public static Offset <EnterMultiplayGameReq> CreateEnterMultiplayGameReq(FlatBufferBuilder builder, StringOffset accountIdOffset = default(StringOffset), StringOffset roomIDOffset = default(StringOffset), StringOffset secretOffset = default(StringOffset)) { builder.StartObject(3); EnterMultiplayGameReq.AddSecret(builder, secretOffset); EnterMultiplayGameReq.AddRoomID(builder, roomIDOffset); EnterMultiplayGameReq.AddAccountId(builder, accountIdOffset); return(EnterMultiplayGameReq.EndEnterMultiplayGameReq(builder)); }
public static EnterMultiplayGameReq GetRootAsEnterMultiplayGameReq(ByteBuffer _bb, EnterMultiplayGameReq obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }