コード例 #1
0
ファイル: Mesh.cs プロジェクト: Blayer98/Project-Dollhouse
        public unsafe void Read(Stream stream)
        {
            using (var io = IoBuffer.FromStream(stream))
            {
                var version = io.ReadInt32();
                var boneCount = io.ReadInt32();
                var boneNames = new string[boneCount];
                for (var i = 0; i < boneCount; i++){
                    boneNames[i] = io.ReadPascalString();
                }

                var faceCount = io.ReadInt32();
                NumPrimitives = faceCount;

                IndexBuffer = new short[faceCount * 3];
                int offset = 0;
                for (var i = 0; i < faceCount; i++){
                    IndexBuffer[offset++] = (short)io.ReadInt32();
                    IndexBuffer[offset++] = (short)io.ReadInt32();
                    IndexBuffer[offset++] = (short)io.ReadInt32();
                }

                /** Bone bindings **/
                var bindingCount = io.ReadInt32();
                BoneBindings = new BoneBinding[bindingCount];
                for (var i = 0; i < bindingCount; i++)
                {
                    BoneBindings[i] = new BoneBinding
                    {
                        BoneIndex = io.ReadInt32(),
                        FirstRealVertex = io.ReadInt32(),
                        RealVertexCount = io.ReadInt32(),
                        FirstBlendVertex = io.ReadInt32(),
                        BlendVertexCount = io.ReadInt32()
                    };

                    BoneBindings[i].BoneName = boneNames[BoneBindings[i].BoneIndex];
                }

                var realVertexCount = io.ReadInt32();
                RealVertexBuffer = new MeshVertex[realVertexCount];

                for (var i = 0; i < realVertexCount; i++){
                    RealVertexBuffer[i].UV.X = io.ReadFloat();
                    RealVertexBuffer[i].UV.Y = io.ReadFloat();
                }

                /** Blend data **/
                var blendVertexCount = io.ReadInt32();
                BlendData = new BlendData[blendVertexCount];
                for (var i = 0; i < blendVertexCount; i++)
                {
                    BlendData[i] = new BlendData
                    {
                        Weight = (float)io.ReadInt32() / 0x8000,
                        OtherVertex = io.ReadInt32()
                    };
                }

                var realVertexCount2 = io.ReadInt32();
                BlendVertexBuffer = new MeshVertex[realVertexCount];

                for (int i = 0; i < realVertexCount; i++)
                {
                    RealVertexBuffer[i].Position = new Microsoft.Xna.Framework.Vector3(
                        -io.ReadFloat(),
                        io.ReadFloat(),
                        io.ReadFloat()
                    );

                    BlendVertexBuffer[i].Position = RealVertexBuffer[i].Position;
                    BlendVertexBuffer[i].Normal = new Microsoft.Xna.Framework.Vector3(
                        -io.ReadFloat(),
                        io.ReadFloat(),
                        io.ReadFloat()
                    );
                    BlendVertexBuffer[i].UV = RealVertexBuffer[i].UV;
                }

            }
        }
コード例 #2
0
        public unsafe void Read(Stream stream)
        {
            using (var io = IoBuffer.FromStream(stream))
            {
                var version   = io.ReadInt32();
                var boneCount = io.ReadInt32();
                var boneNames = new string[boneCount];
                for (var i = 0; i < boneCount; i++)
                {
                    boneNames[i] = io.ReadPascalString();
                }

                var faceCount = io.ReadInt32();
                NumPrimitives = faceCount;

                IndexBuffer = new short[faceCount * 3];
                int offset = 0;
                for (var i = 0; i < faceCount; i++)
                {
                    IndexBuffer[offset++] = (short)io.ReadInt32();
                    IndexBuffer[offset++] = (short)io.ReadInt32();
                    IndexBuffer[offset++] = (short)io.ReadInt32();
                }

                /** Bone bindings **/
                var bindingCount = io.ReadInt32();
                BoneBindings = new BoneBinding[bindingCount];
                for (var i = 0; i < bindingCount; i++)
                {
                    BoneBindings[i] = new BoneBinding
                    {
                        BoneIndex        = io.ReadInt32(),
                        FirstRealVertex  = io.ReadInt32(),
                        RealVertexCount  = io.ReadInt32(),
                        FirstBlendVertex = io.ReadInt32(),
                        BlendVertexCount = io.ReadInt32()
                    };

                    BoneBindings[i].BoneName = boneNames[BoneBindings[i].BoneIndex];
                }


                var realVertexCount = io.ReadInt32();
                RealVertexBuffer = new MeshVertex[realVertexCount];

                for (var i = 0; i < realVertexCount; i++)
                {
                    RealVertexBuffer[i].UV.X = io.ReadFloat();
                    RealVertexBuffer[i].UV.Y = io.ReadFloat();
                }

                /** Blend data **/
                var blendVertexCount = io.ReadInt32();
                BlendData = new BlendData[blendVertexCount];
                for (var i = 0; i < blendVertexCount; i++)
                {
                    BlendData[i] = new BlendData
                    {
                        Weight      = (float)io.ReadInt32() / 0x8000,
                        OtherVertex = io.ReadInt32()
                    };
                }

                var realVertexCount2 = io.ReadInt32();
                BlendVertexBuffer = new MeshVertex[realVertexCount];

                for (int i = 0; i < realVertexCount; i++)
                {
                    RealVertexBuffer[i].Position = new Microsoft.Xna.Framework.Vector3(
                        -io.ReadFloat(),
                        io.ReadFloat(),
                        io.ReadFloat()
                        );

                    BlendVertexBuffer[i].Position = RealVertexBuffer[i].Position;
                    BlendVertexBuffer[i].Normal   = new Microsoft.Xna.Framework.Vector3(
                        -io.ReadFloat(),
                        io.ReadFloat(),
                        io.ReadFloat()
                        );
                    BlendVertexBuffer[i].UV = RealVertexBuffer[i].UV;
                }
            }
        }