/* goodB2G() - use BadSource and GoodSink */ private static void GoodB2G() { float data; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE369_Divide_by_Zero__float_zero_modulo_72b.GoodB2GSink(dataHashtable); }
public override void Bad() { float data; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE369_Divide_by_Zero__float_zero_modulo_72b.BadSink(dataHashtable); }
/* goodG2B() - use GoodSource and BadSink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't a divide by zero */ data = 2.0f; Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE369_Divide_by_Zero__float_zero_modulo_72b.GoodG2BSink(dataHashtable); }