/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { uint data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; uint[] dataArray = new uint[5]; dataArray[2] = data; CWE191_Integer_Underflow__UInt32_rand_multiply_66b.GoodG2BSink(dataArray); }
/* goodB2G() - use badsource and goodsink */ private static void GoodB2G() { uint data; /* POTENTIAL FLAW: Use a random value */ data = (uint)(new Random().Next(1 << 30)) << 2 | (uint)(new Random().Next(1 << 2)); uint[] dataArray = new uint[5]; dataArray[2] = data; CWE191_Integer_Underflow__UInt32_rand_multiply_66b.GoodB2GSink(dataArray); }
public override void Bad() { uint data; /* POTENTIAL FLAW: Use a random value */ data = (uint)(new Random().Next(1 << 30)) << 2 | (uint)(new Random().Next(1 << 2)); uint[] dataArray = new uint[5]; dataArray[2] = data; CWE191_Integer_Underflow__UInt32_rand_multiply_66b.BadSink(dataArray); }