コード例 #1
0
        protected override void HandleDestroyOnCollisionHandler(uFrame.ECS.OnTriggerEnterDispatcher data, DestroyOnCollision source)
        {
            var handler = new HandleDestroyOnCollisionHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Source = source;
            handler.Execute();
        }
コード例 #2
0
        protected virtual void PlayerSystemOnCollisionEnterHandler(uFrame.ECS.OnTriggerEnterDispatcher data, Hazard collider, PlayerGunner source)
        {
            var handler = new PlayerSystemOnCollisionEnterHandler();

            handler.System   = this;
            handler.Event    = data;
            handler.Collider = collider;
            handler.Source   = source;
            handler.Execute();
        }
コード例 #3
0
        protected void HandleDestroyOnCollisionFilter(uFrame.ECS.OnTriggerEnterDispatcher data)
        {
            var SourceDestroyOnCollision = DestroyOnCollisionManager[data.EntityId];

            if (SourceDestroyOnCollision == null)
            {
                return;
            }
            if (!SourceDestroyOnCollision.Enabled)
            {
                return;
            }
            this.HandleDestroyOnCollisionHandler(data, SourceDestroyOnCollision);
        }
コード例 #4
0
        protected void PlayerSystemOnCollisionEnterFilter(uFrame.ECS.OnTriggerEnterDispatcher data)
        {
            var ColliderHazard = HazardManager[data.ColliderId];

            if (ColliderHazard == null)
            {
                return;
            }
            if (!ColliderHazard.Enabled)
            {
                return;
            }
            var SourceItem = PlayerGunnerManager[data.EntityId];

            if (SourceItem == null)
            {
                return;
            }
            if (!SourceItem.Enabled)
            {
                return;
            }
            this.PlayerSystemOnCollisionEnterHandler(data, ColliderHazard, SourceItem);
        }