/* goodG2B() - use GoodSource and BadSink */ private static void GoodG2B() { int data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; LinkedList <int> dataLinkedList = new LinkedList <int>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE129_Improper_Validation_of_Array_Index__Random_array_write_no_check_73b.GoodG2BSink(dataLinkedList); }
/* goodB2G() - use BadSource and GoodSink */ private static void GoodB2G() { int data; /* POTENTIAL FLAW: Set data to a random value */ data = (new Random()).Next(); LinkedList <int> dataLinkedList = new LinkedList <int>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE129_Improper_Validation_of_Array_Index__Random_array_write_no_check_73b.GoodB2GSink(dataLinkedList); }
public override void Bad() { int data; /* POTENTIAL FLAW: Set data to a random value */ data = (new Random()).Next(); LinkedList <int> dataLinkedList = new LinkedList <int>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE129_Improper_Validation_of_Array_Index__Random_array_write_no_check_73b.BadSink(dataLinkedList); }