static void Main(string[] args) { Console.CursorVisible = false; TetrisGame game = new TetrisGame(); game.RePrintGame(); FigurePosKeyPressed += game.SetNewDirection; RotateFigureEvent += game.RotateFigure; Thread keyReader = new Thread(new ThreadStart(KeyReader)) { Name = "KeyPressRegister" }; keyReader.Start(); game.CreateNextFigure(); while (true) { Tick(delay, game); } }