public void onReplaceScene(object pSender) { CCScene pScene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer3(); pScene.AddChild(pLayer, 0); CCDirector.SharedDirector.ReplaceScene(pScene); }
public void onPushScene(object pSender) { CCScene scene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer2(); scene.AddChild(pLayer, 0); CCDirector.SharedDirector.PushScene(scene); }
public void onReplaceSceneTran(object pSender) { CCScene pScene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer3(); pScene.AddChild(pLayer, 0); CCDirector.SharedDirector.ReplaceScene(new CCTransitionFlipX(2, pScene, CCTransitionOrientation.UpOver)); }
public void onPushSceneTran(object pSender) { CCScene scene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer2(); scene.AddChild(pLayer, 0); CCDirector.SharedDirector.PushScene(CCTransitionSlideInT.Create(1f, scene)); }
public void onPopSceneTran(object pSender) { CCScene scene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer1(); scene.AddChild(pLayer, 0); CCDirector.SharedDirector.PopScene(1f, new CCTransitionSlideInB(1f, scene)); }
public void onReplaceSceneTran(object pSender) { CCScene pScene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer3(); pScene.AddChild(pLayer, 0); Director.ReplaceScene(new CCTransitionFlipX(2, pScene, CCTransitionOrientation.UpOver)); }
public void onReplaceScene(object pSender) { CCScene pScene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer3(); pScene.AddChild(pLayer, 0); Director.ReplaceScene(pScene); }
public void onPushScene(object pSender) { CCScene scene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer2(); scene.AddChild(pLayer, 0); Director.PushScene(scene); }
public void onPopSceneTran(object pSender) { CCScene scene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer1(); scene.AddChild(pLayer, 0); Director.PopScene(1f, new CCTransitionSlideInB(1f, scene)); }
public void onPushSceneTran(object pSender) { CCScene scene = new SceneTestScene(); CCLayer pLayer = new SceneTestLayer2(); scene.AddChild(pLayer, 0); CCDirector.SharedDirector.PushScene(new CCTransitionSlideInT(1f, scene)); }