/* goodB2G() - use BadSource and GoodSink */ private static void GoodB2G() { float data; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ LinkedList <float> dataLinkedList = new LinkedList <float>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE369_Divide_by_Zero__float_zero_divide_73b.GoodB2GSink(dataLinkedList); }
public override void Bad() { float data; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ LinkedList <float> dataLinkedList = new LinkedList <float>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE369_Divide_by_Zero__float_zero_divide_73b.BadSink(dataLinkedList); }
/* goodG2B() - use GoodSource and BadSink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't a divide by zero */ data = 2.0f; LinkedList <float> dataLinkedList = new LinkedList <float>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE369_Divide_by_Zero__float_zero_divide_73b.GoodG2BSink(dataLinkedList); }