void RPC_S2C_ASB_LevelUpStart(uLink.BitStream stream, uLink.NetworkMessageInfo info) { CSAssemblyData recordData = (CSAssemblyData)_ColonyObj._RecordData; recordData.m_CurUpgradeTime = stream.Read <float>(); recordData.m_UpgradeTime = stream.Read <float>(); string roleName = stream.Read <string>(); bool success = stream.Read <bool>(); if (m_Entity == null) { Debug.LogWarning("entity not ready"); return; } CSAssembly csAssembly = m_Entity as CSAssembly; csAssembly.StartUpgradeCounter(recordData.m_CurUpgradeTime, recordData.m_UpgradeTime); if (CSUI_MainWndCtrl.Instance.AssemblyUI != null && success) { CSUI_MainWndCtrl.Instance.AssemblyUI.UpgradeStartSuccuss(csAssembly, roleName); } }
void RPC_S2C_RCY_Start(uLink.BitStream stream, uLink.NetworkMessageInfo info) { bool success = stream.Read <bool>(); if (success) { //1.data CSRecycleData recordData = (CSRecycleData)_ColonyObj._RecordData; recordData.m_CurTime = 0; recordData.m_Time = ((CSRecycle)m_Entity).CountFinalTime(); if (m_Entity == null) { Debug.LogError("entity not ready"); return; } ((CSRecycle)m_Entity).StartCounter(recordData.m_CurTime, recordData.m_Time); //2.ui if (CSUI_MainWndCtrl.Instance.EngineeringUI != null) { CSUI_MainWndCtrl.Instance.EngineeringUI.StartWorkerResult(CSConst.etRecyle, m_Entity, ""); } } }
void RPC_S2C_MakeMask(uLink.BitStream stream, uLink.NetworkMessageInfo info) { byte index = stream.Read <byte> (); Vector3 pos = stream.Read <Vector3> (); int iconId = stream.Read <int> (); string desc = stream.Read <string> (); if (ForceSetting.Instance.Conflict(Id, mainPlayerId)) { return; } PeMap.UserLabel userLabel = (PeMap.UserLabel)PeMap.LabelMgr.Instance.Find(iter => { if (iter is PeMap.UserLabel) { PeMap.UserLabel label = (PeMap.UserLabel)iter; return(label.playerID == Id && label.index == index); } return(false); }); if (null != userLabel) { PeMap.LabelMgr.Instance.Remove(userLabel); } userLabel = new PeMap.UserLabel(); userLabel.pos = pos; userLabel.icon = iconId; userLabel.text = desc; userLabel.index = index; userLabel.playerID = Id; PeMap.LabelMgr.Instance.Add(userLabel); }
void RPC_S2C_PRC_SyncAllCounter(uLink.BitStream stream, uLink.NetworkMessageInfo info) { if (csp == null) { Debug.LogError("processing not exist"); return; } List <float> curCounter = stream.Read <float[]>().ToList(); List <float> finalCounter = stream.Read <float[]>().ToList(); List <int> runCount = stream.Read <int[]>().ToList(); for (int i = 0; i < ProcessingConst.TASK_NUM; i++) { if (curCounter[i] < 0) { csp.SyncStop(i); csp.StopResult(i); } else { csp.SetCounter(i, curCounter[i], finalCounter[i], runCount[i]); } } }
void RPC_S2C_CLN_SetState(uLink.BitStream stream, uLink.NetworkMessageInfo info) { //--to do: wait //int state = stream.Read<int>(); //int playID = stream.Read<int>(); //if(playID != PlayerFactory.mMainPlayer.OwnerView.viewID.id) //{ // CSCreator creator = CSMain.GetCreator(CSConst.ciDefMgCamp); // if (creator != null) // { // CSPersonnel[] personnels = creator.GetNps(); // foreach (CSPersonnel csp in personnels) // { // if(csp != null && csp.m_Npc != null && csp.m_Npc.Netlayer != null && csp.m_Npc.Netlayer is AiAdNpcNetwork) // { // if(objectID == ((AiAdNpcNetwork)csp.m_Npc.Netlayer).objectID) // { // //csp.State = state; // } // } // } // } //} }
protected void RPC_SKSyncAttr(uLink.BitStream stream, uLink.NetworkMessageInfo info) { int indexData = (int)stream.Read <byte> (); float valueData = stream.Read <float> (); bool bRaw = stream.Read <bool> (); int caster = stream.Read <int>(); if (runner != null && runner.SkEntityBase != null) { float oldData = runner.SkEntityBase.GetAttribute(indexData, !bRaw); runner.SkEntityBase._attribs.FromNet = true; runner.SkEntityBase.SetAttribute(indexData, valueData, false, bRaw, caster); runner.SkEntityBase._attribs.FromNet = false; if (!bRaw) { OnAttrChange((AttribType)indexData, runner.SkEntityBase.GetAttribute(indexData), caster, valueData - oldData); } } // if(indexData == 25) // Debug.LogError("Sync attk value = " + valueData); // if(indexData == 1) // Debug.LogError("Sync hp value = " + valueData); }
protected virtual void RPC_S2C_AiNetworkIKTarget(uLink.BitStream stream, uLink.NetworkMessageInfo info) { if (hasOwnerAuth) { return; } Vector3 aimTarget; if (stream.TryRead <Vector3>(out aimTarget)) { if (null == Runner) { return; } //if (Runner is AiNative) //{ // AiNative ai = Runner as AiNative; // if (null != ai.aimer) // ai.aimer.aimTarget = aimTarget; //} } }
protected void RPC_S2C_SetIKPositionWeight(uLink.BitStream stream, uLink.NetworkMessageInfo info) { if (hasOwnerAuth || null == Runner) { return; } AvatarIKGoal goal = stream.Read <AvatarIKGoal> (); float value = stream.Read <float> (); AiObject ai = Runner as AiObject; if (ai != null) { switch (goal) { case AvatarIKGoal.LeftFoot: ai.SetLeftFootIKWeight(value); break; case AvatarIKGoal.LeftHand: ai.SetLeftHandIKWeight(value); break; case AvatarIKGoal.RightFoot: ai.SetRightFootIKWeight(value); break; case AvatarIKGoal.RightHand: ai.SetRightHandIKWeight(value); break; default: break; } } }
void RPC_S2C_RandomItemRareAry(uLink.BitStream stream, uLink.NetworkMessageInfo info) { List <Vector3> posList = stream.Read <Vector3[]>().ToList(); List <Quaternion> rotList = stream.Read <Quaternion[]>().ToList(); List <int> idList = stream.Read <int[]>().ToList(); List <int> itemLength = stream.Read <int[]>().ToList(); List <int> allItems = stream.Read <int[]>().ToList(); for (int i = 0; i < posList.Count; i++) { Vector3 pos = posList[i]; Quaternion rot = rotList[i]; int boxId = idList[i]; int iCount = itemLength[i]; int[] itemIdCount = new int[iCount]; Array.Copy(allItems.ToArray(), itemIdCount, iCount); allItems.RemoveRange(0, iCount); RandomItem.RandomItemBoxInfo boxInfo = RandomItem.RandomItemBoxInfo.GetBoxInfoById(boxId); if (boxInfo != null) { RandomItemMgr.Instance.AddRareItmeResult(pos, rot, boxId, itemIdCount, boxInfo.boxModelPath); } } }
protected void RPC_S2C_ApplyHpChange(uLink.BitStream stream, uLink.NetworkMessageInfo info) { float damage = stream.Read <float>(); int life = stream.Read <int>(); uLink.NetworkViewID viewID = stream.Read <uLink.NetworkViewID>(); CommonInterface caster = null; uLink.NetworkView view = uLink.NetworkView.Find(viewID); if (null != view) { NetworkInterface network = view.GetComponent <NetworkInterface>(); if (null != network && null != network.Runner) { caster = network.Runner; } } if (null != Runner) { Runner.NetworkApplyDamage(caster, damage, life); } }
protected override void RPC_S2C_SetController(uLink.BitStream stream, uLink.NetworkMessageInfo info) { authId = stream.Read <int>(); _teamId = stream.Read <int>(); ResetContorller(); SendBaseAttr(); if (_entity == null) { return; } var robot = _entity.GetComponent <WhiteCat.AIBehaviourController>(); if (robot) { robot.SetCreater(_ownerId); } //#if UNITY_EDITOR // PlayerNetwork p = PlayerNetwork.GetPlayer(authId); // if (null != p) // Debug.LogFormat("<color=blue>{0} got [{1}]'s authority.</color>", p.RoleName, Id); //#endif }
protected void RPC_SKSyncInitAttrs(uLink.BitStream stream, uLink.NetworkMessageInfo info) { byte[] data = stream.Read <byte[]> (); if (runner != null && runner.SkEntityBase != null) { runner.SkEntityBase._attribs.FromNet = true; runner.SkEntityBase.Import(data); runner.SkEntityBase._attribs.FromNet = false; } else { Debug.LogError("RPC_SKSyncInitAttrs runner or SkEntityPE is null"); } if (Runner != null && Runner.SkEntityBase != null) { Runner.SkEntityBase._attribs.LockModifyBySingle = false; } if (null != OnSkAttrInitEvent) { OnSkAttrInitEvent(); } }
void RPC_S2C_PersonalStorageExchange(uLink.BitStream stream, uLink.NetworkMessageInfo info) { int objID = stream.Read <int>(); int dstIndex = stream.Read <int>(); int dstObjID = stream.Read <int>(); int srcIndex = stream.Read <int>(); ItemObject item = ItemMgr.Instance.Get(objID); if (null == item) { return; } NpcStorage storage = NpcStorageMgr.GetStorage(Id); if (null == storage) { return; } ItemObject dstObj = ItemMgr.Instance.Get(dstObjID); if (null != dstObj) { storage.Package.PutItem(dstObj, srcIndex); } else { storage.Package.RemoveItem(item); } storage.Package.PutItem(item, dstIndex); storage.Reset(); }
void RPC_S2C_PersonalStorageSort(uLink.BitStream stream, uLink.NetworkMessageInfo info) { int tabIndex = stream.Read <int>(); int[] ids = stream.Read <int[]>(); NpcStorage storage = NpcStorageMgr.GetStorage(Id); if (null == storage) { return; } storage.Package.Clear((ItemPackage.ESlotType)tabIndex); SlotList itemList = storage.Package.GetSlotList((ItemPackage.ESlotType)tabIndex); for (int i = 0; i < ids.Length; i++) { ItemObject item = ItemMgr.Instance.Get(ids[i]); itemList[i] = item; } storage.Reset(); }
void RPC_S2C_SkillCast(uLink.BitStream stream, uLink.NetworkMessageInfo info) { int _skillID; uLink.NetworkViewID _viewID; stream.TryRead <int>(out _skillID); stream.TryRead <uLink.NetworkViewID>(out _viewID); SkillRunner caster = Runner as SkillRunner; if (null != caster) { ISkillTarget target = null; uLink.NetworkView view = uLink.NetworkView.Find(_viewID); if (null != view) { NetworkInterface network = view.GetComponent <NetworkInterface>(); target = (null == network) ? null : network.Runner; } caster.RunEffOnProxy(_skillID, target); } }
void RPC_S2C_CampAreaList(uLink.BitStream stream, uLink.NetworkMessageInfo info) { Vector3[] campArea = stream.Read <Vector3[]> (); if (ForceSetting.Instance.Conflict(Id, mainPlayerId)) { return; } foreach (Vector3 townPos in campArea) { IntVector2 center = new IntVector2(Mathf.RoundToInt(townPos.x), Mathf.RoundToInt(townPos.z)); if (VArtifactTownManager.Instance.TownPosInfo.ContainsKey(center)) { //TownInfo ti = RandomTownManager.Instance.TownPosInfo[center]; //WorldMapManager.Instance.AddCamp(townPos); //ti.IsExplored = true; VArtifactTown ti = VArtifactTownManager.Instance.TownPosInfo [center]; //int id = ti.townId; if (VArtifactTownManager.Instance.IsCaptured(ti.townId)) { RandomMapIconMgr.AddDestroyedTownIcon(ti); } else { RandomMapIconMgr.AddNativeIcon(ti); } foreach (VArtifactUnit vau in ti.VAUnits) { vau.isDoodadNpcRendered = true; } ti.IsExplored = true; VArtifactTownManager.Instance.DetectTowns(ti); } } }
public static void RPC_S2C_ElapseSpeedShift(uLink.BitStream stream, uLink.NetworkMessageInfo info) { GameTime.Timer.ElapseSpeed = stream.Read <float>(); }
public static void RPC_S2C_SyncGameTimer(uLink.BitStream stream, uLink.NetworkMessageInfo info) { GameTime.Timer.Tick = stream.Read <long>(); }
public static void ReportMove(uLink.NetworkPlayer player, Vector3 newPos, Vector3 newVelocity, uLink.NetworkMessageInfo info) { }
public static void ReportMineDetected(uLink.NetworkPlayer player, Mine mine, uLink.NetworkMessageInfo info) { }
public static void ReportAgentDetected(uLink.NetworkPlayer player, AgentHuman theAgent, AgentHuman sender, uLink.NetworkMessageInfo info) { }
public static bool ReportAndValidateMelee(uLink.NetworkPlayer player, AgentHuman attacker, Agent target, uLink.NetworkMessageInfo info) { return(true); }
private void OCO_FOUND(uLink.NetworkViewID viewID, ref uLink.NetworkMessageInfo info) { this.SetIdle(false); this.__networkViewForControllable = base.networkView; this.__controllerDriverViewID = viewID; this.__controllerCreateMessageInfo = info; this.FreshInitializeController(); }
public static void ReportUseItemInCover(uLink.NetworkPlayer player, E_ItemID gadget, E_CoverPose coverPose, E_CoverDirection coverDirection, uLink.NetworkMessageInfo info) { }
public static void ReportRoll(uLink.NetworkPlayer player, E_Direction direction, uLink.NetworkMessageInfo info) { }
public static void ReportChangeWeapon(uLink.NetworkPlayer player, E_WeaponID weapon, uLink.NetworkMessageInfo info) { }
public static void RPC_S2C_BuildBlock(uLink.BitStream stream, uLink.NetworkMessageInfo info) { byte[] binData = stream.Read <byte[]>(); DigTerrainManager.ApplyBSVoxelData(binData); }
public CL_Binder(Controllable owner, uLink.NetworkViewID rootID, uLink.NetworkViewID parentID, ref uLink.NetworkMessageInfo info) { this._root.id = rootID; this._parent.id = parentID; this._info = info; this.owner = owner; this.sameSearch = this._root.id == this._parent.id; int num = Controllable.CL_Binder.binderCount; Controllable.CL_Binder.binderCount = num + 1; if (num != 0) { this.prev = Controllable.CL_Binder.last; this.prev.next = this; Controllable.CL_Binder.last = this; } else { Controllable.CL_Binder cLBinder = this; Controllable.CL_Binder.last = cLBinder; Controllable.CL_Binder.first = cLBinder; } }
void RPC_S2C_ExitDungeon(uLink.BitStream stream, uLink.NetworkMessageInfo info) { //UILoadScenceEffect.Instance.EnableProgress(true); RequestFastTravel(0, RandomDungenMgrData.enterPos, 0); // FastTravel.TravelTo(RandomDungenMgrData.enterPos); }
public static void ReportUseItem(uLink.NetworkPlayer player, E_ItemID gadget, bool keepMotion, uLink.NetworkMessageInfo info) { }
public static void RPC_S2C_BlockData(uLink.BitStream stream, uLink.NetworkMessageInfo info) { /*int index = */ stream.Read <int>(); byte[] data = stream.Read <byte[]>(); DigTerrainManager.ApplyBlockData(data); }
internal void PrepareInstantiate(Facepunch.NetworkView view, ref uLink.NetworkMessageInfo info) { PlayerClient playerClient; this.__controllerCreateMessageInfo = info; this.__networkViewForControllable = view; if (this.classFlagsRootControllable || this.classFlagsStandaloneVessel) { this.__controllerDriverViewID = uLink.NetworkViewID.unassigned; if (this.classFlagsStandaloneVessel) { return; } } else if (this.classFlagsDependantVessel || this.classFlagsFreeVessel) { if (!PlayerClient.Find(view.owner, out playerClient)) { this.__controllerDriverViewID = uLink.NetworkViewID.unassigned; } else { this.__controllerDriverViewID = playerClient.topControllable.networkViewID; } if (this.classFlagsFreeVessel) { return; } if (this.__controllerDriverViewID == uLink.NetworkViewID.unassigned) { UnityEngine.Debug.LogError("NOT RIGHT"); return; } } this.FreshInitializeController(); }
public static void RPC_S2C_BlockDestroyInRange(uLink.BitStream stream, uLink.NetworkMessageInfo info) { byte[] data = stream.Read <byte[]>(); DigTerrainManager.BlockDestroyInRangeNetReturn(data); }
private void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { this.netPlayer = info.networkView.owner; uLink.BitStream bitStream = info.networkView.initialData; this.userID = bitStream.ReadUInt64(); this.userName = bitStream.ReadString(); base.name = string.Concat(new string[] { "Player ", this.userName, " (", this.userID.ToString(), ")" }); this.instantiationinfo = info; this._playerID = this.netPlayer.id; PlayerClient.g.playerIDDict[this._playerID] = this; PlayerClient.g.userIDDict[this.userID] = this; this.boundUserID = true; if (PlayerClient.localPlayerClient || !base.networkView.isMine) { base.enabled = false; } else { PlayerClient.localPlayerClient = this; base.enabled = true; this.nextAutoReclockTime = NetCull.localTimeInMillis + (long)8000; } }