//--------------------------------------------- // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる) override protected void OnBuild(string option = "") { Toggle toggle = _toggle; if (toggle == null) { toggle = gameObject.AddComponent <Toggle>(); } if (toggle == null) { // 異常 return; } //------------------------- Vector2 tSize = GetCanvasSize(); if (tSize.x > 0 && tSize.y > 0) { SetSize(tSize.y * 0.25f, tSize.y * 0.05f); } // Background background = AddView <UIImage>("Background"); background.SetAnchorToLeftMiddle(); background.SetPosition(_h * 0.5f, 0); background.SetSize(_h, _h); background.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultFrame"); background.type = Image.Type.Sliced; background.fillCenter = true; background.raycastTarget = true; // 必須 if (isCanvasOverlay == true) { background.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default"); } toggle.targetGraphic = background._image; // Checkmark checkmark = background.AddView <UIImage>("Checkmark"); checkmark.SetAnchorToCenter(); checkmark.SetSize(_h, _h); checkmark.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultCheck"); if (isCanvasOverlay == true) { checkmark.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default"); } toggle.graphic = checkmark._image; // Label label = AddView <UIText>("Label"); label.SetAnchorToLeftMiddle(); label.SetPosition(_h * 1.2f, 0); label.SetPivot(0, 0.5f); // label.text = "Toggle" ; label.fontSize = ( int )(_h * 0.75f); if (isCanvasOverlay == true) { label.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default"); } //---------------------------------------- // 親にグループがアタッチされていればグループとみなす ToggleGroup toggleGroup = GetComponentInParent <ToggleGroup>(); if (toggleGroup != null) { toggle.group = toggleGroup; } //---------------------------------------- ResetRectTransform(); }