public void Action() { string data = null; byte[] bytes = null; int bytesRec; int i = 0; try { bytes = new byte[1024]; bytesRec = _parent._workSocket.Receive(bytes); int posStart = SearchStartByte(bytes); int posEnd = SearchEndByte(bytes); data += Encoding.ASCII.GetString(bytes, posStart + 1, (posEnd - posStart + 1)); //MessageBox.Show(data); _parent.ProcessCompleted(this, data); _parent.SetState(_parent._readState); } catch (Exception e) { //MessageBox.Show("Read failed: " + e.ToString()); _parent.SetState(_parent._closeState); } //a }
public void Action() { switch (_parent._config.connectionTyp) { case ConnectionKind.Client: string ipAddress = _parent._config.ipServer; IPAddress address = IPAddress.Parse(ipAddress); IPEndPoint remoteEP = new IPEndPoint(address, _parent._config.portClient); try { //frage ob server da ist // Connect to Remote EndPoint _parent._workSocket.Connect(remoteEP); _parent.SetState(_parent._readState); //_parent._workSocket = new TcpClient(_parent._config.ipClient, _parent._config.portClient); //private NetworkStream stream; //stream = client.GetStream(); //_parent.SetState(_parent._readState); } catch (TimeoutException et) { //MessageBox.Show("Time Out Exception : {0}", et.ToString()); _parent.SetState(_parent._connectState); } catch (ArgumentNullException ane) { //MessageBox.Show("ArgumentNullException : {0}", ane.ToString()); } catch (SocketException se) { //MessageBox.Show("SocketException, connection Client failed: {0}", se.ToString()); } catch (Exception ex) { _parent.SetState(_parent._initState); //MessageBox.Show(ex.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error); } break; case ConnectionKind.Server: try { //aktuell nicht benutzt _parent.SetState(_parent._readState); } catch (TimeoutException e) { //MessageBox.Show("TimeOut by Listening" + e.Message); _parent.SetState(_parent._closeState); } break; } }
public void Action() { switch (_parent._config.connectionTyp) { case ConnectionKind.Client: try { _parent._workSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP) { ReceiveTimeout = 3000, SendTimeout = 3000, }; _parent.SetState(_parent._connectState); } catch (Exception e) { MessageBox.Show("Init Client schlägt fehl" + e.Message); _parent.SetState(_parent._initState); } break; case ConnectionKind.Server: try { _parent._workSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP) { SendTimeout = 1000, ReceiveTimeout = 1000 }; //Socket konfigurieren string ipAddress = _parent._config.ipServer; IPAddress address = IPAddress.Parse(ipAddress); IPEndPoint myEP = new IPEndPoint(address, _parent._config.portServer); this._parent._workSocket.Bind(myEP); // We will listen 1 requests at a time //geht iwie immer durch!!!!!!!!!!! this._parent._workSocket.Listen(1); this._parent._workSocket = this._parent._workSocket.Accept(); //MessageBox.Show("Connection accepted"); _parent.SetState(_parent._readState); } catch (TimeoutException e) { // MessageBox.Show("TimeOut by Listening Server" + e.Message); _parent.SetState(_parent._closeState); } catch (Exception ex) { _parent.SetState(_parent._closeState); //MessageBox.Show(ex.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error); } break; } }
public void Action() { switch (_parent._config.connectionTyp) { case ConnectionKind.Client: try { // Release the socket. _parent._workSocket.Shutdown(SocketShutdown.Both); _parent._workSocket.Close(); _parent.SetState(_parent._initState); } catch (Exception e) { //Console.WriteLine(e.ToString()); _parent._workSocket.Close(); _parent.SetState(_parent._initState); } break; case ConnectionKind.Server: try { // Release the socket. _parent._workSocket.Shutdown(SocketShutdown.Both); _parent._workSocket.Close(); _parent.SetState(_parent._initState); } catch (Exception e) { //MessageBox.Show(e.ToString()); _parent.SetState(_parent._initState); } break; } }