public virtual void clone(weapon _weapon) { w_bullet.clone(_weapon.w_bullet); //Copy all values which are unique to this class this._firerate = _weapon._firerate; this.playernumber = _weapon.playernumber; }
public tower() : base() { t_weapon = new weapon(); }
public player() : base() { //create the pickups for the player pweapon = new w_machinegun(); ptower = new t_machinegun(); //room for more different custom pickups for a later time }
public override void clone(weapon weapon) { base.clone(weapon); //clone any values written for this weapon }