protected void Start() { started = true; GameState.OnGameResume(); uAdventureRaycaster = FindObjectOfType <uAdventureRaycaster>(); if (!uAdventureRaycaster) { Debug.LogError("No uAdventureRaycaster was found in the scene!"); } else { // When clicks are out, i capture them uAdventureRaycaster.Base = this.gameObject; } transitionManager = GetComponent <TransitionManager>(); if (!transitionManager) { Debug.LogError("No TransitionManager was found in the scene!"); } RunTarget(forceScene ? scene_name : GameState.CurrentTarget); gameExtensions.ForEach(g => g.OnAfterGameLoad()); uAdventureInputModule.LookingForTarget = null; TimerController.Instance.Timers = GameState.GetTimers(); TimerController.Instance.Run(); }
private IEnumerator StartGame(LoadingScreen loadScreen) { Debug.Log("[START GAME] GameState Restart..."); GameState.Restart(); started = true; Debug.Log("[START GAME] Game Resuming..."); if (GameState.Data.isRestoreAfterOpen()) { GameState.OnGameResume(); } Debug.Log("[START GAME] After Game Load..."); foreach (var g in PriorityAttribute.OrderExtensionsByMethod("OnAfterGameLoad", gameExtensions)) { yield return(StartCoroutine(g.OnAfterGameLoad())); } uAdventureRaycaster = FindObjectOfType <uAdventureRaycaster>(); if (!uAdventureRaycaster) { Debug.LogError("No uAdventureRaycaster was found in the scene!"); } else { // When clicks are out, i capture them uAdventureRaycaster.Base = this.gameObject; } if (!TransitionManager) { Debug.LogError("No TransitionManager was found in the scene!"); } Debug.Log("[START GAME] Running Target..."); RunTarget(forceScene ? scene_name : GameState.CurrentTarget); yield return(new WaitUntil(() => !waitingRunTarget)); Debug.Log("[START GAME] Game Ready..."); foreach (var g in PriorityAttribute.OrderExtensionsByMethod("OnGameReady", gameExtensions)) { yield return(StartCoroutine(g.OnGameReady())); } uAdventureInputModule.LookingForTarget = null; TimerController.Instance.Timers = GameState.GetTimers(); TimerController.Instance.Run(); Debug.Log("[START GAME] Done! (Waiting for target to be ready)"); loadScreen.Close(); }
protected void Start() { uAdventureRaycaster = FindObjectOfType <uAdventureRaycaster>(); if (!uAdventureRaycaster) { Debug.LogError("No uAdventureRaycaster was found in the scene!"); } else { // When clicks are out, i capture them uAdventureRaycaster.Base = this.gameObject; } transitionManager = GetComponent <TransitionManager>(); if (!transitionManager) { Debug.LogError("No TransitionManager was found in the scene!"); } RunTarget(forceScene ? scene_name : GameState.InitialChapterTarget.getId()); TimerController.Instance.Timers = GameState.GetTimers(); TimerController.Instance.Run(); }
protected override void Awake() { base.Awake(); Disabled = false; Instance = this; }