/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { int data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; LinkedList <int> dataLinkedList = new LinkedList <int>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE789_Uncontrolled_Mem_Alloc__Random_Dictionary_73b.GoodG2BSink(dataLinkedList); }
public override void Bad() { int data; /* POTENTIAL FLAW: Set data to a random value */ data = (new Random()).Next(); LinkedList <int> dataLinkedList = new LinkedList <int>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE789_Uncontrolled_Mem_Alloc__Random_Dictionary_73b.BadSink(dataLinkedList); }