private void CreateHSWindowAndLoadIt(PlayerEntity player, string player2, string wintext) { if (!is_created) { is_created = true; HighscoresWindow hs = new HighscoresWindow(wintext, player, player.PlayerName, player2, player.DestroyedShips.Count.ToString(), player.RemainingShips.Count.ToString(), player.PlayerHits.Count.ToString(), player.EnemyHits.Count.ToString(), player.RoundsNo.ToString(), PathForXml); this.Visibility = Visibility.Hidden; hs.Show(); } }
private void CreateHSWindowAndLoadIt(PlayerEntity player, string player2, bool win) { string wintext; if (win) { wintext = "Player won"; } else { wintext = "AI won"; } HighscoresWindow hs = new HighscoresWindow(wintext, player.PlayerName, player2, player.DestroyedShips.Count.ToString(), player.RemainingShips.Count.ToString(), player.PlayerHits.Count.ToString(), player.EnemyHits.Count.ToString(), player.RoundsNo.ToString()); this.Visibility = Visibility.Hidden; hs.Show(); }