protected virtual void HazardSystemOnCollisionEnterDispatcherHandler(uFrame.ECS.UnityUtilities.OnCollisionEnterDispatcher data, DestroyOnCollision source) { }
protected virtual void HandleDestroyOnCollisionHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, DestroyOnCollision source) { var handler = new HandleDestroyOnCollisionHandler(); handler.System = this; handler.Event = data; handler.Source = source; StartCoroutine(handler.Execute()); }