/* goodG2B() - use goodsource and badsink */
        private static void GoodG2B()
        {
            uint data;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            Container dataContainer = new Container();

            dataContainer.containerOne = data;
            CWE190_Integer_Overflow__UInt32_rand_multiply_67b.GoodG2BSink(dataContainer);
        }
        /* goodB2G() - use badsource and goodsink */
        private static void GoodB2G()
        {
            uint data;

            /* POTENTIAL FLAW: Use a random value */
            data = (uint)(new Random().Next(1 << 30)) << 2 | (uint)(new Random().Next(1 << 2));
            Container dataContainer = new Container();

            dataContainer.containerOne = data;
            CWE190_Integer_Overflow__UInt32_rand_multiply_67b.GoodB2GSink(dataContainer);
        }
        public override void Bad()
        {
            uint data;

            /* POTENTIAL FLAW: Use a random value */
            data = (uint)(new Random().Next(1 << 30)) << 2 | (uint)(new Random().Next(1 << 2));
            Container dataContainer = new Container();

            dataContainer.containerOne = data;
            CWE190_Integer_Overflow__UInt32_rand_multiply_67b.BadSink(dataContainer);
        }