public GameEnvironment(EngineContext context) { Context = context; Populator = new GameEnvironmentPopulator(this); PersonCreator = new PersonCreator(context.Settings); PlantCreator = new PlantCreator(context.Settings); Tiles = new GameTile[] {}; People = new Person[] {}; Plants = new Plant[] { }; Logic = new GameLogic(); Tiles = new GameTile[] { new GameTile(this) }; }
public GameEnvironment(EngineContext context) { Context = context; Populator = new GameEnvironmentPopulator (this); PersonCreator = new PersonCreator (context.Settings); PlantCreator = new PlantCreator (context.Settings); Tiles = new GameTile[]{}; People = new Person[] {}; Plants = new Plant[]{ }; Logic = new GameLogic (); Tiles = new GameTile[]{new GameTile(this)}; }