/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { uint data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; CWE191_Integer_Underflow__UInt32_rand_sub_71b.GoodG2BSink((Object)data); }
/* goodB2G() - use badsource and goodsink */ private static void GoodB2G() { uint data; /* POTENTIAL FLAW: Use a random value */ data = (uint)(new Random().Next(1 << 30)) << 2 | (uint)(new Random().Next(1 << 2)); CWE191_Integer_Underflow__UInt32_rand_sub_71b.GoodB2GSink((Object)data); }
public override void Bad() { uint data; /* POTENTIAL FLAW: Use a random value */ data = (uint)(new Random().Next(1 << 30)) << 2 | (uint)(new Random().Next(1 << 2)); CWE191_Integer_Underflow__UInt32_rand_sub_71b.BadSink((Object)data); }