public void SetUp() { engine = new HandEngine(); #region Setup the actions Action[] jcloub = new Action[]{ new Action("jcloub", Action.ActionTypes.Raise, 15), new Action("jcloub", Action.ActionTypes.Bet, 10), new Action("jcloub", Action.ActionTypes.Bet, 20), new Action("jcloub", Action.ActionTypes.Bet, 20), }; Action[] makelgrus = new Action[]{ new Action("MakelGrus", Action.ActionTypes.Call, 10), new Action("MakelGrus", Action.ActionTypes.Call, 10), new Action("MakelGrus", Action.ActionTypes.Call, 20), new Action("MakelGrus", Action.ActionTypes.Fold), }; Action[] hustler_ed = new Action[]{ new Action("Hustler_Ed", Action.ActionTypes.Call, 10), new Action("Hustler_Ed", Action.ActionTypes.Call, 10), new Action("Hustler_Ed", Action.ActionTypes.Call, 10), new Action("Hustler_Ed", Action.ActionTypes.Call, 20), new Action("Hustler_Ed", Action.ActionTypes.Fold), }; Action[] shammybaby = new Action[]{ new Action("Shammybaby", Action.ActionTypes.Fold), }; Action[] marine0193 = new Action[]{ new Action("marine0193", Action.ActionTypes.Fold), }; Action[] teejayortj5 = new Action[]{ new Action("TeeJayorTJ5", Action.ActionTypes.Fold), }; #endregion #region Setup players SequencePlayer[] brains = new SequencePlayer[]{ new SequencePlayer(jcloub), new SequencePlayer(makelgrus), new SequencePlayer(hustler_ed), new SequencePlayer(shammybaby), new SequencePlayer(marine0193), new SequencePlayer(teejayortj5) }; var seqPlayers = new Seat[]{ new Seat(1, "jcloub", 2044.5, brains[0]), new Seat(3, "MakelGrus", 498, brains[1]), new Seat(5, "Hustler_Ed", 470, brains[2]), new Seat(6, "Shammybaby", 551, brains[3]), new Seat(8, "marine0193", 538, brains[4]), new Seat(10, "TeeJayorTJ5", 484, brains[5]) }; #endregion var blinds = new double[] { 5, 10 }; engine = new HandEngine(); hist = new HandHistory(seqPlayers, 1, 10, blinds, 0, BettingStructure.Limit); engine.PlayHand(hist); }
public void SetUp() { engine = new HandEngine(); #region Setup the actions Action[] jcloub = new Action[] { new Action("jcloub", Action.ActionTypes.Raise, 15), new Action("jcloub", Action.ActionTypes.Bet, 10), new Action("jcloub", Action.ActionTypes.Bet, 20), new Action("jcloub", Action.ActionTypes.Bet, 20), }; Action[] makelgrus = new Action[] { new Action("MakelGrus", Action.ActionTypes.Call, 10), new Action("MakelGrus", Action.ActionTypes.Call, 10), new Action("MakelGrus", Action.ActionTypes.Call, 20), new Action("MakelGrus", Action.ActionTypes.Fold), }; Action[] hustler_ed = new Action[] { new Action("Hustler_Ed", Action.ActionTypes.Call, 10), new Action("Hustler_Ed", Action.ActionTypes.Call, 10), new Action("Hustler_Ed", Action.ActionTypes.Call, 10), new Action("Hustler_Ed", Action.ActionTypes.Call, 20), new Action("Hustler_Ed", Action.ActionTypes.Fold), }; Action[] shammybaby = new Action[] { new Action("Shammybaby", Action.ActionTypes.Fold), }; Action[] marine0193 = new Action[] { new Action("marine0193", Action.ActionTypes.Fold), }; Action[] teejayortj5 = new Action[] { new Action("TeeJayorTJ5", Action.ActionTypes.Fold), }; #endregion #region Setup players SequencePlayer[] brains = new SequencePlayer[] { new SequencePlayer(jcloub), new SequencePlayer(makelgrus), new SequencePlayer(hustler_ed), new SequencePlayer(shammybaby), new SequencePlayer(marine0193), new SequencePlayer(teejayortj5) }; var seqPlayers = new Seat[] { new Seat(1, "jcloub", 2044.5, brains[0]), new Seat(3, "MakelGrus", 498, brains[1]), new Seat(5, "Hustler_Ed", 470, brains[2]), new Seat(6, "Shammybaby", 551, brains[3]), new Seat(8, "marine0193", 538, brains[4]), new Seat(10, "TeeJayorTJ5", 484, brains[5]) }; #endregion var blinds = new double[] { 5, 10 }; engine = new HandEngine(); hist = new HandHistory(seqPlayers, 1, 10, blinds, 0, BettingStructure.Limit); engine.PlayHand(hist); }