// Returns index of newly added layer public static int AddNewLayer(tk2dTileMap tileMap) { var existingLayers = tileMap.data.Layers; // find a unique hash bool duplicateHash = false; int hash; do { duplicateHash = false; hash = Random.Range(0, int.MaxValue); foreach (var layer in existingLayers) if (layer.hash == hash) duplicateHash = true; } while (duplicateHash == true); var newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer.name = "New Layer"; newLayer.hash = hash; newLayer.z = 0.1f; tileMap.data.tileMapLayers.Add(newLayer); // remap tilemap tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); return tileMap.data.NumLayers - 1; }
// Returns index of newly added layer public static int AddNewLayer(tk2dTileMap tileMap) { var existingLayers = tileMap.data.Layers; // find a unique hash bool duplicateHash = false; int hash; do { duplicateHash = false; hash = Random.Range(0, int.MaxValue); foreach (var layer in existingLayers) { if (layer.hash == hash) { duplicateHash = true; } } } while (duplicateHash == true); var newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer.name = "New Layer"; newLayer.hash = hash; newLayer.z = 0.1f; tileMap.data.tileMapLayers.Add(newLayer); // remap tilemap tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); return(tileMap.data.NumLayers - 1); }
void InitLayers() { tileMapLayers = new List <tk2dRuntime.TileMap.LayerInfo>(); var newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer.name = "Layer 0"; newLayer.hash = 0x70d32b98; newLayer.z = 0.0f; tileMapLayers.Add(newLayer); }
// Returns index of newly added layer public static int AddNewLayer(tk2dTileMap tileMap) { var existingLayers = tileMap.data.Layers; // find a unique hash bool duplicateHash = false; int hash; do { duplicateHash = false; hash = Random.Range(0, int.MaxValue); foreach (var layer in existingLayers) { if (layer.hash == hash) { duplicateHash = true; } } } while (duplicateHash == true); List <Object> objectsToUndo = new List <Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); Undo.RegisterUndo(objectsToUndo.ToArray(), "Add layer"); var newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer.name = "New Layer"; newLayer.hash = hash; newLayer.z = 0.1f; tileMap.data.tileMapLayers.Add(newLayer); // remap tilemap tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); GameObject layerGameObject = new GameObject(newLayer.name); layerGameObject.transform.parent = tileMap.renderData.transform; layerGameObject.transform.localPosition = Vector3.zero; layerGameObject.transform.localScale = Vector3.one; layerGameObject.transform.localRotation = Quaternion.identity; tileMap.Layers[tileMap.Layers.Length - 1].gameObject = layerGameObject; Undo.RegisterCreatedObjectUndo(layerGameObject, "Add layer"); return(tileMap.data.NumLayers - 1); }
// Returns index of newly added layer public static int AddNewLayer(tk2dTileMap tileMap) { var existingLayers = tileMap.data.Layers; // find a unique hash bool duplicateHash = false; int hash; do { duplicateHash = false; hash = Random.Range(0, int.MaxValue); foreach (var layer in existingLayers) if (layer.hash == hash) duplicateHash = true; } while (duplicateHash == true); List<Object> objectsToUndo = new List<Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); tk2dUndo.RecordObjects(objectsToUndo.ToArray(), "Add layer"); var newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer.name = "New Layer"; newLayer.hash = hash; newLayer.z = 0.1f; tileMap.data.tileMapLayers.Add(newLayer); // remap tilemap tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); GameObject layerGameObject = tk2dUtil.CreateGameObject(newLayer.name); layerGameObject.transform.parent = tileMap.renderData.transform; layerGameObject.transform.localPosition = Vector3.zero; layerGameObject.transform.localScale = Vector3.one; layerGameObject.transform.localRotation = Quaternion.identity; tileMap.Layers[tileMap.Layers.Length - 1].gameObject = layerGameObject; Undo.RegisterCreatedObjectUndo(layerGameObject, "Add layer"); return tileMap.data.NumLayers - 1; }
void InitLayers() { tileMapLayers = new List<tk2dRuntime.TileMap.LayerInfo>(); var newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer = new tk2dRuntime.TileMap.LayerInfo(); newLayer.name = "Layer 0"; newLayer.hash = 0x70d32b98; newLayer.z = 0.0f; tileMapLayers.Add(newLayer); }