof(Vector3Curve), name);
            context.BeginChildren();
            AnimationCurveTpl <Vector3f> .GenerateTypeTree(context, name, Vector3f.GenerateTypeTree);

            context.AddString(PathName);
            context.EndChildren();
        }
コード例 #7
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        public static void GenerateTypeTree(TypeTreeContext context, string name)
        {
            context.AddNode(nameof(QuaternionCurve), name);
            context.BeginChildren();
            AnimationCurveTpl <Quaternionf> .GenerateTypeTree(context, CurveName, Quaternionf.GenerateTypeTree);

            context.AddString(PathName);
            context.EndChildren();
        }
コード例 #8
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        public static void GenerateTypeTree(TypeTreeContext context, string name)
        {
            context.AddNode(nameof(PPtrCurve), name);
            context.BeginChildren();
            AnimationCurveTpl <Float> .GenerateTypeTree(context, name, Float.GenerateTypeTree);

            context.AddString(AttributeName);
            context.AddString(PathName);
            context.AddNode(TypeTreeUtils.TypeStarName, ClassIDName, sizeof(int));
            context.AddPPtr(nameof(MonoScript), ScriptName);
            context.EndChildren();
        }
コード例 #9
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        public QuaternionCurve Unpack()
        {
            int[]   timesValues = Times.Unpack();
            float[] times       = new float[timesValues.Length];
            for (int i = 0; i < times.Length; i++)
            {
                times[i] = timesValues[i] * 0.01f;
            }
            Quaternionf[] rotations = Values.Unpack();
            float[]       slopes    = Slopes.Unpack();

            KeyframeTpl <Quaternionf>[] keyframes = new KeyframeTpl <Quaternionf> [rotations.Length];
            for (int i = 0, j = 4; i < rotations.Length; i++, j += 4)
            {
                float       time     = times[i];
                Quaternionf rotation = rotations[i];
                Quaternionf inSlope  = new Quaternionf(slopes[j - 4], slopes[j - 3], slopes[j - 2], slopes[j - 1]);
                Quaternionf outSlope = new Quaternionf(slopes[j + 0], slopes[j + 1], slopes[j + 2], slopes[j + 3]);
                keyframes[i] = new KeyframeTpl <Quaternionf>(time, rotation, inSlope, outSlope, KeyframeTpl <Quaternionf> .DefaultQuaternionWeight);
            }
            AnimationCurveTpl <Quaternionf> curve = new AnimationCurveTpl <Quaternionf>(keyframes, PreInfinity, PostInfinity);

            return(new QuaternionCurve(Path, curve));
        }
コード例 #10
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ファイル: Vector3Curve.cs プロジェクト: l2xin/UtinyRipper
 public Vector3Curve(string path, IReadOnlyList <KeyframeTpl <Vector3f> > keyframes)
 {
     Path  = path;
     Curve = new AnimationCurveTpl <Vector3f>(keyframes);
 }
コード例 #11
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ファイル: Vector3Curve.cs プロジェクト: l2xin/UtinyRipper
 public Vector3Curve(string path)
 {
     Path  = path;
     Curve = new AnimationCurveTpl <Vector3f>(false);
 }
コード例 #12
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 public QuaternionCurve(string path, AnimationCurveTpl <Quaternionf> curve)
 {
     Path  = path;
     Curve = curve;
 }
コード例 #13
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 public QuaternionCurve(string path, IReadOnlyList <KeyframeTpl <Quaternionf> > keyframes)
 {
     Path  = path;
     Curve = new AnimationCurveTpl <Quaternionf>(keyframes);
 }
コード例 #14
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 public QuaternionCurve(string path)
 {
     Path  = path;
     Curve = new AnimationCurveTpl <Quaternionf>(false);
 }