/* goodB2G() - use badsource and goodsink */ private static void GoodB2G() { float data; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ float[] dataArray = new float[5]; dataArray[2] = data; CWE369_Divide_by_Zero__float_zero_modulo_66b.GoodB2GSink(dataArray); }
public override void Bad() { float data; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ float[] dataArray = new float[5]; dataArray[2] = data; CWE369_Divide_by_Zero__float_zero_modulo_66b.BadSink(dataArray); }
/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't a divide by zero */ data = 2.0f; float[] dataArray = new float[5]; dataArray[2] = data; CWE369_Divide_by_Zero__float_zero_modulo_66b.GoodG2BSink(dataArray); }