/* goodB2G() - use badsource and goodsink */ private static void GoodB2G() { int data; data = 0; /* POTENTIAL FLAW: data is set to zero */ int[] dataArray = new int[5]; dataArray[2] = data; CWE369_Divide_by_Zero__int_zero_divide_66b.GoodB2GSink(dataArray); }
public override void Bad() { int data; data = 0; /* POTENTIAL FLAW: data is set to zero */ int[] dataArray = new int[5]; dataArray[2] = data; CWE369_Divide_by_Zero__int_zero_divide_66b.BadSink(dataArray); }
/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { int data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; int[] dataArray = new int[5]; dataArray[2] = data; CWE369_Divide_by_Zero__int_zero_divide_66b.GoodG2BSink(dataArray); }