void Awake() { // for simple singleton if (instance_ == this) { return; } if (instance_ != null && instance_ != this) { Destroy(gameObject); return; } instance_ = this; Lib.SetDebugMode(debugMode); Lib.SetLogFunc(onDebugLog); Lib.SetErrorFunc(onDebugErr); Lib.Initialize(); CreateMonitors(); #if UNITY_2018_1_OR_NEWER Shader.DisableKeyword("USE_GAMMA_TO_LINEAR_SPACE"); #else Shader.EnableKeyword("USE_GAMMA_TO_LINEAR_SPACE"); #endif }
public static UDDManager CreateInstance() { if (instance_ != null) { return(instance_); } var manager = FindObjectOfType <UDDManager>(); if (manager) { instance_ = manager; return(manager); } var go = new GameObject("uDesktopDuplicationManager"); instance_ = go.AddComponent <UDDManager>(); return(instance_); }
void Reinitialize() { // Monitor instance is released here when initialized. uddMonitor = UDDManager.GetMonitor(lastMonitorId_); }