public MenuManager(GameManager GameManager) { chooseMap = new ChooseMap(); this.GameManager = GameManager; // Initialization of windows InitialMenu = new MenuWindow(); PauseMenu = new MenuWindow(); ParamMenu = new MenuWindow(); Gameover = new MenuWindow(); Congrats = new MenuWindow(); SaveEditor = new MenuWindow(); QuitMenu = new MenuWindow(); Highscores = new MenuWindow(); // Construction of menus Difficulty = new MenuItem("Difficulty : Medium", choiceDiff); Initialize(InitialMenu, "Menu", new List <MenuItem> { new MenuItem("One Player", NewGame), new MenuItem("Two Players", NewMultiGame), Difficulty, //new MenuItem("Map Editor", NewEditor), new MenuItem("Parameters", Parameters), new MenuItem("Best Scores", BestScores), new MenuItem("Quit", Quit) } ); Initialize(PauseMenu, "Pause", new List <MenuItem> { new MenuItem("Resume", Resume), new MenuItem("Quit this game", BackInitialMenu), new MenuItem("Parameters", Parameters), new MenuItem("Best Scores", BestScores), new MenuItem("Quit", Quit) } ); if (Load.sounds.musicmute) { choiceMusicItem = new MenuItem("Activate Music", ChoiceMusic); } else { choiceMusicItem = new MenuItem("Deactivate Music", ChoiceMusic); } if (Load.sounds.sfxmute) { choiceSoundItem = new MenuItem(" Activate Sound Effects ", ChoiceSound); } else { choiceSoundItem = new MenuItem("Deactivate Sound Effects", ChoiceSound); } Initialize(ParamMenu, "Parameters", new List <MenuItem> { choiceMusicItem, choiceSoundItem, //choiceCharlieItem, new MenuItem("Back to Menu", Previous) } ); Initialize(QuitMenu, "Quit the game ?", new List <MenuItem> { new MenuItem("No, I want to play more!", Previous), new MenuItem("Yes, leave me alone", Quit) } ); Initialize(Gameover, "Game Over", new List <MenuItem> { new MenuItem("Play Again", PlayAgain), new MenuItem("Back Menu", BackInitialMenu), new MenuItem("Quit the game", Quit) } ); YourName = new KeyboardReader("You beat a highscore".Length); EnterYourName = new MenuItem(messageYourName, Load.FontMenu, Load.ColorTextMenu); // Text updated by the update function Initialize(Congrats, "Congrats !", new List <MenuItem> { new MenuItem("You beat a highscore", Load.FontMenu, Load.ColorTextMenu), EnterYourName, new MenuItem("<Validate>", RecordHighscore) } ); Congrats.Opacity = 0.9f; Congrats.Position = new Vector2(Congrats.Position.X, Gameover.ListItems[1].source.Y); //Congrats.AlignItemsX(); YourPath = new KeyboardReader("Save your map".Length); EnterYourPath = new MenuItem(messageYourPath, Load.FontMenu, Load.ColorTextMenu); // Text updated by the update function Initialize(SaveEditor, "Saving !", new List <MenuItem> { new MenuItem("Save your map", Load.FontMenu, Load.ColorTextMenu), EnterYourPath, new MenuItem("<Validate>", RecordMap) } ); SaveEditor.Opacity = 0.9f; SaveEditor.Position = new Vector2(SaveEditor.Position.X, 100); //Gameover.ListItems[1].source.Y); //SaveEditor.AlignItems(); // First Menu appearing CurrentMenu = new List <MenuWindow>(); CurrentMenu.Add(InitialMenu); }
private void Initialize(MenuWindow mw, String Title, List <MenuItem> items) { mw.Title = Title; mw.ListItems = items; mw.ConstructMenu(); }