protected override void PlayerGunnerComponentDestroyed(PlayerGunner data, PlayerGunner group) { var handler = new PlayerGunnerComponentDestroyed(); handler.System = this; handler.Event = data; handler.Group = group; handler.Execute(); }
protected virtual void PlayerGunnerComponentDestroyed(PlayerGunner data, PlayerGunner group) { var handler = new PlayerGunnerComponentDestroyed(); handler.System = this; handler.Event = data; handler.Group = group; handler.Execute(); }