public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { }
public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { animator.SetBool(TransitionParameter.Jump.ToString(), false); }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { }
public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { characterState.GetCharacterControl(animator).rb.AddForce(Vector3.up * jumpForce); animator.SetBool(TransitionParameter.Grounded.ToString(), false); }