static void writeI() { Turtle.Angle = 180; Turtle.Move(65); Turtle.Turn(-150); Turtle.Move(75); Turtle.Turn(150); Turtle.Move(65); }
static void writeR() { Turtle.Angle = 0; Turtle.Move(65); Turtle.Angle = 90; Turtle.Move(35); Turtle.Angle = 180; Turtle.Move(35); Turtle.Angle = 270; Turtle.Move(35); }
static void writeM() { Turtle.Angle = 0; Turtle.Move(100); Turtle.Turn(160); Turtle.Move(105); Turtle.Turn(-140); Turtle.Move(105); Turtle.Turn(160); Turtle.Move(100); }
static void writeA() { Turtle.Angle = 0; Turtle.Turn(20); Turtle.Move(70); Turtle.Turn(140); Turtle.Move(70); Turtle.Turn(180); Turtle.Move(20); Turtle.Turn(-70); Turtle.Move(35); }
static void writeJA() { Turtle.Angle = 0; Turtle.Move(70); Turtle.Angle = 270; Turtle.Move(35); Turtle.Angle = 180; Turtle.Move(35); Turtle.Angle = 90; Turtle.Move(35); Turtle.Turn(135); Turtle.Move(50); }
static void Main(string[] args) { Turtle.Move(100); }