protected override void Initialize() { var version = Assembly.GetEntryAssembly().GetName().Version; batch = new SpriteBatch(this); tex = Content.Load <Texture2D> ("nginz.png", TextureConfiguration.Nearest); testSheet = new SpriteSheet2D(Content.Load <Texture2D> ("classical_ruin_tiles_1.png", TextureConfiguration.Nearest), 23, 16); testMap = new TileMap(new Vector2(128, 256), 32, 32, new Vector2(32, 32), 2); testMap.AddLayer("testLayer", testSheet); /*testMap.SetTile ("testLayer", 0, 1, 0); * testMap.SetTile ("testLayer", 1, 1, 1); * testMap.SetTile ("testLayer", 2, 1, 2); * testMap.SetTile ("testLayer", 3, 1, 3);*/ stage = new Stage(this); var mascot = new MascotActor(); stage.AddActor(mascot); stage.AddAction(mascot); stage.TileMap = testMap; base.Initialize(); }
protected override void Initialize() { var version = Assembly.GetEntryAssembly ().GetName ().Version; batch = new SpriteBatch (this); tex = Content.Load<Texture2D> ("nginz.png", TextureConfiguration.Nearest); testSheet = new SpriteSheet2D (Content.Load<Texture2D> ("classical_ruin_tiles_1.png", TextureConfiguration.Nearest), 23, 16); testMap = new TileMap (new Vector2 (128, 256), 32, 32, new Vector2(32, 32), 2); testMap.AddLayer ("testLayer", testSheet); /*testMap.SetTile ("testLayer", 0, 1, 0); testMap.SetTile ("testLayer", 1, 1, 1); testMap.SetTile ("testLayer", 2, 1, 2); testMap.SetTile ("testLayer", 3, 1, 3);*/ stage = new Stage (this); var mascot = new MascotActor (); stage.AddActor (mascot); stage.AddAction (mascot); stage.TileMap = testMap; base.Initialize (); }