コード例 #1
0
ファイル: Replay.cs プロジェクト: Mathux/tim-dodge
            public GameObject BuildObject(GameInstance g, int nb_players)
            {
                GameObject o = null;
                Vector2    p = new Vector2(0, 0);

                Type type = Type.GetType(type_str);

                if (type == typeof(Bomb))
                {
                    o = new Bomb(p);
                }
                if (type == typeof(Coin))
                {
                    o = new Coin(p);
                }
                if (type == typeof(Fireball))
                {
                    o = new Fireball(p);
                }
                if (type == typeof(FireGreen))
                {
                    o = new FireGreen(p);
                }
                if (type == typeof(FirePoison))
                {
                    o = new FirePoison(p);
                }
                if (type == typeof(FirePink))
                {
                    o = new FirePink(p);
                }
                if (type == typeof(Food))
                {
                    o = new Food(p);
                }
                if (type == typeof(Monstar))
                {
                    o = new Monstar(p, g, Controller.Direction.RIGHT);
                }
                if (type == typeof(Player))
                {
                    o = new Player(p, g.GetNewScorePosition(nb_players), g, -1);
                }

                return(o);
            }
コード例 #2
0
ファイル: WalkingObjects.cs プロジェクト: Mathux/tim-dodge
        public void Update(float elapsed)
        {
            if (!game.Level.Current.StopFalling)
            {
                time += elapsed;
                while (time > interval)
                {
                    Controller.Direction dir;
                    Vector2 vec = new Vector2(0f, 0f);
                    if (random.Next(0, 2) == 0)                     // p = 1/2 to be on the right or on the left
                    {
                        dir   = Controller.Direction.LEFT;
                        vec.X = TimGame.GAME_WIDTH;
                    }
                    else
                    {
                        dir   = Controller.Direction.RIGHT;
                        vec.X = 0f;
                    }
                    Monstar m = new Monstar(vec, game, dir);
                    EnemiesList.Add(m);
                    time -= interval;
                }
            }

            // Delete enemies that are out of bounds
            EnemiesList.RemoveAll((e => e.IsOutOfBounds()));

            // Moving
            foreach (Monstar m in EnemiesList)
            {
                m.Move(elapsed);
            }

            // Delete enemies that are dead
            EnemiesList.RemoveAll((e => e.Dead));
        }